LS15 - Problem Konvertieren

  • Hallo zusammen,

    hoffe mir kann jemand helfen, da ich noch nicht sonderlich viel Ahnung vom Konvertieren habe. Habe es nun mindestens geschafft, das Ding ins Spiel zu bringen und habe mal euch zur Hilfe den wesentlichen Abschnitt der Log kopiert.

    Game vehicle types loaded
    Mod directory: C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: UnimogU1600
    Warning: Only zip mods are supported in multiplayer. You need to zip the mod UnimogU1600 to use it in multiplayer.
    Error: Not all prerequisites of specialization aiTractor are fulfilled
    data/sky/sky_day_night.i3d (10.12 ms)
    data/sky/rain.i3d (2.08 ms)
    data/sky/hail.i3d (1.36 ms)
    data/sky/dust.i3d (1.24 ms)
    data/maps/map02.i3d (8307.82 ms)
    dataS/character/player/playerCCT.i3d (212.29 ms)
    Warning: Old shape file format version found 'UnimogU1600.i3d.shapes'.
    C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//UnimogU1600/UnimogU1600.i3d (95.71 ms)
    Error: Can't load resource 'data/vehicles/steerable/deutz/attach.wav'.
    Error: Can't load sample 'data/vehicles/steerable/deutz/attach.wav'.
    Error: Can't load resource 'data/vehicles/steerable/deutz/hydraulicUp.wav'.
    Error: Can't load sample 'data/vehicles/steerable/deutz/hydraulicUp.wav'.
    Warning: vehicle.trailerAttacherJoints.trailerAttacherJoint are no longer supported. Use vehicle.attacherJoints.attacherJoint with jointType='trailer/trailerLow' instead

    Error: Can't load resource 'data/vehicles/schemas/vehicleSchema.png'.
    Error: Can't load resource 'data/vehicles/schemas/vehicleSchemaSelected.png'.
    Warning: New unit for fuel usage is l/h at max. rpm
    Error: Running LUA method 'update'.
    D:/code/lsim2015/build/finalbin/dataS/scripts/AnimCurve.lua(193) : attempt to call global 'getFromKeyframes' (a nil value)

  • Er sagt klar und deutlich dass da die LS 13 sounds: attach, hydraulikup fehlen.
    Unteranderm sagt die log noch dass du die falsche Bezeichnung für die attacherJoints hast.
    Zudem hast du vergessen die schemapfade auf LS 15 anzupassen und dass du noch die Bezeichnungen für die Tankcapacity und -usage ändern sollst.
    PS: der 1600 hab ich ingame Fehlerfrei nur dass mir des Spiel abschmiert.

    MFG 2modding2technik

  • Ich hab ihn ingame. das kaufen kann abgebrochen werden, nur einsteigen kann ich nicht. in der log steht, dass irgendein lua-error besteht, selbst wenn ich alle scripte lösche und er versucht auf einen plattenpfad zuzugreifen, den ich nicht habe.


    Gesendet von iPhone mit Tapatalk

  • C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Unimog.i3d (1069.76 ms)
    Warning (compatibility): Texture C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Textur/auspuff.png width or height doesn't equal 2^n.
    Warning (performance): Texture C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Textur/JD6610.jpg raw format.
    Warning (performance): Texture C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Textur/Kuzow.png raw format.
    Warning (compatibility): Texture C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Textur/Tacho.png width or height doesn't equal 2^n.
    Error: index out of range
    LUA call stack:
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(255) : indexToObject
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
    D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(598) : load
    D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(692) : loadVehicle
    D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
    D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
    D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(863) : sendEvent
    D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
    D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1397) : update
    Index: 0>0|0
    Error: index out of range

  • Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_start.wav'.
    Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_start.wav'.
    Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_out.wav'.
    Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_out.wav'.
    Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_idle.wav'.
    Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_idle.wav'.
    Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_idle.wav'.
    Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_idle.wav'.
    Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_run.wav'.
    Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_run.wav'.
    Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_run.wav'.
    Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_run.wav'.
    Error: index out of range

