Acker auf dem Boden

  • Hallo ich probiere die Grossgarnstadt zu konvertieren, wenn ich im giant editot 7.1.0 öffne ist die map normal, aber wenn ich sie im ls öffne ist der boden nur Acker und ist Getreide angesäht was kann ich dagegen machen

    mfg Gamerer ||

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    Warning (performance): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/added/added/Kaelberhuetten/Textur/Material4.png raw format.
    Warning (performance): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/added/added/Kaelberhuetten/Textur/Material1.png raw format.
    Warning (performance): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Franksgayobjekte/added/ObjektepackByTheStivala/ObjektepackByTheStivala/Kaelberhuetten/Textur/Material1.png raw format.
    Warning (performance): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Franksgayobjekte/added/ObjektepackByTheStivala/ObjektepackByTheStivala/Kaelberhuetten/Textur/Material4.png raw format.
    Warning (performance): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/added/added/Kaelberhuetten/Textur/Material3.png raw format.
    Warning (performance): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Franksgayobjekte/added/ObjektepackByTheStivala/ObjektepackByTheStivala/Kaelberhuetten/Textur/Material2.png raw format.
    Warning (performance): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/added/added/Kaelberhuetten/Textur/Material2.png raw format.
    Error: Out-dated custom shader. 'C:/Users/user/Desktop/Map/maps/Franken_Map/models/natural/baume2/treeBillboardShader.xml' has version 2 . Please convert this file to version 3 .
    Error: Out-dated custom shader. 'C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Program Files (x86)/Landwirtschafts Simulator 2013/data/maps/shaders/uvOffsetShader.xml' has version 2 . Please convert this file to version 3 .
    Warning (performance): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/added/FarmAnimalsV1.0CowEditionLS2011/FarmAnimals/Texturen/Ochse_Schwarz_2.png raw format.
    Error: Out-dated custom shader. 'C:/Users/user/Desktop/Map/maps/Grossgarnstadt/added/Fackel1/rauch/particleSystemShader.xml' has version 2 . Please convert this file to version 3 .
    Warning (performance): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Franksgayobjekte/added/ObjektepackByTheStivala/ObjektepackByTheStivala/Kaelberhuetten/Textur/Material3.png raw format.
    C:\Users\user\Desktop\Map\maps\map01.i3d (851.61) ms
    Warning (compatibility): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/added/Gasinfo/AO.png width or height doesn't equal 2^n.
    Warning (compatibility): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Franksgayobjekte/Hofneu/Objekte/buildings/bauernhof/Texturen/Spaltenboden.dds width or height doesn't equal 2^n.
    Warning (compatibility): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Franksgayobjekte/Hofneu/Objekte/buildings/bauernhof/Texturen/Roof_2.dds width or height doesn't equal 2^n.
    Warning (compatibility): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Franksgayobjekte/Hofneu/Objekte/buildings/bauernhof/Texturen/Putz.dds width or height doesn't equal 2^n.
    Warning (compatibility): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Franksgayobjekte/Hofneu/Objekte/buildings/bauernhof/Texturen/Wood2new.dds width or height doesn't equal 2^n.
    Warning (compatibility): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Franksgayobjekte/LeitplankeGerade/Material1.jpg width or height doesn't equal 2^n.
    Warning (compatibility): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/added/FarmAnimalsV1.0CowEditionLS2011/FarmAnimals/Texturen/Ochse_Schwarz_2.png width or height doesn't equal 2^n.
    Warning (compatibility): Texture C:/Users/user/Desktop/Map/maps/Grossgarnstadt/Franksgayobjekte/Hofneu/Objekte/buildings/bauernhof/Texturen/PlasticPlate.dds width or height doesn't equal 2^n.
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    Error: Could not parse GISL program.
    (457): ERROR: 'modelViewMatrix' : undeclared identifier
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    Error: Failed to compile shader 38EF990E-00020006-00000000-07000000.
    Error: Could not parse GISL program.
    (457): ERROR: 'modelViewMatrix' : undeclared identifier
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    Error: Failed to compile shader 38EF990E-00020006-00000000-07100000.
    Error: Could not parse GISL program.
    (522): ERROR: 'modelViewMatrix' : undeclared identifier
    (522): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (522): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (522): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (522): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (522): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (522): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    Error: Failed to compile shader 38EF990E-00023816-00000000-07000890.
    Error: Could not parse GISL program.
    (523): ERROR: 'modelViewMatrix' : undeclared identifier
    (523): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (523): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (524): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (524): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (524): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (524): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (524): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (524): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    Error: Failed to compile shader 38EF990E-00023816-00000000-07100890.
    Error: Could not parse GISL program.
    (457): ERROR: 'modelViewMatrix' : undeclared identifier
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    Error: Failed to compile shader 38EF990E-00028006-00000000-07100000.
    Error: Could not parse GISL program.
    (457): ERROR: 'modelViewMatrix' : undeclared identifier
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (457): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'modelViewMatrix' : left of '[' is not of type array, matrix, or vector
    (458): ERROR: 'expression' : left of '[' is not of type array, matrix, or vector
    Error: Failed to compile shader 38EF990E-00028006-00000000-07000000.

    Hier ist die Log

    • Offizieller Beitrag

    - Logs bitte grundsätzlich in einen Spoiler packen, sonst wird das hier eine Wall of Text

    - Beiträge bitte bearbeiten, statt Doppelpost. "Bearbeiten-Funktion ist in deinem Posting unten rechts.

    - Bitte die gesamte Log mitschicken (am besten als Dateianhang), nur der kleine Teil bringt uns leider nichts.

    Dankeschön, einen schönen Abend dir :)

    Viele Grüße, David

    • Offizieller Beitrag

    Dankeschön :)

    Die Fehler in deiner Map kommen von falsch formatierten Texturen einerseits, und von veralteten Shadern andererseits.

    Am besten erstmal aus dem Spielverzeichnis die neuen Shader rauskopieren und in den entsprechenden Ordner in der Zip von der Map aktualisieren.

    Das dürfte den Hauptteil deiner Fehler entsorgen. Die falsch formatierten Texturen sind in erster Linie Performance Warnungen. Ist schön wenn man die wegkriegt, dann läufts besser, muss man aber nicht unbedingt :)

    Probiers mal aus, wenn dann noch was ist einfach wieder melden :)

    Viele Grüße, David

  • Crouwler 26. April 2020 um 02:30

    Hat das Thema geschlossen.