Hello Leute.
Ich habe heute (zum Ersten Mal!) mich mit dem Konvertieren von Mods auseinandergesetzt. Ursprünglich weil mir einfach das Pöttinger X8 vom ehem. Eifok-Team so fehlt.
Nach 2 Stunden Recherche im Netz zum Thema konvertieren hab ich mal angefangen mit Version ändern und die aktuellen Shader gegen die vom 13er asuzutauschen.
Jetzt ist halt der Punkt wo mein (minimales) Wissen zu Ende ist und ich glaube mich dabei vermutlich ordentlich übernommen zu haben.
Also ins Spiel hab ichs gebracht, ist auch kaufbar. allerdings spuckt die Log doch den ein oder anderen Fehler wo ich einfach nicht weiter weis.
Hier mal die LOG:
Spoiler anzeigen
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz
Memory: 4001 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 630M/PCIe/SSE2
Version: 4.5.0 NVIDIA 353.62
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Factor: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Farming Simulator 15
Version: 1.3.0.1 1.3RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods/
Load mod: AAA_UniversalProcessKit
Load mod: AnimationMapTrigger
Load mod: APND_7
Load mod: Bankofhagenstedt
Load mod: BourgaultIAD_5
Load mod: Einachstankhaenger
Load mod: Fliegl_ASW_381
Load mod: FrontLoaderShovel
Load mod: FS15_BaleCounter
Load mod: FS15_Fendt_1050
Load mod: FS15_flieglDPW180
Load mod: FS15_Goeweil_Set
Load mod: FS15_StollFrontLoaderFZ_1_2
Load mod: GuelleMistMod
Load mod: Horsch_Titan_38_UW_Highline
Load mod: Inspector_V24
Load mod: JohnDeere8530_V2
Load mod: JoskinSilospace2245Standard
Load mod: KernstadtFinal
Load mod: lexion780_Cat
Load mod: lexion_100
Load mod: LS15_CasePumacvx240_v1
Load mod: LS15_PonsseScorpion_v1_2
Load mod: LS15_Stoll_ProfiLine_FZ80_1_JD6810
Load mod: LS15_Stoll_ProfiLine_FZ80_CaseIH_1
Load mod: Mammut_LogFork_V1_2
Load mod: MB3D_JohnDeere6810
Load mod: Miet_Mod_LS15
Load mod: MultiOverlay
Load mod: NH1090Cutters
Load mod: NHCR1090DE
Load mod: Pack_Robert_Bale_Fork_FraBel_Ls_Modding_FS15
Load mod: PlaceableHeaps
Load mod: placeable_strawPowerPlant
Load mod: PoettingerX8
Warning: Missing l10n for button POETX_TURNONOFF in PoettingerX8
Warning: Missing l10n for button POETX_COLLECTOR in PoettingerX8
Warning: Missing l10n for button POETX_TRANSPORT in PoettingerX8
Warning: Missing l10n for button POETX_SELECT in PoettingerX8
Warning: Missing l10n for button POETX_HUD in PoettingerX8
Warning: Missing l10n for button POETX_FRONT in PoettingerX8
Warning: Missing l10n for button POETX_LEFT in PoettingerX8
Warning: Missing l10n for button POETX_RIGHT in PoettingerX8
Load mod: ReformM12
Load mod: Removehaze
Load mod: suerMagnetitWeightsG
Load mod: Vaderstad_Rapid_A900SF
Load mod: VWTransporter1972service
Load mod: zzzAutoCombine
Load mod: ZZZ_advancedFillAutoAimTargetNode
Load mod: ZZZ_baleExtension
Load mod: ZZZ_ChoppedStraw
Load mod: ZZZ_courseplay
Load mod: ZZZ_fastForward
Load mod: ZZZ_FuelAdjust
Load mod: ZZZ_MHsiloTransporte
Load mod: ZZZ_multiFruit
Load mod: ZZZ_multiFruitModule_Standard
Load mod: ZZZ_multiMowing
Register vehicle type: APND_7.APND 7
Script loaded: Bankofhagenstedt Version 2.032 - Copyright (c) MX11
Register vehicle type: BourgaultIAD_5.BourgaultIAD600
Register vehicle type: Einachstankhaenger.Benzw115Anhaenger
Register vehicle type: FS15_Fendt_1050.Fendt1050
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_180_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_MW_Edition