  • Index: 0>36|3|0
    Error: failed to load i3d file 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Texturen/trelleborgTM800_480_65R24.i3d'
    Error: failed to load i3d file 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Texturen/trelleborgTM800_480_65R24.i3d'
    Error: failed to load i3d file 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Texturen/trelleborgTM800_540_65R38.i3d'
    Error: failed to load i3d file 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Texturen/trelleborgTM800_540_65R38.i3d'

  • <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="tractor">
    <annotation>Copyright (C) RivalBomb, schlüterfan1977</annotation>
    <name>
    <en>Unimog U1600</en>
    <de>Unimog U1600</de>
    </name>
    <filename>Unimog.i3d</filename>

    <size width="3.5" length="6"/>

    <wheels autoRotateBackSpeed="2">
    <wheel rotSpeed="1" restLoad="1.3" repr="0>0" driveNode="0>0|0" radius="0.585" initialCompression="50" suspTravel="0.15" spring="60" damper="25" mass="0.099" hasTyreTracks="true" tyreTrackAtlasIndex="0" fenderNode="0>0|2" fenderRotMin="-29" />
    <wheel rotSpeed="1" restLoad="1.3" repr="0>1" driveNode="0>1|0" radius="0.585" initialCompression="50" suspTravel="0.15" spring="60" damper="25" mass="0.099" hasTyreTracks="true" tyreTrackAtlasIndex="0" fenderNode="0>1|2" fenderRotMax="29" />
    <wheel rotSpeed="0" restLoad="1.0" repr="0>2" radius="0.79" initialCompression="50" suspTravel="0.09" spring="60" damper="25" mass="0.16" hasTyreTracks="true" tyreTrackAtlasIndex="0"/>
    <wheel rotSpeed="0" restLoad="1.0" repr="0>3" radius="0.79" initialCompression="50" suspTravel="0.09" spring="60" damper="25" mass="0.16" hasTyreTracks="true" tyreTrackAtlasIndex="0"/>
    </wheels>

    <dynamicallyLoadedParts>
    <dynamicallyLoadedPart node="0|1" linkNode="0>0|0" filename="Texturen/trelleborgTM800_480_65R24.i3d" />
    <dynamicallyLoadedPart node="0|0" linkNode="0>1|0" filename="Texturen/trelleborgTM800_480_65R24.i3d" />
    <dynamicallyLoadedPart node="0|1" linkNode="0>2" filename="Texturen/trelleborgTM800_540_65R38.i3d" />
    <dynamicallyLoadedPart node="0|0" linkNode="0>3" filename="Texturen/trelleborgTM800_540_65R38.i3d" />
    </dynamicallyLoadedParts>

    <ackermannSteering rotSpeed="60" rotMax="35" rotCenterWheel1="2" rotCenterWheel2="3" />

    <differentials>
    <differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.1" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
    </differentials>

    <motor torqueScale="0.598" minRpm="620" maxRpm="2200" maxBackwardSpeed="15" brakeForce="2.5" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="19.7" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
    <torque normRpm="0.45" torque="0.9"/>
    <torque normRpm="0.5" torque="0.97"/>
    <torque normRpm="0.59" torque="1"/>
    <torque normRpm="0.72" torque="1"/>
    <torque normRpm="0.86" torque="0.88"/>
    <torque normRpm="1" torque="0.72"/>
    </motor>

    <fuelCapacity>120</fuelCapacity>
    <fuelUsage>22</fuelUsage>

    <cameras count="2">
    <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
    <raycastNode index="0>6"/>
    <raycastNode index="0>7"/>
    </camera1>
    <camera2 index="5" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
    </cameras>

    <lights>
    <light realLight="0>9" decoration="0>28" lightType="0"/>
    <light realLight="0>10" decoration="0>29" lightType="1"/>
    </lights>

    <brakeLights>
    <brakeLight index="0>34" />
    </brakeLights>

    <!--beaconLights>
    <beaconLight index="0>30" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d" />
    </beaconLights-->

    <turnSignals>
    <turnSignalLeft index="0>35|0" />
    <turnSignalRight index="0>35|1" />
    </turnSignals>

