Brauche Hilfe beim Kran!

  • Hallo,
    Ich habe auf meinen Lindner Unitrack ein Stepa Kran eingebaut und es fonktioniert alles also ich kann ihn bewegen und alles allerdings bewegen sich die colis von der Zange nicht mit also die bleiben dort wo sie sind.
    Bitte um Hilfe!

    XML:

    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="tractor_steerableExtension">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
    <de>Lindner Unitrac 92</de>
    <en>Lindner Unitrac 92</en>
    </name>
    <filename>lindner/lindnerUnitrac92.i3d</filename>

    <size width="2.5" length="5.5"/>

    <wheels autoRotateBackSpeed="1.2">
    <wheel rotSpeed="30" rotMax="15.91" rotMin="-28.05" driveMode="2" repr="1>0" driveNode="1>0|0" radius="0.455" deltaY="0" suspTravel="0.14" hasTyreTracks="true" spring="30" damper="20" mass="3"/>
    <wheel rotSpeed="30" rotMax="28.05" rotMin="-15.91" driveMode="2" repr="1>1" driveNode="1>1|0" radius="0.455" deltaY="0" suspTravel="0.14" hasTyreTracks="true" spring="30" damper="20" mass="3"/>
    <wheel rotSpeed="-30" rotMax="28.05" rotMin="-15.91" driveMode="2" repr="0>0" driveNode="0>0|0" radius="0.455" deltaY="0" suspTravel="0.14" hasTyreTracks="true" spring="30" damper="20" mass="3"/>
    <wheel rotSpeed="-30" rotMax="15.91" rotMin="-28.05" driveMode="2" repr="0>1" driveNode="0>1|0" radius="0.455" deltaY="0" suspTravel="0.14" hasTyreTracks="true" spring="30" damper="20" mass="3"/>
    </wheels>

    <differentials>
    <differential torqueRatio="0.5" maxSpeedRatio="1.7" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.7" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.1" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
    </differentials>
    <fuelCapacity>100</fuelCapacity>
    <fuelUsage>10</fuelUsage>
    <motor torqueScale="0.6272425249169435" minRpm="1000" maxRpm="2350" maxBackwardSpeed="56" brakeForce="6.5" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="16" maxForwardGearRatio="130" minBackwardGearRatio="16" maxBackwardGearRatio="130">
    <torque normRpm="0.45" torque="0.9"/>
    <torque normRpm="0.5" torque="0.97"/>
    <torque normRpm="0.59" torque="1"/>
    <torque normRpm="0.72" torque="1"/>
    <torque normRpm="0.86" torque="0.88"/>
    <torque normRpm="1" torque="0.72"/>
    </motor>

    <warningSigns>
    <sign index="0>0|0|0|1" trigger="0>10|0" isVisible="false"/>
    <sign index="0>1|0|0|1" trigger="0>10|1" isVisible="false"/>
    <sign index="0>0|3" trigger="0>10|3" isVisible="true"/>
    <sign index="0>1|3" trigger="0>10|4" isVisible="true"/>
    </warningSigns>
    <driveGroundParticleSystems>
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
    </driveGroundParticleSystems>

    <washable dirtDuration="60" washDuration="1" workMultiplier="10" />
    <cameras count="3">
    <camera1 index="1>2|0" rotatable="true" rotateNode="1>2" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35">
    <raycastNode index="1>35"/>
    <raycastNode index="1>36"/>
    </camera1>
    <camera2 index="1>19|4|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
    <camera3 index="0>16|0|4|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
    </cameras>

    <lights>
    <light realLight="1>7" decoration="1>13" lightType="0"/>
    <light realLight="1>33" decoration="1>20|6|1" lightType="0"/>
    <light realLight="1>34" decoration="1>21|6|1" lightType="0"/>
    <light realLight="1>39" decoration="1>19|7" lightType="0"/>
    <light realLight="1>40" decoration="1>19|8" lightType="0"/>
    </lights>

