Ich bin am verzweifeln und brauche Hilfe......

  • Hallo zusammen!

    Ich hoffe daß ich hier Hilfe bekomme. Ich möchte mit dem Holmer HR12 Zuckerrüben UND Kartoffeln ernten, aber irgendwie funktioniert das nicht. ;(
    Ich habe in der .xml überall wo "Fruit" steht sugarBeet potato eingetragen aber leider kann ich nicht ernten. Bei meinem 2ten Schneidwerk mit den Fruchtsorten Möhren, Salat, Rot und Weißkohl und Zwiebeln hat es funktioniert.
    Ich hoffe es kann mir jemand weiterhelfen. :/

    Spoiler anzeigen

    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="defoliater_cutter_animated">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
    <name>HR 12</name>
    <specs>
    <workingWidth>5.5</workingWidth>
    <combination>Terra Dos T4-40, T4-30</combination>
    </specs>
    <functions>
    <function>$l10n_function_cutter</function>
    </functions>
    <image>store_holmerHR12.png</image>
    <price>30000</price>
    <dailyUpkeep>95</dailyUpkeep>
    <lifetime>600</lifetime>
    <rotation>0</rotation>
    <brand>HOLMER</brand>
    <category>beetHarvesting</category>
    <vertexBufferMemoryUsage>3928892</vertexBufferMemoryUsage>
    <indexBufferMemoryUsage>543228</indexBufferMemoryUsage>
    <textureMemoryUsage>8804192</textureMemoryUsage>
    <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
    <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <fieldJob sizeCategory="2" typeCategory="potatoHarvesting sugarBeetHarvesting" >
    <dependency filename="$data/vehicles/steerable/holmer/holmerTerraDosT4_40.xml" />
    </fieldJob>
    <typeDesc>$l10n_typeDesc_cutter</typeDesc>
    <filename>holmer/holmerHR12.i3d</filename>

    <size width="5.55" length="5" lengthOffset="1" />

    <speedLimit value="12" />
    <powerConsumer ptoRpm="540" neededPtoPower="150"/>

    <dynamicallyLoadedWheels>
    <dynamicallyLoadedWheel linkNode="0>4|1|1|2|0|0" filename="$data/vehicles/wheels/trelleborg/T510_3_50R8.xml" isLeft="false" />
    <dynamicallyLoadedWheel linkNode="0>4|1|1|3|0|0" filename="$data/vehicles/wheels/trelleborg/T510_3_50R8.xml" isLeft="true" />
    </dynamicallyLoadedWheels>

    <brakeForce>0.2</brakeForce>

    <lights>
    <low>
    <light realLights="0>2|1" decoration="0>2|0" lightTypes="0 3" />
    </low>
    <high>
    <light realLights="0>2|2" decoration="0>2|0" lightTypes="0 3" />
    </high>
    </lights>

    <inputAttacherJoints>
    <inputAttacherJoint index="0>0" jointType="cutter" rootNode="0>" lowerDistanceToGround="0.8" upperDistanceToGround="1.1" upperRotationOffset="0" forceSelectionOnAttach="false"/>
    </inputAttacherJoints>

    <workAreas>
    <workArea startIndex="0>1|0" widthIndex="0>1|0|0" heightIndex="0>1|0|1" foldMinLimit="0" foldMaxLimit="0.1" type="fruitPreparer" />
    <workArea startIndex="0>1|1" widthIndex="0>1|1|0" heightIndex="0>1|1|1" foldMinLimit="0" foldMaxLimit="0.1" type="cutter" />
    </workAreas>

    <aiLeftMarker index="0>1|0|0" />
    <aiRightMarker index="0>1|0" />

    <groundReferenceNodes>
    <groundReferenceNode index="0>" threshold="0.4" />
    </groundReferenceNodes>

    <fruitPreparer fruitType="potato sugarBeet" useReelStateToTurnOn="true" />

    <foldingParts turnOnFoldDirection="-1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0" turnOffOnFold="true" >
    <foldingPart animationName="folding" speedScale="1" />
    </foldingParts>

    <animations>
    <animation name="folding">
    <!-- defoliatorArm -->
    <part node="0>4" startTime="0" endTime="3" startRot="0 0 0" endRot="-90 0 0" />
    <!-- defoliatorArm2 -->
    <part node="0>4|1" startTime="0" endTime="3" startRot="-24 0 0" endRot="-20 0 0" />
    <!-- defoliator -->
    <part node="0>4|1|1" startTime="0" endTime="3" startRot="24 0 0" endRot="-68 0 0" />
    </animation>
    </animations>

