Textur Fehler

  • Hallo

    Ich habe ein Problem:(.Ich habe einen Mb trac 1500.Nur leider wird eine textur innen nicht angezeigt.Ich hab schon alle versucht Das steht bei den Texturen in der I3D:

    1500:

    Spoiler anzeigen

    <Files>
    <File fileId="8" filename="Haube1500.dds" relativePath="true"/>
    <File fileId="51" filename="KLED_FO_Orange/tex/Glas_Blau.png" relativePath="true"/>
    <File fileId="50" filename="KLED_FO_Orange/tex/Hella_KLED.png" relativePath="true"/>
    <File fileId="52" filename="KLED_FO_Orange/tex/Hella_KLED_HELL.png" relativePath="true"/>
    <File fileId="49" filename="Rul_Halterung/RUL.png" relativePath="true"/>
    <File fileId="27" filename="scripts/blinkingShader.xml" relativePath="true"/>
    <File fileId="4" filename="scripts/dirtShader.xml" relativePath="true"/>
    <File fileId="46" filename="texturen/Concrete.dds" relativePath="true"/>
    <File fileId="9" filename="texturen/Haube1500Gitter.dds" relativePath="true"/>
    <File fileId="7" filename="texturen/Mantel.dds" relativePath="true"/>
    <File fileId="47" filename="texturen/Spanngurt1.dds" relativePath="true"/>
    <File fileId="11" filename="texturen/anschluesse_diffuse.dds" relativePath="true"/>
    <File fileId="44" filename="texturen/anschluesse_specular.dds" relativePath="true"/>
    <File fileId="12" filename="texturen/aufbau_diffuse.dds" relativePath="true"/>
    <File fileId="32" filename="texturen/aufbau_dirt_diffuse.dds" relativePath="true"/>
    <File fileId="13" filename="texturen/aufbau_normal.dds" relativePath="true"/>
    <File fileId="31" filename="texturen/aufbau_specular.dds" relativePath="true"/>
    <File fileId="10" filename="texturen/beschriftungen.dds" relativePath="true"/>
    <File fileId="42" filename="texturen/cone_diffuse.dds" relativePath="true"/>
    <File fileId="43" filename="texturen/corona_orange_diffuse.dds" relativePath="true"/>
    <File fileId="41" filename="texturen/corona_red_diffuse.dds" relativePath="true"/>
    <File fileId="40" filename="texturen/corona_white_diffuse.dds" relativePath="true"/>
    <File fileId="22" filename="texturen/farmerHair_diffuse.dds" relativePath="true"/>
    <File fileId="23" filename="texturen/farmerHair_normal.dds" relativePath="true"/>
    <File fileId="24" filename="texturen/farmerHair_specular.dds" relativePath="true"/>
    <File fileId="19" filename="texturen/farmer_diffuse.dds" relativePath="true"/>
    <File fileId="20" filename="texturen/farmer_normal.dds" relativePath="true"/>
    <File fileId="21" filename="texturen/farmer_specular.dds" relativePath="true"/>
    <File fileId="37" filename="texturen/farmerboy/hair_diffuse.dds" relativePath="true"/>
    <File fileId="36" filename="texturen/farmerboy/head_diffuse.dds" relativePath="true"/>
    <File fileId="34" filename="texturen/farmerboy/jacket_diffuse.dds" relativePath="true"/>
    <File fileId="35" filename="texturen/farmerboy/jeans_diffuse.dds" relativePath="true"/>
    <File fileId="33" filename="texturen/farmerboy/shoes_diffuse.dds" relativePath="true"/>
    <File fileId="6" filename="texturen/felge1800.dds" relativePath="true"/>
    <File fileId="15" filename="texturen/hydro_diffuse.dds" relativePath="true"/>
    <File fileId="45" filename="texturen/ihc1255.dds" relativePath="true"/>
    <File fileId="14" filename="texturen/interrieur.dds" relativePath="true"/>
    <File fileId="16" filename="texturen/interrieur_specular.dds" relativePath="true"/>
    <File fileId="38" filename="texturen/konsole.dds" relativePath="true"/>
    <File fileId="39" filename="texturen/lights.dds" relativePath="true"/>
    <File fileId="25" filename="texturen/markerSquare_diffuse.dds" relativePath="true"/>
    <File fileId="29" filename="texturen/marker_diffuse.dds" relativePath="true"/>
    <File fileId="28" filename="texturen/speedControl_diffuse.dds" relativePath="true"/>
    <File fileId="26" filename="texturen/symbole.dds" relativePath="true"/>
    <File fileId="2" filename="texturen/unterbau_diffuse.dds" relativePath="true"/>
    <File fileId="5" filename="texturen/unterbau_diffuse_dirt.dds" relativePath="true"/>
    <File fileId="3" filename="texturen/unterbau_specular.dds" relativePath="true"/>
    <File fileId="31" filename="texturen/verkleidungen_specular.dds" relativePath="true"/>
    <File fileId="17" filename="texturen/windows_diffuse.dds" relativePath="true"/>
    <File fileId="18" filename="texturen/windows_dirt_diffuse.dds" relativePath="true"/>
    </Files>