    <lightsaddon lightsStayOn="true">
    <light type="work" index="1>32|0" inputName="ArbeitslichtVorne" stayOn="true"/>
    <light type="work" index="1>32|1" inputName="Innenraumbeleuchtung" stayOn="true"/>
    </lightsaddon>

    <turnSignals>
    <turnSignalLeft index="1>21|6|0" />
    <turnSignalLeft index="1>37" />
    <turnSignalRight index="1>20|6|0" />
    <turnSignalRight index="1>38" />
    </turnSignals>

    <mirrors>
    <mirror index="1>20|7" />
    <mirror index="1>21|7" />
    </mirrors>
    <steering index="1>8|0" indoorRotation="900" outdoorRotation="60" />
    <characterNode index="1>19|4|1|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 105" >
    <ikChains>
    <ikChain id="rightFoot" target="1>19|4|1|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
    <node index="0|1" />
    <node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|1|0|0|0" />
    </ikChain>
    <ikChain id="leftFoot" target="1>19|4|1|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|2" />
    <node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|2|0|0|0" />
    </ikChain>
    <ikChain id="rightArm" target="1>8|0|1" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|1" />
    <node index="0|0|0|1|0" minRx="-50" maxRx="50" minRy="-50" maxRy="50" minRz="-80" maxRz="80" />
    <node index="0|0|0|1|0|0" />
    <node index="0|0|0|1|0|0|0" />
    <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    <ikChain id="leftArm" target="1>8|0|2" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|2" />
    <node index="0|0|0|2|0" minRx="-50" maxRx="50" minRy="-50" maxRy="50" minRz="-80" maxRz="80" />
    <node index="0|0|0|2|0|0" />
    <node index="0|0|0|2|0|0|0" />
    <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    </ikChains>
    </characterNode>
    <enterReferenceNode index="1>"/>
    <exitPoint index="1>6"/>

    <attacherJoints>
    <attacherJoint index="0>9" jointType="unitrac" allowsLowering="false" />
    </attacherJoints>

    <aiTrafficCollisionTrigger index="1>10" />
    <exhaustEffects>
    <exhaustEffect index="1>11" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.05" maxRpmScale="0.25" forwardXRotations="-180 0 -90" forwardZRotations="360 0 -230" steerXRotations="0 0 0" steerZRotations="-180 0 45" />
    </exhaustEffects>

    <comfortSuspension cabRotNode="0>11" cabSpringStiffness="2" cabYOffset="0" seatIndex="1>19|4" seatBase="1>19|5" seatBaseHeight="15.0"/>
    <cabSuspensionCylinders left="0>11|0" right="0>11|1"/>
    <motorStartDuration>2500</motorStartDuration>
    <motorStartSound file="Sound/lindnerUnitrac92_start.wav" pitchOffset="0.825" volume="1.25" />
    <motorSound file="Sound/lindnerUnitrac92_idle.wav" pitchOffset="0.825" pitchScale="0.013" pitchMax="1.35" volume="1.35" radius="50" innerRadius="20" />
    <motorSoundRun file="Sound/lindnerUnitrac92_run.wav" pitchOffset="0.5" pitchScale="0.0125" pitchMax="1.475" volume="1.25" />
    <motorStopSound file="Sound/lindnerUnitrac92_stop.wav" pitchOffset="1" volume="1.25" />
    <compressedAirSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1.25"/>
    <compressionSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1.5"/>
    <attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
    <honkSound file="$dataS2/sounds/hornBig.wav" volume="1" radius="80" innerRadius="35" />
    <hydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.55" volume="0.8" />
    <mouseControls>
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/arm1_rotX.png" axis="AXIS_CRANE_ARM" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/arm1_rotY.png" axis="AXIS_CRANE_TOOL" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/arm2_rot.png" axis="AXIS_CRANE_ARM2" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/arm2_trans.png" axis="AXIS_CRANE_TOOL2" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/grab_rotY.png" axis="AXIS_CRANE_TOOL3" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/grab_rotX.png" axis="AXIS_CRANE_TOOL4" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/drawbar.png" axis="AXIS_CRANE_TOOL5" />
    </mouseControls>