    <movingTools>
    <!-- blades -->
    <movingTool index="0>6|2">
    <dependentPart index="0>6|1|2"/>
    <dependentPart index="0>6|1|8"/>
    </movingTool>
    <movingTool index="0>6|3">
    <dependentPart index="0>6|1|3"/>
    <dependentPart index="0>6|1|9"/>
    </movingTool>
    <movingTool index="0>6|4">
    <dependentPart index="0>6|1|4"/>
    <dependentPart index="0>6|1|10"/>
    </movingTool>
    <movingTool index="0>6|5">
    <dependentPart index="0>6|1|5"/>
    <dependentPart index="0>6|1|11"/>
    </movingTool>
    <movingTool index="0>6|6">
    <dependentPart index="0>6|1|6"/>
    <dependentPart index="0>6|1|12"/>
    </movingTool>
    <movingTool index="0>6|7">
    <dependentPart index="0>6|1|7"/>
    <dependentPart index="0>6|1|13"/>
    </movingTool>

    <!-- defoliatorArm -->
    <movingTool index="0>4">
    <dependentPart index="0>5"/>
    </movingTool>
    <!-- defoliatorArm2 -->
    <movingTool index="0>4|1">
    <dependentPart index="0>4|2"/>
    <dependentPart index="0>4|3"/>
    </movingTool>
    <!-- defoliator -->
    <movingTool index="0>4|1|1">
    <dependentPart index="0>4|2"/>
    </movingTool>
    </movingTools>

    <movingParts>
    <!-- blades left -->
    <movingPart index="0>6|1|2" localReferencePoint="0>6|1|2|0" referencePoint="0>6|2|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|2|0"/>
    </movingPart>
    <movingPart index="0>6|1|2|0" referencePoint="0>6|2|0" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|3" localReferencePoint="0>6|1|3|0" referencePoint="0>6|3|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|3|0"/>
    </movingPart>
    <movingPart index="0>6|1|3|0" referencePoint="0>6|3|0" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|4" localReferencePoint="0>6|1|4|0" referencePoint="0>6|4|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|4|0"/>
    </movingPart>
    <movingPart index="0>6|1|4|0" referencePoint="0>6|4|0" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|5" localReferencePoint="0>6|1|5|0" referencePoint="0>6|5|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|5|0"/>
    </movingPart>
    <movingPart index="0>6|1|5|0" referencePoint="0>6|5|0" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|6" localReferencePoint="0>6|1|6|0" referencePoint="0>6|6|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|6|0"/>
    </movingPart>
    <movingPart index="0>6|1|6|0" referencePoint="0>6|6|0" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|7" localReferencePoint="0>6|1|7|0" referencePoint="0>6|7|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|7|0"/>
    </movingPart>
    <movingPart index="0>6|1|7|0" referencePoint="0>6|7|0" referenceFrame="0>6|1|1" playSound="false" />


    <!-- blades right -->
    <movingPart index="0>6|1|8" localReferencePoint="0>6|1|8|0" referencePoint="0>6|2|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|8|0"/>
    </movingPart>
    <movingPart index="0>6|1|8|0" referencePoint="0>6|2|1" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|9" localReferencePoint="0>6|1|9|0" referencePoint="0>6|3|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|9|0"/>
    </movingPart>
    <movingPart index="0>6|1|9|0" referencePoint="0>6|3|1" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|10" localReferencePoint="0>6|1|10|0" referencePoint="0>6|4|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|10|0"/>
    </movingPart>
    <movingPart index="0>6|1|10|0" referencePoint="0>6|4|1" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|11" localReferencePoint="0>6|1|11|0" referencePoint="0>6|5|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|11|0"/>
    </movingPart>
    <movingPart index="0>6|1|11|0" referencePoint="0>6|5|1" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|12" localReferencePoint="0>6|1|12|0" referencePoint="0>6|6|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|12|0"/>
    </movingPart>
    <movingPart index="0>6|1|12|0" referencePoint="0>6|6|1" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|13" localReferencePoint="0>6|1|13|0" referencePoint="0>6|7|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|13|0"/>
    </movingPart>
    <movingPart index="0>6|1|13|0" referencePoint="0>6|7|1" referenceFrame="0>6|1|1" playSound="false" />


    <!-- hydraulicMain -->
    <movingPart index="0>5" referencePoint="0>4|0" referenceFrame="0>" >
    <translatingPart index="0>5|0" />
    </movingPart>
    <!-- hydraulicFrontBottom -->
    <movingPart index="0>4|2" referencePoint="0>4|1|1|0" referenceFrame="0>4" >
    <translatingPart index="0>4|2|0" />
    </movingPart>
    <movingPart index="0>4|3" referencePoint="0>4|1|0" referenceFrame="0>4|1|0" >
    <translatingPart index="0>4|3|0" />
    </movingPart>

    <!-- joints for skinning -->
    <movingPart index="0>10|0" referenceFrame="0>4|1|1" moveToReferenceFrame="true" isActiveDirty="true" />

