Servus
Hab da wieder einen mir unbekanntenlogfehler der diesesmal aber die Map betrifft und zwar ist die Performence seit ein paar Tagen schlechter als sonst deswegen habe ich mal nur die Map in den Modsordner getan dann ist dieser Fehler gekommen :
Error: Corrupt savegame, onCreateLoadedObject 10 has invalid id '11
Hab da aber auch die Komplette log für euch :
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GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (http://www.giants-software.com/), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: AMD A6-3400M APU with Radeon(tm) HD Graphics
Cpu Core(s): 4 @ 1.4 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon(TM) HD 6520G
Version: 4.1.10600 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_titaniumAddon
Load mod: GIANTSContest2013_Belgique_Profonde_2_LuxFarm_Ls
Warning: Missing l10n for button BEL3LEFT in GIANTSContest2013_Belgique_Profonde_2_LuxFarm_Ls
Warning: Missing l10n for button BEL3WARN in GIANTSContest2013_Belgique_Profonde_2_LuxFarm_Ls
Warning: Missing l10n for button BEL3RIGHT in GIANTSContest2013_Belgique_Profonde_2_LuxFarm_Ls
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.truck
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
Register vehicle type: GIANTSContest2013_Belgique_Profonde_2_LuxFarm_Ls.RollandV52
Register vehicle type: GIANTSContest2013_Belgique_Profonde_2_LuxFarm_Ls.Juraccessoirefl
Register vehicle type: GIANTSContest2013_Belgique_Profonde_2_LuxFarm_Ls.fairebel
Loading shader WAD 'C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 4227 hashes, 7086 shaders, 9603055 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 33.99 ms)
data/sky/rain.i3d (0.00mb in 1.32 ms)
data/sky/hail.i3d (0.00mb in 0.62 ms)
Register fill type: Beef
C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods/GIANTSContest2013_Belgique_Profonde_2_LuxFarm_Ls/map/BPV2.i3d (2.76mb in 27044.63 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 89.42 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 119.42 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 66.87 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 87.81 ms)
Warning: 3D stereo sound files are not supported. Convert 'C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods/GIANTSContest2013_Belgique_Profonde_2_LuxFarm_Ls/map/buildings/vache.wav' to mono
WaterMod:load 9796.000000
WaterTrailerTriggerIndex
have WaterTrailerTrigger
WaterMod.onCreate 9796.000000
WaterMod:load 9880.000000
WaterTrailerTriggerIndex
have WaterTrailerTrigger
WaterMod.onCreate 9880.000000
WaterMod:load 9892.000000
WaterMod.onCreate 9892.000000
Error: Corrupt savegame, onCreateLoadedObject 10 has invalid id '11'
data/character/farmer/farmer_player.i3d (1.75mb in 134.40 ms)
data/vehicles/cars/car4.i3d (0.33mb in 62.62 ms)
data/vehicles/cars/car5.i3d (0.37mb in 74.93 ms)
data/vehicles/cars/car7.i3d (0.47mb in 97.15 ms)
data/vehicles/cars/car3.i3d (0.39mb in 67.64 ms)
data/vehicles/cars/car1.i3d (0.43mb in 103.37 ms)
data/vehicles/cars/car2.i3d (0.42mb in 81.67 ms)
data/vehicles/cars/car6.i3d (0.38mb in 76.64 ms)
Achja ich musste auch ein paar mal ein savegamepackup machen da ich zu viele Ballen auf der Map hatte , da mir die Map zu spinnen begonnen hatte
Und sich dann immer mal wieder aufgehängt hatte , jetzt habe ich immer so ein Flackern auf der Map bei meinen Gebäuden
Vielleicht weiß ja jemand was
Lg euer Toml