Hi leute habe mir nen Hawe 20 konvertiert und habe jetzt das problem das der Helfer den Wagen nicht richtig erkennt (er färt nur kurz los und hält dann wieder an)
außerdem fängt der wagen an nach vorne zu rutschen wenn ich mich daneben stelle
moddesc
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<?xml version="2.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="21">
<author>John Deere Power</author>
<version>BETA 0.7</version>
<title>
<en>Häcksel Transportwagen Hawe SLW 20 BETA 0.7 </en>
<de>Häcksel Transportwagen Hawe SLW 20 BETA 0.7</de>
</title>
<description>
<en>Hawe Silagewagen BETA 0.7</en>
<de>Hawe Silagewagen BETA 0.7</de>
</description>
<iconFilename>Textur/store.dds</iconFilename>
<multiplayer supported="true"/>
<!--vehicleTypes>
<type name="Trailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="trailer" />
</type>
</vehicleTypes-->
<storeItems>
<storeItem>
<en>
<name>Häcksel Transportwagen Hawe SLW 20 BETA 0.7</name>
<description>
<![CDATA[Typ Gebrauchtmaschine
Anbieter gewerblich
Hersteller Hawe
Maschinenart Häcksel Transportwagen
Modell SLW 20
Baujahr 1995]]>
</description>
</en>
<de>
<name>Häcksel Transportwagen Hawe SLW 20 BETA 0.7</name>
<description>
<![CDATA[Typ Gebrauchtmaschine
Anbieter gewerblich
Hersteller Hawe
Maschinenart Häcksel Transportwagen
Modell SLW 20
Baujahr 1995]]>
</description>
</de>
<rotation>0</rotation>
<image active="Textur/store.dds" brand="brand_hawe.dds"/>
<price>20000</price>
<xmlFilename>HaweSilo.xml</xmlFilename>
<dailyUpkeep>30</dailyUpkeep>
<machineType>tippers</machineType>
<brand>Hawe</brand>
</storeItem>
</storeItems>
<!--l10n>
</l10n-->
</modDesc>
xml
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
<annotation></annotation>
<name>
<en>Hawe Silagewagen</en>
<de>Hawe Silagewagen</de>
</name>
<description></description>
<filename>HaweSilo.i3d</filename>
<size width="5.0" length="10" lengthOffset="2" />
<wheels autoRotateBackSpeed="2.0">
<wheel restLoad="0.9" repr="0>0" radius="0.58" initialCompression="20" suspTravel="0.05" spring="90" damper="50" mass="0.16" maxLatStiffness="72" maxLatStiffnessLoad="3" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
<wheel restLoad="0.9" repr="0>1" radius="0.58" initialCompression="20" suspTravel="0.05" spring="90" damper="50" mass="0.16" maxLatStiffness="72" maxLatStiffnessLoad="3" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
<wheel restLoad="1.4" repr="1>1" radius="0.58" initialCompression="20" suspTravel="0.05" spring="90" damper="50" mass="0.16" maxLatStiffness="72" maxLatStiffnessLoad="3" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
<wheel restLoad="1.4" repr="1>2" radius="0.58" initialCompression="20" suspTravel="0.05" spring="90" damper="50" mass="0.16" maxLatStiffness="72" maxLatStiffnessLoad="3" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
</wheels>
<dynamicallyLoadedParts>
<dynamicallyLoadedPart node="0" linkNode="0>12|0|0" filename="Unterlegkeile.i3d" />
<dynamicallyLoadedPart node="0" linkNode="0>12|0|1" filename="Unterlegkeile.i3d" />
<dynamicallyLoadedPart node="0" linkNode="0>12|1|0" filename="Unterlegkeile.i3d" />
<dynamicallyLoadedPart node="0" linkNode="0>12|1|1" filename="Unterlegkeile.i3d" />
</dynamicallyLoadedParts>
<brakeForce>1</brakeForce>
<lightCoronas>
<lightCorona index="0>2|1" />
</lightCoronas>
<brakeLights>
<brakeLight index="0>2|2" />
</brakeLights>
<turnSignals>
<turnSignalLeft index="0>2|3|0" />
<turnSignalRight index="0>2|3|1" />
</turnSignals>
<fillVolumes>
<fillVolume index="0>5|0" scrollSpeedDischarge="0 0 0.4" />
</fillVolumes>
<fillVolumeHeights>
<fillVolumeHeight fillVolumeId="1">
<refNode index="0>15|0" />
<refNode index="0>15|1" />
<node index="0>11" baseScale="1.8 1 1" transAxis="0 0 0" scaleAxis="0 1 0" />
<node index="0>21" baseScale="1.8 1 1" transAxis="0 0 0" scaleAxis="0 1 0" />
<node index="0>22" baseScale="1.8 1 1" transAxis="0 0 0" scaleAxis="0 1 0" />
</fillVolumeHeight>
</fillVolumeHeights>
<fillVolumeLoadInfo index="0>14" width="1.4" length="1.0" />
<capacity>20000</capacity>
<cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />
<fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
<inputAttacherJoints>