    <mirrors>
    <mirror index="0>36|9|0" />
    <mirror index="0>36|9|1" />
    </mirrors>

    <enterReferenceNode index="0>"/>
    <exitPoint index="0>8"/>

    <attacherJoints>
    <attacherJoint index="0>11|0|0" rotationNode="0>11" minRot="20 0 0" minRot2="-14 0 0" maxRot="18 0 0" rotationNode2="0>11|0" maxRot2="-5 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>20" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
    <bottomArm rotationNode="0>12" translationNode="0>12|0" referenceNode="0>12|0|0" zScale="-1" />
    <topArm baseNode="0>13" filename="$data/vehicles/shared/upperLink.i3d" zScale="-1" />
    </attacherJoint>
    <!--attacherJoint index="0>16|0|0" rotationNode="0>16" minRot="-50 0 0" minRot2="41 0 0" maxRot="-18 0 0" rotationNode2="16|0" maxRot2="18 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>22" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
    <bottomArm rotationNode="0>17" translationNode="17|0" referenceNode="17|0|0" zScale="1" />
    <topArm baseNode="0>18" filename="$data/vehicles/shared/upperLinkSmall.i3d" zScale="1" toggleVisibility="true" />
    </attacherJoint-->
    <attacherJoint index="0>41|0|0|0" rotationNode="0>41|0" minRot="-22 0 0" minRot2="7 0 0" maxRot="8 0 0" rotationNode2="41|0|0" maxRot2="-18 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>41|4" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
    <bottomArm rotationNode="0>41|1" translationNode="41|1|0" referenceNode="41|1|0|0" zScale="1" />
    <topArm baseNode="0>41|2" filename="$data/vehicles/shared/upperLinkSmall.i3d" zScale="1" toggleVisibility="true" />
    </attacherJoint>
    <!-- trailer attacher -->
    <attacherJoint index="0>36|3|0" jointType="trailer" transNode="0>36|3" transMinYHeight="0.71" transMaxYHeight="0.72" maxRotLimit="10 80 80" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>20" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
    <attacherJoint index="0>21" jointType="trailerLow" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>20" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
    </attacherJoints>

    <attacherJointLowerCombo duration="2">
    <attacherJoint index="2" time="0" />
    <attacherJoint index="1" time="1" />
    <attacherJoint index="3" time="1" />
    <attacherJoint index="4" time="1" />
    </attacherJointLowerCombo>

    <movingTools>
    <!-- attacher joint back bottom-->
    <movingTool index="0>12">
    <!-- cylinder 1 -->
    <dependentPart index="0>14" />
    <!-- cylinder 2 -->
    <dependentPart index="0>15" />
    <!-- lowerlink -->
    <dependentPart index="0>33" />
    </movingTool>

    <!-- attacher joint front bottom->
    <movingTool index="0>17">
    <!-- cylinder ->
    <dependentPart index="0>31" />
    </movingTool-->
    </movingTools>

    <movingParts>
    <!-- attacher joint back bottom cylinder 1 -->
    <movingPart index="0>14" referencePoint="0>15|1" referenceFrame="0>15|1" invertZ="true">
    <translatingPart index="0>14|0" />
    </movingPart>
    <!-- attacher joint back bottom cylinder 2 -->
    <movingPart index="0>15" referencePoint="0>12|0|1" localReferencePoint="0>15|2" referenceFrame="0>" invertZ="true">
    <dependentPart index="0>15|2" />
    </movingPart>
    <!-- attacher joint back bottom cylinder 2b -->
    <movingPart index="0>15|2" referencePoint="0>12|0|1" referenceFrame="0>15|0" invertZ="true" />
    <!-- attacher joint front bottom cylinder ->
    <movingPart index="0>31" referencePoint="0>17|0|1" referenceFrame="0>17|0|1">
    <dependentPart index="0>31|0" />
    </movingPart-->
    <!-- lowerlink -->
    <movingPart index="0>33" referencePoint="0>12|0|2" referenceFrame="0>" invertZ="true" scaleZ="true" />
    <!-- steering -->
    <movingPart index="0>0|1" referencePoint="0>1|1" referenceFrame="0>" scaleZ="true" playSound="false" isActiveDirty="true" />
    </movingParts>