    Und in der vom original:

    Spoiler anzeigen

    <File fileId="32" filename="scripts/blinkingShader.xml" relativePath="true"/>
    <File fileId="4" filename="scripts/dirtShader.xml" relativePath="true"/>
    <File fileId="10" filename="texturen/anschluesse_diffuse.dds" relativePath="true"/>
    <File fileId="11" filename="texturen/anschluesse_specular.dds" relativePath="true"/>
    <File fileId="12" filename="texturen/aufbau_diffuse.dds" relativePath="true"/>
    <File fileId="15" filename="texturen/aufbau_dirt_diffuse.dds" relativePath="true"/>
    <File fileId="13" filename="texturen/aufbau_normal.dds" relativePath="true"/>
    <File fileId="14" filename="texturen/aufbau_specular.dds" relativePath="true"/>
    <File fileId="18" filename="texturen/beschriftungen.dds" relativePath="true"/>
    <File fileId="44" filename="texturen/cone_diffuse.dds" relativePath="true"/>
    <File fileId="45" filename="texturen/corona_orange_diffuse.dds" relativePath="true"/>
    <File fileId="43" filename="texturen/corona_red_diffuse.dds" relativePath="true"/>
    <File fileId="42" filename="texturen/corona_white_diffuse.dds" relativePath="true"/>
    <File fileId="27" filename="texturen/farmerHair_diffuse.dds" relativePath="true"/>
    <File fileId="28" filename="texturen/farmerHair_normal.dds" relativePath="true"/>
    <File fileId="29" filename="texturen/farmerHair_specular.dds" relativePath="true"/>
    <File fileId="24" filename="texturen/farmer_diffuse.dds" relativePath="true"/>
    <File fileId="25" filename="texturen/farmer_normal.dds" relativePath="true"/>
    <File fileId="26" filename="texturen/farmer_specular.dds" relativePath="true"/>
    <File fileId="39" filename="texturen/farmerboy/hair_diffuse.dds" relativePath="true"/>
    <File fileId="38" filename="texturen/farmerboy/head_diffuse.dds" relativePath="true"/>
    <File fileId="36" filename="texturen/farmerboy/jacket_diffuse.dds" relativePath="true"/>
    <File fileId="37" filename="texturen/farmerboy/jeans_diffuse.dds" relativePath="true"/>
    <File fileId="35" filename="texturen/farmerboy/shoes_diffuse.dds" relativePath="true"/>
    <File fileId="21" filename="texturen/hydro_diffuse.dds" relativePath="true"/>
    <File fileId="16" filename="texturen/interrieur.dds" relativePath="true"/>
    <File fileId="17" filename="texturen/interrieur_specular.dds" relativePath="true"/>
    <File fileId="40" filename="texturen/konsole.dds" relativePath="true"/>
    <File fileId="41" filename="texturen/lights.dds" relativePath="true"/>
    <File fileId="30" filename="texturen/markerSquare_diffuse.dds" relativePath="true"/>
    <File fileId="34" filename="texturen/marker_diffuse.dds" relativePath="true"/>
    <File fileId="6" filename="texturen/reifen_diffuse.dds" relativePath="true"/>
    <File fileId="9" filename="texturen/reifen_dirt_diffuse.dds" relativePath="true"/>
    <File fileId="7" filename="texturen/reifen_normal.dds" relativePath="true"/>
    <File fileId="8" filename="texturen/reifen_specular.dds" relativePath="true"/>
    <File fileId="33" filename="texturen/speedControl_diffuse.dds" relativePath="true"/>
    <File fileId="31" filename="texturen/symbole.dds" relativePath="true"/>
    <File fileId="2" filename="texturen/unterbau_diffuse.dds" relativePath="true"/>
    <File fileId="5" filename="texturen/unterbau_diffuse_dirt.dds" relativePath="true"/>
    <File fileId="3" filename="texturen/unterbau_specular.dds" relativePath="true"/>
    <File fileId="19" filename="texturen/verkleidungen.dds" relativePath="true"/>
    <File fileId="20" filename="texturen/verkleidungen_specular.dds" relativePath="true"/>
    <File fileId="22" filename="texturen/windows_diffuse.dds" relativePath="true"/>
    <File fileId="23" filename="texturen/windows_dirt_diffuse.dds" relativePath="true"/>


    Bitte helft mir.


    MFG Jan-Bernd

  • Schick mir mal bitte deinen den du bearbeitet hast und den Link vom Original.

    Edit:

    Irgendwie komm ich nich drauf. Aber du hattest in Ordner vom Mod nochmal einen Ordner mit noch nem MB Trac samt XML und Moddesc.
    Hast du Texturen wie die Aufbau_diffuse einfach ausgetauscht oder hast du aus einem 1500er die Haube eingefügt und von dem die Textur genommen?

    Einmal editiert, zuletzt von nabi (28. Juni 2014 um 21:07)

  • Crouwler 26. April 2020 um 02:14

    Hat das Thema geschlossen.