Hallo zusammen!
Ich hoffe daß ich hier Hilfe bekomme. Ich möchte mit dem Holmer HR12 Zuckerrüben UND Kartoffeln ernten, aber irgendwie funktioniert das nicht.
Ich habe in der .xml überall wo "Fruit" steht sugarBeet potato eingetragen aber leider kann ich nicht ernten. Bei meinem 2ten Schneidwerk mit den Fruchtsorten Möhren, Salat, Rot und Weißkohl und Zwiebeln hat es funktioniert.
Ich hoffe es kann mir jemand weiterhelfen.
Spoiler anzeigen
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="defoliater_cutter_animated">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<storeData>
<name>HR 12</name>
<specs>
<workingWidth>5.5</workingWidth>
<combination>Terra Dos T4-40, T4-30</combination>
</specs>
<functions>
<function>$l10n_function_cutter</function>
</functions>
<image>store_holmerHR12.png</image>
<price>30000</price>
<dailyUpkeep>95</dailyUpkeep>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>HOLMER</brand>
<category>beetHarvesting</category>
<vertexBufferMemoryUsage>3928892</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>543228</indexBufferMemoryUsage>
<textureMemoryUsage>8804192</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<fieldJob sizeCategory="2" typeCategory="potatoHarvesting sugarBeetHarvesting" >
<dependency filename="$data/vehicles/steerable/holmer/holmerTerraDosT4_40.xml" />
</fieldJob>
<typeDesc>$l10n_typeDesc_cutter</typeDesc>
<filename>holmer/holmerHR12.i3d</filename>
<size width="5.55" length="5" lengthOffset="1" />
<speedLimit value="12" />
<powerConsumer ptoRpm="540" neededPtoPower="150"/>
<dynamicallyLoadedWheels>
<dynamicallyLoadedWheel linkNode="0>4|1|1|2|0|0" filename="$data/vehicles/wheels/trelleborg/T510_3_50R8.xml" isLeft="false" />
<dynamicallyLoadedWheel linkNode="0>4|1|1|3|0|0" filename="$data/vehicles/wheels/trelleborg/T510_3_50R8.xml" isLeft="true" />
</dynamicallyLoadedWheels>
<brakeForce>0.2</brakeForce>
<lights>
<low>
<light realLights="0>2|1" decoration="0>2|0" lightTypes="0 3" />
</low>
<high>
<light realLights="0>2|2" decoration="0>2|0" lightTypes="0 3" />
</high>
</lights>
<inputAttacherJoints>
<inputAttacherJoint index="0>0" jointType="cutter" rootNode="0>" lowerDistanceToGround="0.8" upperDistanceToGround="1.1" upperRotationOffset="0" forceSelectionOnAttach="false"/>
</inputAttacherJoints>
<workAreas>
<workArea startIndex="0>1|0" widthIndex="0>1|0|0" heightIndex="0>1|0|1" foldMinLimit="0" foldMaxLimit="0.1" type="fruitPreparer" />
<workArea startIndex="0>1|1" widthIndex="0>1|1|0" heightIndex="0>1|1|1" foldMinLimit="0" foldMaxLimit="0.1" type="cutter" />
</workAreas>
<aiLeftMarker index="0>1|0|0" />
<aiRightMarker index="0>1|0" />
<groundReferenceNodes>
<groundReferenceNode index="0>" threshold="0.4" />
</groundReferenceNodes>
<fruitPreparer fruitType="potato sugarBeet" useReelStateToTurnOn="true" />
<foldingParts turnOnFoldDirection="-1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0" turnOffOnFold="true" >
<foldingPart animationName="folding" speedScale="1" />
</foldingParts>
<animations>
<animation name="folding">
<!-- defoliatorArm -->
<part node="0>4" startTime="0" endTime="3" startRot="0 0 0" endRot="-90 0 0" />
<!-- defoliatorArm2 -->
<part node="0>4|1" startTime="0" endTime="3" startRot="-24 0 0" endRot="-20 0 0" />
<!-- defoliator -->
<part node="0>4|1|1" startTime="0" endTime="3" startRot="24 0 0" endRot="-68 0 0" />
</animation>
</animations>
<movingTools>
<!-- blades -->
<movingTool index="0>6|2">
<dependentPart index="0>6|1|2"/>
<dependentPart index="0>6|1|8"/>
</movingTool>
<movingTool index="0>6|3">
<dependentPart index="0>6|1|3"/>
<dependentPart index="0>6|1|9"/>
</movingTool>
<movingTool index="0>6|4">
<dependentPart index="0>6|1|4"/>
<dependentPart index="0>6|1|10"/>
</movingTool>
<movingTool index="0>6|5">
<dependentPart index="0>6|1|5"/>
<dependentPart index="0>6|1|11"/>
</movingTool>
<movingTool index="0>6|6">
<dependentPart index="0>6|1|6"/>
<dependentPart index="0>6|1|12"/>
</movingTool>
<movingTool index="0>6|7">
<dependentPart index="0>6|1|7"/>
<dependentPart index="0>6|1|13"/>
</movingTool>
<!-- defoliatorArm -->
<movingTool index="0>4">
<dependentPart index="0>5"/>
</movingTool>
<!-- defoliatorArm2 -->
<movingTool index="0>4|1">
<dependentPart index="0>4|2"/>
<dependentPart index="0>4|3"/>
</movingTool>
<!-- defoliator -->
<movingTool index="0>4|1|1">
