Hallo zusammen.
Ich habe den Farm HUD Mod.
Nun kann ich das HUD via Tastendruck ein/ausblenden.
Jetzt würde ich gerne die angezeigen Füllstände einen Tick nach rechts verschieben.
Bild dazu
Hier mal die FarmHUD.lua.
Spoiler anzeigen
--
-- FarmHUD
-- Shows Farm Silo Amounts
--
-- @author eRaZeR (Schwabenmodding)
-- @version v1.0
-- @date 29/07/2013
PosX=0.373; --Changes the X Position, Value [0,1]
PosY=0.878; --Changes the Y Position, Value [0,1]
show=false; --Visibility at Game Start
FarmHUD = {};
overlayPath=g_currentModDirectory.."Overlay_neu.dds";
function FarmHUD:loadMap(name)
--self.Overlay=createImageOverlay(overlayPath);
--self.Overlay = createImageOverlay("dataS2/menu/blank.png");
--setOverlayColor(self.Overlay, 0,0,0, 0.5)
end;
function FarmHUD:deleteMap()
end;
function FarmHUD:mouseEvent(posX, posY, isDown, isUp, button)
end;
function FarmHUD:keyEvent(unicode, sym, modifier, isDown)
end;
function FarmHUD:update(dt)
if InputBinding.hasEvent(InputBinding.TOGGLE_FARMHUD) then
show=not show;
end;
end;
function FarmHUD:updateTick(dt)
end;
function FarmHUD:draw()
if PosX < 1 and PosY < 1 and PosX > 0 and PosY > 0 then
if show == true then
local Font=0.015; --Schriftgroesse
local TPosX=PosX+0.005;
local TPosYBegin=PosY+0.086; --Hoehe
local APosX=PosX+0.092;
setTextColor(0.909, 0.576, 0, 1);
-- Render Overlay
--renderOverlay(self.Overlay, PosX, PosY, 0.144, 0.11);
renderText(TPosX, TPosYBegin, Font, g_i18n:getText("Wheat_storage")..":");
renderText(TPosX, TPosYBegin-Font, Font, g_i18n:getText("Barley_storage")..":");
renderText(TPosX, TPosYBegin-Font*2, Font, g_i18n:getText("Rapeseed_storage")..":");
renderText(TPosX, TPosYBegin-Font*3, Font, g_i18n:getText("Maize_storage")..":");
renderText(TPosX, TPosYBegin-Font*4, Font, g_i18n:getText("Potato_storage")..":");
renderText(TPosX, TPosYBegin-Font*5, Font, g_i18n:getText("SugarBeet_storage")..":");
renderText(TPosX, TPosYBegin-Font*6, Font, g_i18n:getText("HUD_WoodChips_storage")..":");
renderText(TPosX, TPosYBegin-Font*7, Font, g_i18n:getText("HUD_Manure_storage")..":");
renderText(TPosX, TPosYBegin-Font*8, Font, g_i18n:getText("HUD_Seeds_storage")..":");
renderText(TPosX, TPosYBegin-Font*9, Font, g_i18n:getText("HUD_beetPulp_storage")..":");
-- Render Amounts
renderText(APosX, TPosYBegin, Font, string.format("%1.0f",g_currentMission:getSiloAmount(Fillable.FILLTYPE_WHEAT)).. " "..g_i18n:getText("fluid_unit_short"));
renderText(APosX, TPosYBegin-Font, Font, string.format("%1.0f",g_currentMission:getSiloAmount(Fillable.FILLTYPE_BARLEY)).. " "..g_i18n:getText("fluid_unit_short"));
renderText(APosX, TPosYBegin-Font*2, Font, string.format("%1.0f",g_currentMission:getSiloAmount(Fillable.FILLTYPE_RAPE)).. " "..g_i18n:getText("fluid_unit_short"));
renderText(APosX, TPosYBegin-Font*3, Font, string.format("%1.0f",g_currentMission:getSiloAmount(Fillable.FILLTYPE_MAIZE)).. " "..g_i18n:getText("fluid_unit_short"));
renderText(APosX, TPosYBegin-Font*4, Font, string.format("%1.0f",g_currentMission:getSiloAmount(Fillable.FILLTYPE_POTATO)).. " "..g_i18n:getText("fluid_unit_short"));
renderText(APosX, TPosYBegin-Font*5, Font, string.format("%1.0f",g_currentMission:getSiloAmount(Fillable.FILLTYPE_SUGARBEET)).. " "..g_i18n:getText("fluid_unit_short"));
renderText(APosX, TPosYBegin-Font*6, Font, string.format("%1.0f",g_currentMission:getSiloAmount(Fillable.FILLTYPE_WOODCHIPS)).. " "..g_i18n:getText("fluid_unit_short"));
renderText(APosX, TPosYBegin-Font*7, Font, string.format("%1.0f",g_currentMission:getSiloAmount(Fillable.FILLTYPE_MANURE)).. " "..g_i18n:getText("fluid_unit_short"));
renderText(APosX, TPosYBegin-Font*8, Font, string.format("%1.0f",g_currentMission:getSiloAmount(Fillable.FILLTYPE_SEEDS)).. " "..g_i18n:getText("fluid_unit_short"));
renderText(APosX, TPosYBegin-Font*9, Font, string.format("%1.0f",g_currentMission:getSiloAmount(Fillable.FILLTYPE_BEETPULP)).. " "..g_i18n:getText("fluid_unit_short"));
setTextAlignment(RenderText.ALIGN_LEFT);
end;
end;
end;
addModEventListener(FarmHUD);
print(":: Loaded Script :: FarmHUD ::");