<inputAttacherJoint index="2>0" jointType="trailer" rootNode="2>" attacherHeight="0.7826" />
</inputAttacherJoints>
<attacherJoints>
<attacherJoint index="0>10|0" jointType="trailer" maxRotLimit="10 80 80" minRotRotationOffset="0" allowsJointLimitMovement="false" />
</attacherJoints>
<fillRootNode index="0>" />
<exactFillRootNode index="0>6" />
<fillAutoAimTargetNode index="0>9" />
<fillMassNode index="0>" />
<tipReferencePoints>
<tipReferencePoint index="0>16" width="2.5" />
</tipReferencePoints>
<tipAnimations>
<tipAnimation speedScale="1" animationName="character1" dischargeStartTime="1.0" dischargeEndTime="25" >
<tipEffect fillTypes=" maize ">
<effectNode node="0|0|0" linkNode="0>11" materialType="unloading" materialTypeId="3" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/>
<effectNode node="0|0|1" linkNode="0>11" materialType="smoke" materialTypeId="1" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/>
</tipEffect>
<dischargeParticleSystems>
<dischargeParticleSystem type="chaff" node="0>11" psRootNode="0|0" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
<dischargeParticleSystem type="woodChips" node="0>11" psRootNode="0|3" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
<dischargeParticleSystem type="silage" node="0>11" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
</dischargeParticleSystems>
<fillVolumeDischargeInfo index="0>13" width="1.8" length="1.0" alsoUseLoadInfoForDischarge="true" loadInfoFillFactor="0.98" loadInfoSizeScale="3 4" />
<fillVolumeHeight index="1"/>
</tipAnimation>
</tipAnimations>
<fillTypes fruitTypes="maize chaff silage woodChips "/>
<animations>
<animation name="character1">
<part node="0>8|0" startTime="0" endTime="4" startRot="0 0 0" endRot="60 0 0" />
</animation>
<animation name="moveSupport">
<part node="0>12|0" startTime="0" endTime="0.05" visibility="false" />
<part node="0>12|1" startTime="0" endTime="0.05" visibility="true" />
<part node="0>12|0" startTime="0.05" endTime="0.1" visibility="true" />
<part node="0>12|1" startTime="0.05" endTime="0.1" visibility="false" />
</animation>
<!--animation name="moveSupport">
<part node="0>12|0|1" startTime="0" endTime="0.05" visibility="false" />
<part node="0>12|0|0" startTime="0" endTime="0.05" visibility="true" />
<part node="0>12|1|0" startTime="0.05" endTime="0.1" visibility="true" />
<part node="0>12|1|1" startTime="0.05" endTime="0.1" visibility="false" />
</animation-->
</animations>
<support animationName="moveSupport" />
<tipScrollerNodes>
<tipScrollerNode index="0>19|1" shaderParameterName="scrollPosition" scrollSpeed="0.63" scrollLength="7.877" shaderParameterComponent="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
<tipScrollerNode index="0>19|0" shaderParameterName="offsetUV" scrollSpeed="0.4" shaderParameterComponent="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
</tipScrollerNodes>
<driveGroundParticleSystems>
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
</driveGroundParticleSystems>
<washable dirtDuration="90" washDuration="1" workMultiplier="4" />
<components count="3">
<component1 centerOfMass="0 1.51 -1.1" solverIterationCount="20" />
<component2 centerOfMass="0 0.3 0.6" solverIterationCount="20" />
<component3 solverIterationCount="20" />
<joint component1="0" component2="1" index="0>17" rotLimit="120 0 0" transLimit="0 0 0" />
<joint component1="1" component2="2" index="1>3" rotLimit="8 0 0" transLimit="0 0 0" />
</components>
<!--components count="3">
<component1 centerOfMass="0 0.55 -0.2" solverIterationCount="10" /> 0 1.51 -1.1 sv20
<component2 centerOfMass="0 0.3 0.6" solverIterationCount="10" />20
<component3 solverIterationCount="10" />20
<joint component1="0" component2="1" index="1>3" rotLimit="0 120 0" transLimit="0 0 0" />120 0 0
<joint component1="1" component2="2" index="2>1" rotLimit="20 0 0" transLimit="0 0 0" />8 0 0
</components-->
<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0">
<attacherJoint position="0.5 0" rotation="0" invertX="false" />
</schemaOverlay>
</vehicle>
(und so neben bei ich suche außerdem noch jemanden der lust hat mir ne dirttextur zurerstellen und der Fahrzeuge un maya neu eintexturieren kann)
vielen dank schonmal im vorraus
MFG Niklas