Mehr Grip...Bastelhütte JD3580

  • Hallo mein JD könnte mehr Grip vertragen.

    Hier wird das von IFKO beschrieben:

    Reifen drehen beim Anfahren durch

    Wollte das bei mir in der XML auch mal einstellen versuchen, aber finde das nicht???

    Ist mein Mod ein so schlecht konvertierter das ich den Eintrag gar net habe?
    Wenn ja wie muss er aussehen und wo genau muss er hin?

    Hier die XML meines JDs:

    Spoiler anzeigen


    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="JD8530">
    <annotation>Copyright (C) VMV Modding, All Rights Reserved.</annotation>
    <name>
    <en>John Deere 8530</en>
    <de>John Deere 8530</de>
    </name>
    <description></description>
    <filename>JohnDeere8530.i3d</filename>


    <wheels autoRotateBackSpeed="2.8">
    <wheel rotSpeed="1" restLoad="2.7" repr="0>0" driveNode="0|1" radius="0.811" width="0.6" initialCompression="50" suspTravel="0.18" spring="80" damper="200" mass="0.269" fenderNode="0>0|0" fenderRotMin="-22" hasTyreTracks="true" />
    <wheel rotSpeed="1" restLoad="2.7" repr="0>1" driveNode="1|1" radius="0.811" width="0.6" initialCompression="50" suspTravel="0.18" spring="80" damper="200" mass="0.269" fenderNode="0>1|0" fenderRotMax="22" hasTyreTracks="true" />
    <wheel rotSpeed="0" restLoad="2.9" repr="0>2" radius="1.05" width="0.71" initialCompression="50" suspTravel="0.2" spring="60" damper="200" mass="0.56" hasTyreTracks="true" />
    <wheel rotSpeed="0" restLoad="2.9" repr="0>3" radius="1.05" width="0.71" initialCompression="50" suspTravel="0.2" spring="60" damper="200" mass="0.56" hasTyreTracks="true" />
    </wheels>

    <motor torqueScale="1.392" minRpm="1000" maxRpm="2200" maxBackwardSpeed="15" brakeForce="22" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="16" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
    <torque normRpm="0.45" torque="0.9"/>
    <torque normRpm="0.5" torque="0.97"/>
    <torque normRpm="0.59" torque="1"/>
    <torque normRpm="0.72" torque="1"/>
    <torque normRpm="0.86" torque="0.88"/>
    <torque normRpm="1" torque="0.72"/>
    </motor>


    <ackermannSteering rotSpeed="70" rotMax="40" rotCenterWheel1="2" rotCenterWheel2="3" />


    <differentials>
    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
    </differentials>


    <fuelCapacity>696</fuelCapacity>
    <fuelUsage>70</fuelUsage>


    <cameras count="2">
    <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="50" >
    <raycastNode index="0>29"/>
    <raycastNode index="0>30"/>
    </camera1>
    <camera2 index="5" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
    </cameras>

    <bunkerSiloCompacter compactingScale="3"/>


    <lights>
    <light realLight="0>50|7" decoration="0>50" lightType="0"/>
    </lights>

    <turnSignals>
    <turnSignalLeft index="0>82|0" />
    <turnSignalRight index="0>82|1" />
    </turnSignals>

    <brakeLights>
    <brakeLight index="0>82|2" />
    </brakeLights>


    <beaconLights>
    <beaconLight index="0>82|3|0|0" speed="0.015" filename="$data/vehicles/shared/beaconLight03.i3d" />
    <beaconLight index="0>82|4|0|0" speed="0.015" filename="$data/vehicles/shared/beaconLight03.i3d" />
    </beaconLights>

    <steering index="0>20|1|0" indoorRotation="540" outdoorRotation="50" />


    <cuttingAreas count="0">
    <cuttingArea1 startIndex="6" widthIndex="7" heightIndex="8" losing="true"/>
    </cuttingAreas>
    <enterReferenceNode index="0>" />
    <exitPoint index="9" />
    <size width="3.8" length="7.5" lengthOffset="-0.2"/>