    <movingTools>
    <!-- physics -->
    <!-- main arm -->
    <movingTool index="0>16|1" componentJointIndex="0" anchorActor="0" rotSpeed="20" rotAcceleration="170" rotMax="160" rotMin="-160" rotationAxis="2" axis="AXIS_CRANE_TOOL" invertAxis="true" mouseAxis="AXIS_CRANE_TOOL" invertMouseAxis="true" speedFactor="1" rotSendNumBits="11">
    </movingTool>
    <!-- second arm -->
    <movingTool index="0>16|1|0" componentJointIndex="0" anchorActor="0" rotSpeed="20" rotAcceleration="170" rotMax="0" rotMin="-110" rotationAxis="1" axis="AXIS_CRANE_ARM" invertAxis="false" mouseAxis="AXIS_CRANE_ARM" invertMouseAxis="false" speedFactor="1" rotSendNumBits="10">
    </movingTool>
    <!-- third arm -->
    <movingTool index="0>16|1|0|0" componentJointIndex="0" anchorActor="0" rotSpeed="20" rotAcceleration="170" rotMax="77" rotMin="-69.54" rotationAxis="1" axis="AXIS_CRANE_ARM2" invertAxis="false" mouseAxis="AXIS_CRANE_ARM" invertMouseAxis="false" speedFactor="1" rotSendNumBits="10">
    </movingTool>
    <!-- fourth arm -->
    <movingTool index="0>16|1|0|0|0" componentJointIndex="0" anchorActor="0" transSpeed="0.7" transAcceleration="1.8" transMax="-0.78" transMin="-2.48" translationAxis="3" axis="AXIS_CRANE_TOOL2" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL2" invertMouseAxis="false" speedFactor="1" >
    </movingTool>
    <movingTool index="0>16|1|0|0|0|0" componentJointIndex="0" anchorActor="0" transSpeed="0.7" transAcceleration="1.8" transMax="0" transMin="-1.7" translationAxis="3" axis="AXIS_CRANE_TOOL2" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL2" invertMouseAxis="false" speedFactor="1">
    </movingTool>
    <!-- delayed meshes -->
    <!-- main arm -->
    <movingTool index="0>16|0" isDelayed="true" adjustAttributesToMovingToolIndex="2" rotSpeed="20" rotAcceleration="170" rotMax="160" rotMin="-160" rotationAxis="2" axis="AXIS_CRANE_TOOL" invertAxis="true" mouseAxis="AXIS_CRANE_TOOL" invertMouseAxis="true" speedFactor="1" rotSendNumBits="11">
    </movingTool>
    <!-- second arm -->
    <movingTool index="0>16|0|0" isDelayed="true" adjustAttributesToMovingToolIndex="3" rotSpeed="20" rotAcceleration="170" rotMax="0" rotMin="-110" rotationAxis="1" axis="AXIS_CRANE_ARM" invertAxis="false" mouseAxis="AXIS_CRANE_ARM" invertMouseAxis="false" speedFactor="1" rotSendNumBits="10">
    <dependentPart index="0>16|0|1" />
    </movingTool>
    <!-- third arm -->
    <movingTool index="0>16|0|0|0" isDelayed="true" adjustAttributesToMovingToolIndex="4" rotSpeed="20" rotAcceleration="170" rotMax="77" rotMin="-69.54" rotationAxis="1" axis="AXIS_CRANE_ARM2" invertAxis="false" mouseAxis="AXIS_CRANE_ARM" invertMouseAxis="false" speedFactor="1" rotSendNumBits="10">
    <dependentPart index="0>16|0|0|1" />
    </movingTool>
    <!-- fourth arm -->
    <movingTool index="0>16|0|0|0|0" isDelayed="true" adjustAttributesToMovingToolIndex="5" transSpeed="0.7" transAcceleration="1.8" transMax="-0.78" transMin="-2.48" translationAxis="3" axis="AXIS_CRANE_TOOL2" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL2" invertMouseAxis="false" speedFactor="1" >
    <dependentPart index="0>16|0|0|0|0|1" />
    </movingTool>
    <movingTool index="0>16|0|0|0|0|0" isDelayed="true" adjustAttributesToMovingToolIndex="6" transSpeed="0.7" transAcceleration="1.8" transMax="0" transMin="-1.7" translationAxis="3" axis="AXIS_CRANE_TOOL2" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL2" invertMouseAxis="false" speedFactor="1">
    </movingTool>