    <steering index="0>23|0" indoorRotation="540" outdoorRotation="80" />

    <indoorHud>
    <speed numbers="0>42|0" precision="1" />
    <rpm numbers="0>42|1" precision="0" />
    <operatingTime numbers="0>42|2" precision="1" />
    <fuel animName="fuelDisplay" />
    </indoorHud>
    <animations>
    <animation name="fuelDisplay">
    <part node="0>42|3|0" startTime="0" endTime="1" startRot="0 50 0" endRot="0 10 0" />
    </animation>
    </animations>

    <characterNode index="0>24|0" cameraMinDistance="2.0" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 104" >
    <ikChains>
    <ikChain id="rightFoot" target="0>24|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
    <node index="0|1" />
    <node index="0|1|0" minRx="0" maxRx="0" minRy="-20" maxRy="20" minRz="0" maxRz="90" />
    <node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="270" maxRz="360" />
    <node index="0|1|0|0|0" />
    </ikChain>
    <ikChain id="leftFoot" target="0>24|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|2" />
    <node index="0|2|0" minRx="0" maxRx="0" minRy="-20" maxRy="20" minRz="0" maxRz="90" />
    <node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="270" maxRz="360" />
    <node index="0|2|0|0|0" />
    </ikChain>
    <ikChain id="rightArm" target="0>23|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|1" />
    <node index="0|0|0|1|0" minRx="0" maxRx="0" minRy="-40" maxRy="90" minRz="0" maxRz="90" />
    <node index="0|0|0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="7" maxRz="90" />
    <node index="0|0|0|1|0|0|0" />
    <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    <ikChain id="leftArm" target="0>23|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|2" />
    <node index="0|0|0|2|0" minRx="0" maxRx="0" minRy="-40" maxRy="90" minRz="0" maxRz="90" />
    <node index="0|0|0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="7" maxRz="90" />
    <node index="0|0|0|2|0|0|0" />
    <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    </ikChains>
    </characterNode>

    <aiTrafficCollisionTrigger index="0>25" />

    <exhaustEffects>
    <exhaustEffect index="0>26" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.05" maxRpmScale="0.4" forwardXRotations="-250 0 250" forwardZRotations="0 0 0" steerXRotations="0 0 0" steerZRotations="120 0 -50" />
    </exhaustEffects>
    <exhaustFlap index="0>36|4" maxRot="-90" />

    <motorStartSound file="sounds/310_start.wav" pitchOffset="1" volume="1.0" />
    <motorStopSound file="sounds/310_out.wav" pitchOffset="1" />
    <motorSound file="sounds/310_idle.wav" pitchOffset="1" pitchMax="2" volume="1" radius="50" innerRadius="15" />
    <motorSoundRun file="sounds/310_run.wav" pitchOffset="0.5" pitchMax="1" volume="1.1" />
    <motorSoundRun2 file="$data/vehicles/shared/transmissionOld.wav" pitchOffset="0.65" volume="0.25" pitchMax="1.25" volumeMax="1"/>
    <honkSound file="$data/vehicles/shared/horn.wav" volume="1" radius="70" innerRadius="10" />
    <attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />

    <driveGroundParticleSystems>
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
    </driveGroundParticleSystems>

    <washable dirtDuration="60" washDuration="1" workMultiplier="4" />

    <components count="1">
    <component1 centerOfMass="0 0.8 0.2" solverIterationCount="10" />
    </components>

    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    </schemaOverlay>

    </vehicle>

  • Erstmal bitte kein Doppel- und Dreifachpost machen, dazu gibts den Bearbeitenbutton:

    Dann das nächste mal bitte den Spoiler für ne xml nehmen oder einfach hochladen.
    Zum Mod:
    Wenn du die Zeile gelöscht ahst, solltest du den Pfad zu deinen Reifen anpassen, die log sagt die kann er net finden in diesem Pfad

    MFG 2modding2technik