<dependentPart index="0>4|2"/>
</movingTool>
</movingTools>
<movingParts>
<!-- blades left -->
<movingPart index="0>6|1|2" localReferencePoint="0>6|1|2|0" referencePoint="0>6|2|0" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|2|0"/>
</movingPart>
<movingPart index="0>6|1|2|0" referencePoint="0>6|2|0" referenceFrame="0>6|1|1" playSound="false" />
<movingPart index="0>6|1|3" localReferencePoint="0>6|1|3|0" referencePoint="0>6|3|0" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|3|0"/>
</movingPart>
<movingPart index="0>6|1|3|0" referencePoint="0>6|3|0" referenceFrame="0>6|1|1" playSound="false" />
<movingPart index="0>6|1|4" localReferencePoint="0>6|1|4|0" referencePoint="0>6|4|0" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|4|0"/>
</movingPart>
<movingPart index="0>6|1|4|0" referencePoint="0>6|4|0" referenceFrame="0>6|1|1" playSound="false" />
<movingPart index="0>6|1|5" localReferencePoint="0>6|1|5|0" referencePoint="0>6|5|0" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|5|0"/>
</movingPart>
<movingPart index="0>6|1|5|0" referencePoint="0>6|5|0" referenceFrame="0>6|1|1" playSound="false" />
<movingPart index="0>6|1|6" localReferencePoint="0>6|1|6|0" referencePoint="0>6|6|0" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|6|0"/>
</movingPart>
<movingPart index="0>6|1|6|0" referencePoint="0>6|6|0" referenceFrame="0>6|1|1" playSound="false" />
<movingPart index="0>6|1|7" localReferencePoint="0>6|1|7|0" referencePoint="0>6|7|0" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|7|0"/>
</movingPart>
<movingPart index="0>6|1|7|0" referencePoint="0>6|7|0" referenceFrame="0>6|1|1" playSound="false" />
<!-- blades right -->
<movingPart index="0>6|1|8" localReferencePoint="0>6|1|8|0" referencePoint="0>6|2|1" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|8|0"/>
</movingPart>
<movingPart index="0>6|1|8|0" referencePoint="0>6|2|1" referenceFrame="0>6|1|1" playSound="false" />
<movingPart index="0>6|1|9" localReferencePoint="0>6|1|9|0" referencePoint="0>6|3|1" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|9|0"/>
</movingPart>
<movingPart index="0>6|1|9|0" referencePoint="0>6|3|1" referenceFrame="0>6|1|1" playSound="false" />
<movingPart index="0>6|1|10" localReferencePoint="0>6|1|10|0" referencePoint="0>6|4|1" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|10|0"/>
</movingPart>
<movingPart index="0>6|1|10|0" referencePoint="0>6|4|1" referenceFrame="0>6|1|1" playSound="false" />
<movingPart index="0>6|1|11" localReferencePoint="0>6|1|11|0" referencePoint="0>6|5|1" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|11|0"/>
</movingPart>
<movingPart index="0>6|1|11|0" referencePoint="0>6|5|1" referenceFrame="0>6|1|1" playSound="false" />
<movingPart index="0>6|1|12" localReferencePoint="0>6|1|12|0" referencePoint="0>6|6|1" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|12|0"/>
</movingPart>
<movingPart index="0>6|1|12|0" referencePoint="0>6|6|1" referenceFrame="0>6|1|1" playSound="false" />
<movingPart index="0>6|1|13" localReferencePoint="0>6|1|13|0" referencePoint="0>6|7|1" referenceFrame="0>6|1|0" playSound="false" >
<dependentPart index="0>6|1|13|0"/>
</movingPart>
<movingPart index="0>6|1|13|0" referencePoint="0>6|7|1" referenceFrame="0>6|1|1" playSound="false" />
<!-- hydraulicMain -->
<movingPart index="0>5" referencePoint="0>4|0" referenceFrame="0>" >
<translatingPart index="0>5|0" />
</movingPart>
<!-- hydraulicFrontBottom -->
<movingPart index="0>4|2" referencePoint="0>4|1|1|0" referenceFrame="0>4" >
<translatingPart index="0>4|2|0" />
</movingPart>
<movingPart index="0>4|3" referencePoint="0>4|1|0" referenceFrame="0>4|1|0" >
<translatingPart index="0>4|3|0" />
</movingPart>
<!-- joints for skinning -->
<movingPart index="0>10|0" referenceFrame="0>4|1|1" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|0" referenceFrame="0>6|1|2|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|1" referenceFrame="0>6|1|3|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|2" referenceFrame="0>6|1|4|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|3" referenceFrame="0>6|1|5|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|4" referenceFrame="0>6|1|6|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|5" referenceFrame="0>6|1|7|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|6" referenceFrame="0>6|1|2|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|7" referenceFrame="0>6|1|3|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|8" referenceFrame="0>6|1|4|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|9" referenceFrame="0>6|1|5|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|10" referenceFrame="0>6|1|6|0" moveToReferenceFrame="true" isActiveDirty="true" />
