Ich wollte gerade zu Testzwecken mal ein Feld bepflanzen und etwas Dekogras verteilen, als plötzlich der GE streikte. Woran kann das liegen?
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GIANTS Engine Runtime 7.0.0 (13721) 64bit (Build Date: Nov 11 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 7.0.3
Main System
CPU: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
Memory: 4095 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 220/PCIe/SSE2
Version: 3.3.0
Shader Version: 3.30 NVIDIA via Cg compiler
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
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C:\Users\Holger\Desktop\This_is_the_sample_mod_map_1\maps\map01.i3d (3122.96) ms