    <!-- claw rotation -->
    <movingTool index="2>2" componentJointIndex="0" anchorActor="1" rotSpeed="-80" rotAcceleration="160" rotationAxis="2" axis="AXIS_CRANE_TOOL3" invertAxis="true" mouseAxis="AXIS_CRANE_TOOL3" invertMouseAxis="true" speedFactor="1"/>
    <!-- left/right claw -->
    <movingTool index="2>0" componentJointIndex="1" anchorActor="0" rotSpeed="80" rotAcceleration="160" rotMax="0" rotMin="-100" rotationAxis="3" axis="AXIS_CRANE_TOOL4" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL4" invertMouseAxis="false" speedFactor="1">
    </movingTool>
    <movingTool index="2>1" componentJointIndex="2" anchorActor="0" rotSpeed="-80" rotAcceleration="160" rotMax="100" rotMin="0" rotationAxis="3" axis="AXIS_CRANE_TOOL4" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL4" invertMouseAxis="false" speedFactor="1">
    </movingTool>
    </movingTools>
    <movingParts>
    <movingPart index="1>15" referencePoint="1>0|2" referenceFrame="0>" isActiveDirty="true" playSound="false">
    <translatingPart index="1>15|0" />
    <dependentPart index="1>0|1" />
    <dependentPart index="1>16" />
    </movingPart>
    <movingPart index="1>0|1" referencePoint="1>15|1" referenceFrame="0>" scaleZ="true" playSound="false"/>
    <movingPart index="1>16" referencePoint="1>15|0|0" referenceFrame="1>15|0|0" playSound="false">
    <translatingPart index="1>16|0" />
    </movingPart>
    <movingPart index="1>17" referencePoint="1>1|2" referenceFrame="0>" isActiveDirty="true" playSound="false">
    <translatingPart index="1>17|0" />
    <dependentPart index="1>1|1" />
    <dependentPart index="1>18" />
    </movingPart>
    <movingPart index="1>1|1" referencePoint="1>17|1" referenceFrame="0>" scaleZ="true" playSound="false"/>
    <movingPart index="1>18" referencePoint="1>17|0|0" referenceFrame="1>17|0|0" playSound="false">
    <translatingPart index="1>18|0" />
    </movingPart>
    <movingPart index="0>5" referencePoint="0>0|2" referenceFrame="0>" isActiveDirty="true" playSound="false">
    <translatingPart index="0>5|0" />
    <dependentPart index="0>0|1" />
    <dependentPart index="0>6" />
    </movingPart>
    <movingPart index="0>0|1" referencePoint="0>5|1" referenceFrame="0>" scaleZ="true" playSound="false"/>
    <movingPart index="0>6" referencePoint="0>5|0|0" referenceFrame="0>5|0|0" playSound="false">
    <translatingPart index="0>6|0" />
    </movingPart>
    <movingPart index="0>7" referencePoint="0>1|2" referenceFrame="0>" isActiveDirty="true" playSound="false">
    <translatingPart index="0>7|0" />
    <dependentPart index="0>1|1" />
    <dependentPart index="0>8" />
    </movingPart>
    <movingPart index="0>1|1" referencePoint="0>7|1" referenceFrame="0>" scaleZ="true" playSound="false"/>
    <movingPart index="0>8" referencePoint="0>7|0|0" referenceFrame="0>7|0|0" playSound="false">
    <translatingPart index="0>8|0" />
    </movingPart>
    <movingPart index="0>16|0|1" referencePoint="0>16|0|0|3" referenceFrame="0>16|0|3" >
    <translatingPart index="0>16|0|1|0" />
    </movingPart>

