Serwus ..Community
ich hab ein problem und zwar haut mir meine map die fehler rein
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GIANTS Engine Runtime 6.0.2 64bit (Build Date: Oct 28 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Memory: 10238 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6570
Version: 4.4.13084 Compatibility Profile Context 14.301.1001.0
Shader Version: 4.40
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
OpenGL initialization successful
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Farming Simulator 15
Version: 1.1.0.0 RC12
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Woaswuaschd/Documents/My Games/FarmingSimulator2015/mods/
Load mod: Langenfeld
Load mod: MapHoseRefStation
Error: Unsupported mod description version in mod MapHoseRefStation
Register fruit type: woodChips on: ...
data/sky/sky_day_night.i3d (11.03 ms)
data/sky/rain.i3d (1.74 ms)
data/sky/hail.i3d (1.03 ms)
data/sky/dust.i3d (0.98 ms)
Warning: Deprecated LOD textures/parameters in 'C:/Users/Woaswuaschd/Documents/My Games/FarmingSimulator2015/mods//Langenfeld/map/models/buildings/BGA/BGA/shaders/psDistortionFlowMapShader.xml.
C:/Users/Woaswuaschd/Documents/My Games/FarmingSimulator2015/mods//Langenfeld/map/map01.i3d (229771.49 ms)
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(201) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(25) : load
Index: 4
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(151) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(25) : load
Index: 2
Warning (physics): Add trigger callback failed, object bunkerSound is not a physics trigger.
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(158) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(10) : load
Index: 0>0|5
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(167) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(10) : load
Index: 0>0|2
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(179) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(10) : load
Index: 0>0|4
Warning (physics): Add trigger callback failed, object bunkerSound is not a physics trigger.
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(158) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(10) : load
Index: 0>0|5
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(167) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(10) : load
Index: 0>0|2
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(179) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/Bga.lua(10) : load
Index: 0>0|4
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (72.09 ms)
dataS2/character/player/player.i3d (854.06 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (14.22 ms)
data/vehicles/tools/suer/suerSB1000.i3d (5.77 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (26.85 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (7.23 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (55.06 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (27.95 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (2.17 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (23.86 ms)
data/vehicles/tools/suer/suerSB700.i3d (1.76 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (75.13 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (35.83 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (2.05 ms)
dataS/character/player/playerCCT.i3d (18.99 ms)
Für psDistortionFlowMapShader.xml. Weis ich den fehler schon blos ich find keine V3 der Shader...datei hat jemand eine V3 evtl?
Vielen dank für antworten