    <tipCamera index="11" />


    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
    <motorStartSound file="$data/vehicles/steerable/newHolland/newHollandT6160_start.wav" pitchOffset="1" volume="1" />
    <motorSound file="$data/vehicles/steerable/newHolland/newHollandT6160_idle.wav" pitchOffset="1" pitchScale="0.02" pitchMax="2.25" volume="1.1" />
    <motorSoundRun file="$data/vehicles/steerable/caseIH/caseIHPuma160_run.wav" pitchOffset="0.5" pitchScale="0.033" pitchMax="2.35" volume="0.5" />
    <motorSoundRun2 file="$data/vehicles/shared/transmissionSmall.wav" pitchOffset="0.75" volume="0.175" pitchMax="1.5" volumeMax="0.975"/>
    <motorStopSound file="$data/vehicles/steerable/newHolland/newHollandT8320_stop.wav" pitchOffset="1" volume="1" />
    <compressedAirSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="2"/>
    <compressionSound file="$data/vehicles/shared/compressorWork.wav" pitchOffset="1" volume="1.5"/>
    <honkSound file="sounds/horn.wav" volume="1.2" radius="110" innerRadius="35" />

    <exhaustEffects>
    <exhaustEffect index="0>63" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.1 0.2 0.3 4" maxRpmColor="0 0 0 6" minRpmScale="0.05" maxRpmScale="0.4" forwardXRotations="0 0 0" forwardZRotations="200 0 -80" steerXRotations="-50 0 -50" steerZRotations="-250 0 200" />
    </exhaustEffects>


    <attacherJoints>
    <attacherJoint index="14|0|0" rotationNode="14" minRot="16 0 0" minRot2="-5 0 0" maxRot="-12 0 0" rotationNode2="14|0" maxRot2="8 0 0" maxTransLimit="0 0.8 0" maxRotLimit="0 0 20" moveTime="1.5" ptoOutputNode="0>75" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
    <bottomArm rotationNode="15" translationNode="15|0" referenceNode="15|0|0" zScale="-1" />
    <topArm rotationNode="16" translationNode="0>16|0|0" referenceNode="0>16|0|0|0" zScale="-1"/>
    </attacherJoint>
    <attacherJoint index="80|0|0|0" rotationNode="80|0" maxRot="10 0 0" rotationNode2="80|0|0" maxRot2="-15 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="1.5" ptoOutputNode="0>81|10" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
    <bottomArm rotationNode="80|1" translationNode="80|1|0" referenceNode="80|1|0|0" zScale="1" />
    <topArm rotationNode="80|2" translationNode="80|2|0" referenceNode="80|2|0|0" zScale="1" />
    </attacherJoint>
    <!-- trailer attacher -->
    <attacherJoint index="0>10|0" transNode="0>10" transMinYHeight="0.72" transMaxYHeight="1.84" jointType="trailer" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>75" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
    <attacherJoint index="23" jointType="trailerLow" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>75" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
    </attacherJoints>


    <characterNode index="0>22|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 105" >
    <ikChains>
    <ikChain id="rightFoot" target="0>22|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
    <node index="0|1" />
    <node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|1|0|0|0" />
    </ikChain>
    <ikChain id="leftFoot" target="0>22|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|2" />
    <node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|2|0|0|0" />
    </ikChain>
    <ikChain id="rightArm" target="0>20|1|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|1" />
    <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
    <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
    <node index="0|0|0|1|0|0|0" />
    <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    <ikChain id="leftArm" target="0>20|1|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|2" />
    <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
    <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
    <node index="0|0|0|2|0|0|0" />
    <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    </ikChains>
    </characterNode>

    <aiTrafficCollisionTrigger index="24" />

    <components count="1">
    <component1 centerOfMass="0 1.05 0.15" solverIterationCount="10" />
    </components>


    <animations>
    <animation name="door">
    <part node="0>32|2" startTime="0" duration="2" startRot="2.88 -0.211 4.186" endRot="3.694 50.17 7.59"/>
    </animation>
    <animation name="backWindow">
    <part node="0>32|1" startTime="0" duration="2" startRot="0 0 0" endRot="65 0 0"/>
    </animation>
    <animation name="Frontarm">
    <part node="0>80|1|0|2" startTime="0" duration="3" startRot="-75 0 0" endRot="0 0 0"/>
    </animation>
    </animations>