<movingPart index="0>7|11" referenceFrame="0>6|1|7|0" moveToReferenceFrame="true" isActiveDirty="true" />
<!-- headers -->
<movingPart index="0>4|1|1|4|5|0" localReferencePoint="0>4|1|1|4|5|0|0" referencePoint="0>4|1|1|4|0" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" playSound="false" >
<dependentPart index="0>4|1|1|4|5|0|0"/>
<dependentPart index="0>4|1|1|4|5|1"/>
</movingPart>
<movingPart index="0>4|1|1|4|5|0|0" referencePoint="0>4|1|1|4|0" referenceFrame="0>4|1|1" playSound="false" />
<movingPart index="0>4|1|1|4|5|1" referencePoint="0>4|1|1|4|5|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />
<movingPart index="0>4|1|1|4|6|0" localReferencePoint="0>4|1|1|4|6|0|0" referencePoint="0>4|1|1|4|1" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
<dependentPart index="0>4|1|1|4|6|0|0"/>
<dependentPart index="0>4|1|1|4|6|1"/>
</movingPart>
<movingPart index="0>4|1|1|4|6|0|0" referencePoint="0>4|1|1|4|1" referenceFrame="0>4|1|1" playSound="false" />
<movingPart index="0>4|1|1|4|6|1" referencePoint="0>4|1|1|4|6|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />
<movingPart index="0>4|1|1|4|7|0" localReferencePoint="0>4|1|1|4|7|0|0" referencePoint="0>4|1|1|4|2" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
<dependentPart index="0>4|1|1|4|7|0|0"/>
<dependentPart index="0>4|1|1|4|7|1"/>
</movingPart>
<movingPart index="0>4|1|1|4|7|0|0" referencePoint="0>4|1|1|4|2" referenceFrame="0>4|1|1" playSound="false" />
<movingPart index="0>4|1|1|4|7|1" referencePoint="0>4|1|1|4|7|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />
<movingPart index="0>4|1|1|4|8|0" localReferencePoint="0>4|1|1|4|8|0|0" referencePoint="0>4|1|1|4|3" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
<dependentPart index="0>4|1|1|4|8|0|0"/>
<dependentPart index="0>4|1|1|4|8|1"/>
</movingPart>
<movingPart index="0>4|1|1|4|8|0|0" referencePoint="0>4|1|1|4|3" referenceFrame="0>4|1|1" playSound="false" />
<movingPart index="0>4|1|1|4|8|1" referencePoint="0>4|1|1|4|8|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />
<movingPart index="0>4|1|1|4|9|0" localReferencePoint="0>4|1|1|4|9|0|0" referencePoint="0>4|1|1|4|4" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
<dependentPart index="0>4|1|1|4|9|0|0"/>
<dependentPart index="0>4|1|1|4|9|1"/>
</movingPart>
<movingPart index="0>4|1|1|4|9|0|0" referencePoint="0>4|1|1|4|4" referenceFrame="0>4|1|1" playSound="false" />
<movingPart index="0>4|1|1|4|9|1" referencePoint="0>4|1|1|4|9|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />
<movingPart index="0>4|1|1|4|13|0" localReferencePoint="0>4|1|1|4|13|0|0" referencePoint="0>4|1|1|4|10" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
<dependentPart index="0>4|1|1|4|13|0|0"/>
<dependentPart index="0>4|1|1|4|13|1"/>
</movingPart>
<movingPart index="0>4|1|1|4|13|0|0" referencePoint="0>4|1|1|4|10" referenceFrame="0>4|1|1" playSound="false" />
<movingPart index="0>4|1|1|4|13|1" referencePoint="0>4|1|1|4|13|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />
<movingPart index="0>4|1|1|4|14|0" localReferencePoint="0>4|1|1|4|14|0|0" referencePoint="0>4|1|1|4|11" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
<dependentPart index="0>4|1|1|4|14|0|0"/>
<dependentPart index="0>4|1|1|4|14|1"/>
</movingPart>
<movingPart index="0>4|1|1|4|14|0|0" referencePoint="0>4|1|1|4|11" referenceFrame="0>4|1|1" playSound="false" />
<movingPart index="0>4|1|1|4|14|1" referencePoint="0>4|1|1|4|14|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />
<movingPart index="0>4|1|1|4|15|0" localReferencePoint="0>4|1|1|4|15|0|0" referencePoint="0>4|1|1|4|12" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
<dependentPart index="0>4|1|1|4|15|0|0"/>
<dependentPart index="0>4|1|1|4|15|1"/>
</movingPart>
<movingPart index="0>4|1|1|4|15|0|0" referencePoint="0>4|1|1|4|12" referenceFrame="0>4|1|1" playSound="false" />
<movingPart index="0>4|1|1|4|15|1" referencePoint="0>4|1|1|4|15|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />
