Hallo liebe Community,
habe ein riesen Problem!
Habe den ModCommander benutzt und habe einige mods deaktiviert.
Nun wollte ich mein Spielstand aufmachen aber er ist nicht mehr da!
Es sind aber nur die nicht da die ne "modmap" sind,die original hagenstedt spielstände sind noch vorhanden.
die Map habe ich übrigens nicht deaktiviert deshalb frage ich mich wie sowas passieren kann?
Hier noch meine log:
[expander]
GIANTS Engine Runtime 5.0.1 (build date: Feb 1 2013)
Copyright (c) 2008-2012, GIANTS Software GmbH (GIANTS Software | News), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 4 @ 3.6 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 550 Ti/PCIe/SSE2
Version: 4.3.0
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium (forced)
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 1.4.0.1 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Temp
Load mod: Iminent
Error: Failed to open xml file C:/Temp/Iminent/modDesc.xml'
Error: Missing descVersion attribute in mod Iminent
Load mod: NVIDIA
Error: Failed to open xml file C:/Temp/NVIDIA/modDesc.xml'
Error: Missing descVersion attribute in mod NVIDIA
data/maps/map01.i3d (49.22mb in 16062.82 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 59.60 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 58.17 ms)[/expander]
mfg Weirich