    <movingPart index="0>16|0|0|1" localReferencePoint="0>16|0|0|1|0" referencePoint="0>16|0|0|0|2" referenceFrame="0>16|0|0|0" >
    <dependentPart index="0>16|0|0|1|0" />
    <dependentPart index="0>16|0|0|2" />
    </movingPart>
    <movingPart index="0>16|0|0|1|0" referencePoint="0>16|0|0|0|2" referenceFrame="0>16|0|0|0|2" scaleZ="true" playSound="false" />
    <movingPart index="0>16|0|0|2" referencePoint="0>16|0|0|1|0" referenceFrame="0>16|0|0|4" playSound="false" >
    <translatingPart index="0>16|0|0|2|0" />
    </movingPart>
    <!-- rope -->
    <movingPart index="0>16|0|0|0|0|1" referencePoint="0>16|0|0|0|1" referenceFrame="0>16|0|0|0|1" scaleZ="true" />

    <!-- claw-arm connection -->
    <movingPart index="0>16|0|0|0|0|0|1" referencePoint="2>4" referenceFrame="0>16|0|0|0|0|0|2" limitedAxis="1" isActiveDirty="true" playSound="false">
    <dependentPart index="0>16|0|0|0|0|0|1|0" />
    </movingPart>
    <movingPart index="0>16|0|0|0|0|0|1|0" referencePoint="2>4" referenceFrame="0>16|0|0|0|0|0|1|1" limitedAxis="1" playSound="false" >
    <dependentPart index="0>16|0|0|0|0|0|1|0|0|0" />
    </movingPart>

    <!-- visible claw root -->
    <movingPart index="0>16|0|0|0|0|0|1|0|0|0" referencePoint="2>3" referenceFrame="0>16|0|0|0|0|0|1|0|0" limitedAxis="2" playSound="false">
    <dependentPart index="0>16|0|0|0|0|0|1|0|0|0|0" />
    </movingPart>

    <!-- claws -->
    <movingPart index="0>16|0|0|0|0|0|1|0|0|0|0" referencePoint="3>4" referenceFrame="3>4" playSound="false" limitedAxis="3" >
    <dependentPart index="0>16|0|0|0|0|0|1|0|0|0|1"/>
    </movingPart>
    <movingPart index="0>16|0|0|0|0|0|1|0|0|0|1" referencePoint="4>4" referenceFrame="4>4" playSound="false" limitedAxis="3" >
    <dependentPart index="0>16|0|0|0|0|0|1|0|0|0|0|1"/>
    <dependentPart index="0>16|0|0|0|0|0|1|0|0|0|0|0"/>
    </movingPart>
    <!-- claw cylinder arm -->
    <movingPart index="0>16|0|0|0|0|0|1|0|0|0|0|1" referencePoint="0>16|0|0|0|0|0|1|0|0|0|1|0" referenceFrame="0>16|0|0|0|0|0|1|0|0|0" scaleZ="true" playSound="false"/>
    <!-- claw cylinder -->
    <movingPart index="0>16|0|0|0|0|0|1|0|0|0|0|0" referencePoint="0>16|0|0|0|0|0|1|0|0|0|1|1" referenceFrame="0>16|0|0|0|0|0|1|0|0|0" playSound="false">
    <translatingPart index="0>16|0|0|0|0|0|1|0|0|0|0|0|0" />
    </movingPart>
    </movingParts>
    <fenders>
    <fender index="0>0|3" />
    <fender index="0>1|3" />
    </fenders>

