Scheiben beim HORSCH Joker 12RT animieren.?

  • :thumbup:

    so, ein Ausleger fertig =D

    oder auch nich..... :thumbdown:

    alles Indexe eingetragen, leider net geklappt....

    Spoiler anzeigen

    C:/Users/Braddock/Documents/My Games/FarmingSimulator2013/mods/Horsch_Joker12rt/joker_12rt.i3d (0.12mb in 120.36 ms)
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic

    data/vehicles/cars/car3.i3d (0.39mb in 32.17 ms)
    C:/Users/Braddock/Documents/My Games/FarmingSimulator2013/mods/CaseIHQuadtrac600/caseIHQuadtrac600.i3d (12.19mb in 671.54 ms)
    data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 1.63 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 27.16 ms)
    Saving screenshot: C:/Users/Braddock/Documents/My Games/FarmingSimulator2013/screenshots/fsScreen_2013_10_14_12_31_55.png
    map data/maps/map01.i3d was deleted
    map data/maps/map01.i3d was deleted
    map data/maps/map01.i3d was deleted
    Physics: wheel shape not found, object wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object 6ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object 6ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object jch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object jch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object œch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object œch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Þansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object êansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Eansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Qansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object oansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object {ansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ™ansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ¥ansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Æansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Òansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object |ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object |ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object |ch_v wheelShapeIndex 0
    Physics: wheel shape not found, object æch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object æch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object æch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object æch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Lch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Lch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Lch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Lch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object .ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object .ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object .ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object .ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object dch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object dch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object dch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist

    kann das jemand für mich übernehmen? wäre cool... :Tach:

    ach hier noch die XML

    3 Mal editiert, zuletzt von DecanKane (14. Oktober 2013 um 12:42)

  • Hi Tino,

    erstmal löscht du wieder die von dir eingetragen Wheels. Sind die repr indexe nämlich kein direktes Kind von einem Hauptkomponent, Index 0>0, 0>1, 1>0, 1>1 usw, gibts die Physics Fehler die du hast. In der xml findest du auch den Parameter: <speedRotatingParts>. Der ist genau dafür zuständig. Dort machst du bei jedem "rotateOnGroundContact="false"" aus dem "false" ein "true" und testest es mal. Normal sollten sich die scheiben dann Drehen.

  • :thumbup: jo, mach ik ma.

    bevor ich heut abend anfang da rum zu probieren...

    haben diese Einträge dafür evtl relevanz?

    <isDefaultLowered value="false"/>
    <needsLowering value="true" />
    <allowsLowering value="true" />
    <onlyActiveWhenLowered value="false" />

    Einmal editiert, zuletzt von DecanKane (14. Oktober 2013 um 13:51)

  • Also ich habe mir gerade mal den Horsch Joker12RT runtergeladen (hoffe es ist der gleiche, denke aber schon) und habe dort mal aus dem <onlyActiveWhenLowered value="false" /> nen true gemacht, dreht sich trotzdem alles auch wenn er ausgehoben und zusammengeklappt ist :(


    Edit: gerade bei nem Giantsmodel gesehen <speedRotatingParts>
    <speedRotatingPart index="0>0|0|0|0" radius="0.36" foldMinLimit="0" foldMaxLimit="0.22" rotateOnGroundContact="true"/>
    <speedRotatingPart index="0>0|2|0|0" radius="0.36" foldMinLimit="0" foldMaxLimit="0.22" rotateOnGroundContact="true"/>
    <speedRotatingPart index="0>0|4|0|0" radius="0.36" foldMinLimit="0" foldMaxLimit="0.22" rotateOnGroundContact="true"/>
    </speedRotatingParts>

    getestet habe ich es noch nicht! ^^

    Einmal editiert, zuletzt von Cornel B. (14. Oktober 2013 um 23:02)

  • Ich hab von _ghost_ eine PN auf MH bekommen. Er ist der Modder von dieser Horsch. Bei seinem Original drehen sich die Scheiben sobald man Grubbert und das dazu noch in unterschiedlichen Geschwindigkeiten. Hier der Link zum Original:

    LS 2013: Horsch Joker12rt v 2.0 Grubber & Eggen Mod für Landwirtschafts Simulator 2013
    | modhoster.de

    Er bat mich dich darauf hinzuweisen.. Zum Testen kam ich aber leider noch nicht.

    MFG Ifko :thumbup:

  • Crouwler 26. April 2020 um 02:14

    Hat das Thema geschlossen.