    <interactiveComponents>
    <windows>
    <window name="door" mark="0>32|2|0" size="0.2" animName="door" onMessage="ic_component_open" offMessage="ic_component_close"/>
    <window name="backWindow" mark="0>32|1|1" size="0.2" animName="backWindow" onMessage="ic_component_open" offMessage="ic_component_close"/>
    <window name="Frontarm" mark="0>32|3" size="0.1" animName="Frontarm" onMessage="ic_component_open" offMessage="ic_component_close"/>
    </windows>
    </interactiveComponents>


    <backHydraulic rootArm="0>85|0" bottomArm="0>15" />
    <ZylinderV2>
    <Zylinder count="1" >
    <Zylinder1 dir1="0>80|3|0" dir2="0>80|1|0|1|0" />
    </Zylinder>
    </ZylinderV2>


    <movingParts>
    <movingPart index="0>85|0|0|0|1" referencePoint="0>15|0|1" referenceFrame="0>" scaleZ="true"/>
    <movingPart index="0>85|1" referencePoint="0>85|0|0|0|0" referenceFrame="0>" >
    <translatingPart index="0>85|1|0" />
    </movingPart>
    <!-- lenk cylinder left -->
    <movingPart index="0>84|0|0|0" referencePoint="0>1|2" referenceFrame="0>43">
    <translatingPart index="0>84|0|0|0|0" />
    </movingPart>
    <!-- lenk cylinder right -->
    <movingPart index="0>84|0|0|1" referencePoint="0>0|2" referenceFrame="0>44">
    <translatingPart index="0>84|0|0|1|0" />
    </movingPart>
    </movingParts>


    <lightsaddon lightsStayOn="true">
    <light type="work" index="0>49|1" inputName="frontwork" helptext="frontwork" stayOn="true"/>
    <light type="work" index="0>49|2" inputName="rearwork" helptext="rearwork" stayOn="true"/>
    <light type="work" index="0>1|1|0|0|0|2" inputName="blizniaki" helptext="blizniaki" stayOn="true"/>
    <light type="work" index="0>0|1|0|0|0|2" inputName="blizniaki" stayOn="true"/>
    <light type="work" index="0>2|0|0|0|0|3" inputName="blizniaki" stayOn="true"/>
    <light type="work" index="0>3|0|0|0|0|3" inputName="blizniaki" stayOn="true"/>
    <light type="work" index="0>62" inputName="WarningSigns" helptext="WarningSigns" stayOn="true"/>
    </lightsaddon>


    <animParts>

    <animPart index="0>18|0|0|0" id="unterlenker" showHelp="true" rotMin="-4 0 0" rotMax="-60 0 0" moveTime="2" />
    <animPart index="0>18|0|0|1" id="unterlenker" rotMin="-4 0 0" rotMax="-60 0 0" moveTime="2" />
    <animPart index="0>18|0|0" id="unterlenker" rotMin="0 0 0" rotMax="6.1 0 0" moveTime="2" />

    </animParts>


    <indoorHud>
    <speed numbers="0>78" precision="1" />
    <rpm numbers="0>83" precision="0" />
    </indoorHud>


    <driveGroundParticleSystems>
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
    </driveGroundParticleSystems>

    <extraWeights count="2">
    <weight1 index="0>3|0|0|0|0|2" />
    <weight2 index="0>2|0|0|0|0|2" />
    </extraWeights>
    <maxWeight weight="6"/>


    <moveableAttacher index="0>10" maxY="0.77" minY="1.02" />


    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    <attacherJoint position="0 0.4" rotation="0" invertX="true" />
    <attacherJoint position="0 0.4" rotation="0" invertX="true" />
    </schemaOverlay>


    </vehicle>


    Kann bitte wer helfen? Danke

  • Crouwler 26. April 2020 um 02:14

    Hat das Thema geschlossen.