    <animations>
    <animation name="rightdoor">
    <part node="1>20" startTime="0" duration="3" startRot="0 0 0" endRot="0 70 0"/>
    </animation>
    <animation name="leftDoor">
    <part node="1>21" startTime="0" duration="3" startRot="0 0 0" endRot="0 -70 0"/>
    </animation>
    <animation name="Stueze">
    <part node="0>17" startTime="0" duration="3" startRot="0 0 0" endRot="0 0 120"/>
    <part node="0>18" startTime="0" duration="3" startRot="0 0 0" endRot="0 0 -120"/>
    </animation>
    <animation name="rpmDisplay">
    <part node="1>25|0" startTime="0" endTime="1" startRot="0 -25 0" endRot="0 -200 0" />
    </animation>
    <animation name="fuelDisplay">
    <part node="1>30|0|0" startTime="0" endTime="1" startRot="0 -135 0" endRot="0 -280 0" />
    </animation>
    <animation name="speedDisplay">
    <part node="1>26|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -208 0" />
    </animation>
    </animations>

    <support animationName="moveSupport" />
    <foldingParts posDirectionText="unfold_SupportFeet" negDirectionText="fold_SupportFeet" >
    <foldingPart animationName="movePillars" speedScale="1" />
    </foldingParts>
    <indoorHud>
    <speed animName="speedDisplay"/>
    <rpm animName="rpmDisplay" />
    <fuel animName="fuelDisplay" />
    </indoorHud>
    <interactiveComponents>
    <windows>
    <window name="rightdoor" mark="1>20|5" size="0.1" animName="rightdoor" onMessage="ic_component_open" offMessage="ic_component_close" />
    <window name="leftDoor" mark="1>21|5" size="0.1" animName="leftDoor" onMessage="ic_component_open" offMessage="ic_component_close"/>
    <window name="Stueze" mark="1>43" size="0.1" animName="Stueze" onMessage="ic_component_open" offMessage="ic_component_close"/>
    </windows>
    </interactiveComponents>
    <doorOpener trigger="1>24" icIndex="2" />
    <components count="6">
    <component1 centerOfMass="0 0.4 -1.8" solverIterationCount="20" /> <!-- main -->
    <component2 centerOfMass="0 -0.1 0" solverIterationCount="15" /> <!-- claw -->
    <component3 centerOfMass="0 0 0" solverIterationCount="15" /> <!-- claw left -->
    <component4 centerOfMass="0 0 0" solverIterationCount="15" /> <!-- claw right -->
    <component5 centerOfMass="0 0.469 0" solverIterationCount="180" />
    <component6 centerOfMass="0 -0.226 -0.059" solverIterationCount="180"/>

    <!-- claw base -->
    <joint component1="0" component2="1" index="0>16|1|0|0|0|0|0" indexActor1="2>2|0" zRotationNode="0>16|1|0|0|0|0|0|0" enableCollision="true" rotLimit="0 70 70" transLimit="0 0 0" rotDriveVelocity="0 0 0" maxRotDriveForce="0.4 0.4 0.4" transLimitSpring="9 9 9" transLimitDamping="4 4 4" />
    <!-- left/right claw -->
    <joint component1="1" component2="2" index="2>0" enableCollision="false" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 0 0.6" rotLimitDamping="0 0 1" />
    <joint component1="1" component2="3" index="2>1" enableCollision="false" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 0 0.6" rotLimitDamping="0 0 1" />
    <joint component1="0" component2="1" index="1>22" rotLimit="0 0 40" transLimit="0 0 0" breakable="false" />

    <collisionPair component1="2" component2="3" enabled="false" />
    <collisionPair component1="1" component2="2" enabled="false"/>
    </components>

    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    <attacherJoint position="0 0.4" rotation="0" invertX="true" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    </schemaOverlay>
    </vehicle>