Register vehicle type: Horsch_Titan_38_UW_Highline.augerWagon
Register vehicle type: JohnDeere8530_V2.JD8530
*** ChoppedStraw fruittypes registered!
Script WaterMod v3.1.5 by Marhu loaded! Support on Marhu.net - HOME
register fruit type: Klee_clover
register fruit type: Luzerne
[MultiFruitUtil] Register fruit type: klee
[MultiFruitUtil] Register fruit type: klee_windrow
[MultiFruitUtil] Register fruit type: luzerne
[MultiFruitUtil] Register fruit type: luzerne_windrow
......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
Register vehicle type: lexion780_Cat.claasLexion780TT
Register vehicle type: lexion780_Cat.claasVario1200
......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
Register vehicle type: lexion_100.claasLexion780TT
Register vehicle type: lexion_100.claasVario1200
Register vehicle type: LS15_CasePumacvx240_v1.Case_Puma240
Register vehicle type: LS15_PonsseScorpion_v1_2.ponsseScorpion
Register vehicle type: LS15_Stoll_ProfiLine_FZ80_1_JD6810.attachableFrontloader
Register vehicle type: LS15_Stoll_ProfiLine_FZ80_CaseIH_1.attachableFrontloader
Register vehicle type: NHCR1090DE.NHCR1090
Register vehicle type: Pack_Robert_Bale_Fork_FraBel_Ls_Modding_FS15.robert
specialization beleuchtung v3 by Sven777b
Register vehicle type: PoettingerX8.PoettingerX8
Register vehicle type: ReformM12.kuhnGA4521GM
Register vehicle type: Vaderstad_Rapid_A900SF.RapidA900SF
Register vehicle type: VWTransporter1972service.vwt2bpritsche
BaleExtension V2.2 (by upsidedown) registering C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_baleExtension/bales/roundbaleGrass_w112_d130.i3d
### Courseplay: initialized 38/38 files (v4.01.0109)
******************************************* WARNING *******************************************
* You are using a development version of Courseplay, which may and will contain errors, bugs, *
* mistakes and unfinished code. Chances are your computer will explode when using it. Twice. *
* If you have no idea what "beta", "alpha", or "developer" means and entails, remove this *
* version of Courseplay immediately. The Courseplay team will not take any responsibility for *
* crop destroyed, savegames deleted or baby pandas killed. *
***********************************************************************************************
### Courseplay: installed into 28 vehicles
data/cameraPath01.i3d (0.58 ms)
data/cameraPath02.i3d (0.43 ms)
data/cameraPath03.i3d (0.38 ms)
data/sky/sky_day_night.i3d (9.68 ms)
data/sky/rain.i3d (2.22 ms)
data/sky/hail.i3d (1.25 ms)
data/sky/dust.i3d (1.14 ms)
data/maps/map01.i3d (9889.85 ms)
-- registering bale counter specialization
adding bale counter to baler
---loading MultiOverlay Hud v1.3 (by HappyLooser)---
--- loading AutoCombine v4.01 by mogli ---
AutoCombine was inserted on lexion_100.claasLexion780TT
AutoCombine was inserted on combine_animated
AutoCombine was inserted on combine_animated_crawler
AutoCombine was inserted on NHCR1090DE.NHCR1090
AutoCombine was inserted on lexion780_Cat.claasLexion780TT
AutoCombine was inserted on combine_cylindered
AutoCombine was inserted on combine
AutoCombine was inserted on selfPropelledPotatoHarvester
--- loading advancedFillAutoAimTargetNode Version 1.0 by mjk ---
advancedFillAutoAimTargetNode was inserted on trailer_mouseControlled
advancedFillAutoAimTargetNode was inserted on VWTransporter1972service.vwt2bpritsche
advancedFillAutoAimTargetNode was inserted on augerWagon
advancedFillAutoAimTargetNode was inserted on trailer
advancedFillAutoAimTargetNode was inserted on forageWagon
advancedFillAutoAimTargetNode was inserted on Einachstankhaenger.Benzw115Anhaenger