</movingParts>
<speedRotatingParts>
<speedRotatingPart index="0>6|0" radius="0.38" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0" />
<speedRotatingPart index="0>4|1|1|2|0" driveNode="0>4|1|1|2|0|0" radius="0.32" foldMinLimit="0" foldMaxLimit="0.1" versatileYRot="true" minYRot="-80" maxYRot="80" refNodeIndex="0"/>
<speedRotatingPart index="0>4|1|1|3|0" driveNode="0>4|1|1|3|0|0" radius="0.32" foldMinLimit="0" foldMaxLimit="0.1" versatileYRot="true" minYRot="-80" maxYRot="80" refNodeIndex="0"/>
</speedRotatingParts>
<turnedOnRotationNodes>
<turnedOnRotationNode index="0>6|2" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
<turnedOnRotationNode index="0>6|3" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
<turnedOnRotationNode index="0>6|4" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
<turnedOnRotationNode index="0>6|5" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
<turnedOnRotationNode index="0>6|6" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
<turnedOnRotationNode index="0>6|7" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
<turnedOnRotationNode index="0>3|0" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
<turnedOnRotationNode index="0>3|1" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
<turnedOnRotationNode index="0>3|2" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
<turnedOnRotationNode index="0>3|3" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
<turnedOnRotationNode index="0>3|4" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
<turnedOnRotationNode index="0>3|5" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
<turnedOnRotationNode index="0>3|6" type="cutter" rotAxis="1" rotSpeed="800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
<turnedOnRotationNode index="0>3|7" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
<turnedOnRotationNode index="0>3|8" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
<turnedOnRotationNode index="0>3|9" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
<turnedOnRotationNode index="0>4|1|1|1" type="fruitPreparer" rotAxis="1" rotSpeed="800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
</turnedOnRotationNodes>
<cylinderedHydraulicSound file="$data/sounds/cultivatorHydraulic.wav" pitchOffset="1.00" volume="1.10" indoorVolumeFactor="0.80" />
<!-- harvesting speed of 13km/h (3.61 m/s) and distance between fruits of 0.45m -->
<!-- => 0.45 / 3.61 = 0.1246 s, but the distance in the default maps is much larger ... -->
<randomlyMovingParts >
<randomlyMovingPart index="0>4|1|1|4|5" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
<randomlyMovingPart index="0>4|1|1|4|6" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
<randomlyMovingPart index="0>4|1|1|4|7" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
<randomlyMovingPart index="0>4|1|1|4|8" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
<randomlyMovingPart index="0>4|1|1|4|9" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
<randomlyMovingPart index="0>4|1|1|4|13" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
<randomlyMovingPart index="0>4|1|1|4|14" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
<randomlyMovingPart index="0>4|1|1|4|15" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
</randomlyMovingParts>
<ai>
<areaMarkers leftIndex="0>9|0|0" rightIndex="0>9|0|1" backIndex="0>9|0|2" />
<sizeMarkers leftIndex="0>9|1|0" rightIndex="0>9|1|1" backIndex="0>9|1|2" />
<trafficCollisionTrigger index="0>9|2" />
</ai>
<cutter fruitTypes="potato sugarBeet">
<threshingParticleSystems>
<emitterShape node="0>4|4|0" particleType="PREPARE_FRUIT" fillType="potato sugarBeet" />
<emitterShape node="0>6|8|0" particleType="SOIL_HARVESTING" fillType="potato sugarBeet" />
</threshingParticleSystems>
<fillEffect>
<effectNode effectClass="MorphPositionEffect" effectNode="0>6|8|1" materialType="belt" delay="0" fadeTime="1" scrollLength="2" scrollSpeed="0.8" />
</fillEffect>
</cutter>
<washable dirtDuration="90" washDuration="1" workMultiplier="4" />
<components count="1">
<component1 centerOfMass="0 0 0" solverIterationCount="10" />
</components>
<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/implementSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/implementSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
</vehicle>
VG
Reiner