Hey,
ich hab mich mal am Konvertieren des TTV 430 versucht, bin aber leider gescheitert.
Es finden sich einige Callstacks in der Log und in Verbindung mir driveControl ist die Log richtig voll.
Aber erstmal so die log:
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GIANTS Engine Runtime 6.0.2 64bit (Build Date: Oct 28 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: AMD FX(tm)-8350 Eight-Core Processor
Memory: 8149 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback enabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software Compatibility Mode
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 650/PCIe/SSE2
Version: 4.4.0 NVIDIA 344.75
Shader Version: 4.40 NVIDIA via Cg compiler
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: High (forced)
View Distance Factor: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Farming Simulator 15
Version: 1.1.0.0 RC12
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: E:/Documents/My Games/FarmingSimulator2015/mods/
Load mod: DEUTZ_TTV430_PLOUGHINGSPEC_SFL
data/sky/sky_day_night.i3d (8.66 ms)
data/sky/rain.i3d (1.50 ms)
data/sky/hail.i3d (0.95 ms)
data/sky/dust.i3d (0.82 ms)
data/maps/map01.i3d (10507.11 ms)
data/vehicles/trailers/krampe/krampeSB3060.i3d (44.20 ms)
data/vehicles/steerable/ponsse/ponsseScorpion.i3d (119.03 ms)
dataS2/character/player/player.i3d (427.43 ms)
data/vehicles/steerable/ponsse/ponsseBuffalo.i3d (109.49 ms)
dataS/character/player/playerCCT.i3d (8.80 ms)
data/firstPerson/chainsaws/mcCulloch/mcCullochCS410.i3d (35.54 ms)
E:/Documents/My Games/FarmingSimulator2015/mods//DEUTZ_TTV430_PLOUGHINGSPEC_SFL/deutzTTV430.i3d (1955.04 ms)
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(835) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(618) : load
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(712) : loadVehicle
D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(863) : sendEvent
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1410) : update
Index: 0>20|0
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(835) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(618) : load
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(712) : loadVehicle
D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(863) : sendEvent
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1410) : update
Index: 0>20|0