advancedFillAutoAimTargetNode was inserted on Horsch_Titan_38_UW_Highline.augerWagon
*** ChoppedStraw v15.0.03 specialization loading ***
## Courseplay: setting up signs
C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/normal.i3d (0.70 ms)
C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/cross.i3d (0.93 ms)
C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/wait.i3d (1.27 ms)
C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/start.i3d (1.17 ms)
C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/stop.i3d (1.14 ms)
## Courseplay: setting up fields (basic)
## Courseplay: loading settings from "courseplay.xml"
## Courseplay: setting up hud
## Courseplay: setting up debug channels
## Courseplay: setting up globalInfoText
## Courseplay: loading courses and folders from "courseplay.xml"
--- fast Forward Mod V1.3 loaded --- (by upsidedown)
--- loading addMultiFruit mod V3.0 --- (by upsidedown)
--- loading multiFruit Module: C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
--- loading multiMowing mod V3.1 --- (by upsidedown)
dataS/character/player/playerCCT.i3d (342.97 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (40.58 ms)
dataS2/character/player/player.i3d (313.75 ms)
Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
Error: Out-dated custom shader. 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/flagShader.xml' has version 2. Please convert this file to version 3.
Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/PoettingerX8.i3d (975.75 ms)
Warning: Y-Translation of component 1 (node 0>) (PoettingerX8.i3d) should be 0
Warning: No clipdistance set to node 7> (PoettingerX8.i3d). Set default clipdistance (300)
Da hab ich das Gerät aber noch nicht angehängt, wenn ich das tut hängt sich alles auf.
Aber erst mal die Fehler ausmärzen.
Der eine Shader Fehler ist glaub ich schlimm, nur keine Ahnung gegen was ich den tauschen sollte?
Kann wer helfen?
Hier die "flagShader.xml" wo ich keine Ahnung hab wodurch ich diese ersetzen sollte:
Spoiler anzeigen
<?xml version="1.0" encoding="utf-8"?>
<CustomShader version="2" classRequirement="">
<LodLevel startDistance="0">
<Parameters>
<Parameter name="displacementSpeedFrequencyAndTexOff" target="displacementSpeedFrequencyAndTexOff" type="float4" />
</Parameters>
<CodeInjections>
<CodeInjection position="MATERIALINFO">
<![CDATA[
float4 displacementSpeedFrequencyAndTexOff;
]]>
</CodeInjection>
<CodeInjection position="GET_POSITION_VS">
<![CDATA[
float amount = max(0.0, In.texCoords[0].x*8-displacementSpeedFrequencyAndTexOff.w);
float offset = sin(time.y*displacementSpeedFrequencyAndTexOff.y + In.position.x*In.position.y*displacementSpeedFrequencyAndTexOff.z)*amount;
return float4(In.position.xyz + float3(0.0, displacementSpeedFrequencyAndTexOff.x*offset * 0.35, displacementSpeedFrequencyAndTexOff.x*offset), 1.0);
]]>
</CodeInjection>
</CodeInjections>
</LodLevel>
</CustomShader>
Edit: Habe gerade Ingame gesehen das die " gelben Tücher/Abdeckungen" rund um das Mähwerk noch fehlen, was ev. auf den "flagShader" hindeuten könnte?
Edit2: "flagShader" Problem gelöst, erschein NICHT mehr in der Log, hab sie durch die Normale VehicleShader ausgetauscht, Fehler weg und Abdeckungen in gelb korrekt sichtbar.
Die anderen Fehler sind noch da, bitte um Hilfe wie die lösen könnte....
Weil durch einen dieser Fehler hängt sich vermutlich beim anhängen das Spiel auf. Hänge ich an dann:
Error: Running LUA method 'update'.
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(396) : attempt to compare number with nil
das ganze dann mal tausend