Original Fahrzeuge und Maschinen von LS13

  • hallo :moin: Freunde

    Ich habe stelle mit gerade die Frage wie man aus vorhandenen Fahrzeugen und Maschinen die im Original LS13 vorhanden sind zum Mod macht, der Ausbau ist glaube ich relativ leicht, aber woher bekommt man die passenden modDesc Dateien für die Original fahrzeuge her?

    Kann mir da Bitte jemandzur Hilfe treten? Danke

    LG Deutz-Michl

  • Hier hast du die komplette Liste mit allen Specis

    Spoiler anzeigen

    <type name="waterTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="waterTrailer" />
    </type>

    <type name="cultivator_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="cultivator" />
    <specialization name="foldable" />
    </type>

    <type name="selfPropelledPotatoHarvester" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="fruitPreparer" />
    <specialization name="cutter" />
    <specialization name="combine" />
    <specialization name="hirable" />
    <specialization name="aiCombine" />
    <specialization name="crawler" />
    <specialization name="honk" />
    </type>

    <type name="mower_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="mower" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    </type>

    <type name="selfPropelledSprayer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="honk" />
    </type>

    <type name="baleLoader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="baleLoader" />
    </type>

    <type name="milktruck" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="pathVehicle" />
    <specialization name="trafficVehicle" />
    <specialization name="milktruck" />
    </type>

    <type name="sprayer_mouseControlled" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="foldable" />
    </type>

    <type name="baler" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="baler" />
    </type>

    <type name="dynamicMountAttacherImplement" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="dynamicMountAttacher" />
    </type>

    <type name="cart" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="nonTabbable" />
    </type>

    <type name="selfPropelledMixerWagon" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    <specialization name="shovel" />
    <specialization name="mixerWagon" />
    <specialization name="honk" />
    </type>

    <type name="trailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    </type>

    <type name="plough" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="plough" />
    <specialization name="foldable" />
    </type>

    <type name="sowingMachine_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="sowingMachine" />
    <specialization name="foldable" />
    <specialization name="ridgeMarker" />
    </type>

    <type name="trafficVehicle" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="pathVehicle" />
    <specialization name="trafficVehicle" />
    </type>

    <type name="implement_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    </type>

    <type name="telehandler" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="fuelTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="fuelTrailer" />
    </type>

    <type name="ridingMower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mower" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="honk" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    </type>

    <type name="attachableCombine" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="cutter" />
    <specialization name="combine" />
    </type>

    <type name="wheelLoader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="articulatedAxis" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    <specialization name="honk" />
    </type>

    <type name="defoliator_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="fruitPreparer" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    </type>

    <type name="implement" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    </type>

    <type name="tractor_cylindered" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="cylindered" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="dynamicMountAttacherTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="dynamicMountAttacher" />
    </type>

    <type name="windrower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="windrower" />
    <specialization name="foldable" />
    </type>

    <type name="sprayer_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="foldable" />
    </type>

    <type name="tractor" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="forageWagon" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    <specialization name="forageWagon" />
    </type>

    <type name="mower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="mower" />
    <specialization name="foldable" />
    </type>

    <type name="manureBarrel" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="manureBarrel" />
    <specialization name="foldable" />
    </type>

    <type name="sprayer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="foldable" />
    </type>

    <type name="shovel_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    </type>

    <type name="manureSpreader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="foldable" />
    <specialization name="manureSpreader" />
    </type>

    <type name="cultivator" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="cultivator" />
    <specialization name="foldable" />
    </type>

    <type name="selfPropelledMower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="mower" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="cutter_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="cutter" />
    <specialization name="mountable" />
    <specialization name="foldable" />
    </type>

    <type name="tractor_articulatedAxis" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="cylindered" />
    <specialization name="articulatedAxis" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="crawler" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="cutter" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="cutter" />
    <specialization name="mountable" />
    </type>

    <type name="mixerWagon" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    <specialization name="mixerWagon" />
    </type>

    <type name="combine_cylindered" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="cylindered" />
    <specialization name="combine" />
    <specialization name="hirable" />
    <specialization name="aiCombine" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="strawBlower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    <specialization name="dynamicMountAttacher" />
    <specialization name="strawBlower" />
    </type>

    <type name="sowingMachine" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="fillable" />
    <specialization name="sowingMachine" />
    <specialization name="foldable" />
    </type>

    <type name="combine" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="combine" />
    <specialization name="hirable" />
    <specialization name="aiCombine" />
    <specialization name="honk" />
    </type>

    <type name="frontloader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="tedder" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="Tedder" />
    </type>

    <type name="shovel" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    </type>

  • Die gibt es nicht. Wie der Name schon sagt, gibt es eine modDesc nur bei Mods. Für das Original Game ist das alles etwas anders gereglt. Eine modDesc muss man sich also selber erstellen.

    Hier hab ich noch ein Video für dich:

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    Damit sollte das einfacher werden..