    <movingPart index="0>7|0" referenceFrame="0>6|1|2|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|1" referenceFrame="0>6|1|3|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|2" referenceFrame="0>6|1|4|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|3" referenceFrame="0>6|1|5|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|4" referenceFrame="0>6|1|6|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|5" referenceFrame="0>6|1|7|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|6" referenceFrame="0>6|1|2|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|7" referenceFrame="0>6|1|3|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|8" referenceFrame="0>6|1|4|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|9" referenceFrame="0>6|1|5|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|10" referenceFrame="0>6|1|6|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|11" referenceFrame="0>6|1|7|0" moveToReferenceFrame="true" isActiveDirty="true" />

    <!-- headers -->
    <movingPart index="0>4|1|1|4|5|0" localReferencePoint="0>4|1|1|4|5|0|0" referencePoint="0>4|1|1|4|0" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" playSound="false" >
    <dependentPart index="0>4|1|1|4|5|0|0"/>
    <dependentPart index="0>4|1|1|4|5|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|5|0|0" referencePoint="0>4|1|1|4|0" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|5|1" referencePoint="0>4|1|1|4|5|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />


    <movingPart index="0>4|1|1|4|6|0" localReferencePoint="0>4|1|1|4|6|0|0" referencePoint="0>4|1|1|4|1" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|6|0|0"/>
    <dependentPart index="0>4|1|1|4|6|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|6|0|0" referencePoint="0>4|1|1|4|1" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|6|1" referencePoint="0>4|1|1|4|6|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />


    <movingPart index="0>4|1|1|4|7|0" localReferencePoint="0>4|1|1|4|7|0|0" referencePoint="0>4|1|1|4|2" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|7|0|0"/>
    <dependentPart index="0>4|1|1|4|7|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|7|0|0" referencePoint="0>4|1|1|4|2" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|7|1" referencePoint="0>4|1|1|4|7|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />


    <movingPart index="0>4|1|1|4|8|0" localReferencePoint="0>4|1|1|4|8|0|0" referencePoint="0>4|1|1|4|3" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|8|0|0"/>
    <dependentPart index="0>4|1|1|4|8|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|8|0|0" referencePoint="0>4|1|1|4|3" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|8|1" referencePoint="0>4|1|1|4|8|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />


    <movingPart index="0>4|1|1|4|9|0" localReferencePoint="0>4|1|1|4|9|0|0" referencePoint="0>4|1|1|4|4" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|9|0|0"/>
    <dependentPart index="0>4|1|1|4|9|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|9|0|0" referencePoint="0>4|1|1|4|4" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|9|1" referencePoint="0>4|1|1|4|9|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />


    <movingPart index="0>4|1|1|4|13|0" localReferencePoint="0>4|1|1|4|13|0|0" referencePoint="0>4|1|1|4|10" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|13|0|0"/>
    <dependentPart index="0>4|1|1|4|13|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|13|0|0" referencePoint="0>4|1|1|4|10" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|13|1" referencePoint="0>4|1|1|4|13|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />

    <movingPart index="0>4|1|1|4|14|0" localReferencePoint="0>4|1|1|4|14|0|0" referencePoint="0>4|1|1|4|11" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|14|0|0"/>
    <dependentPart index="0>4|1|1|4|14|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|14|0|0" referencePoint="0>4|1|1|4|11" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|14|1" referencePoint="0>4|1|1|4|14|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />

    <movingPart index="0>4|1|1|4|15|0" localReferencePoint="0>4|1|1|4|15|0|0" referencePoint="0>4|1|1|4|12" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|15|0|0"/>
    <dependentPart index="0>4|1|1|4|15|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|15|0|0" referencePoint="0>4|1|1|4|12" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|15|1" referencePoint="0>4|1|1|4|15|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />

    </movingParts>

    <speedRotatingParts>
    <speedRotatingPart index="0>6|0" radius="0.38" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0" />
    <speedRotatingPart index="0>4|1|1|2|0" driveNode="0>4|1|1|2|0|0" radius="0.32" foldMinLimit="0" foldMaxLimit="0.1" versatileYRot="true" minYRot="-80" maxYRot="80" refNodeIndex="0"/>
    <speedRotatingPart index="0>4|1|1|3|0" driveNode="0>4|1|1|3|0|0" radius="0.32" foldMinLimit="0" foldMaxLimit="0.1" versatileYRot="true" minYRot="-80" maxYRot="80" refNodeIndex="0"/>
    </speedRotatingParts>

    <turnedOnRotationNodes>
    <turnedOnRotationNode index="0>6|2" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
    <turnedOnRotationNode index="0>6|3" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
    <turnedOnRotationNode index="0>6|4" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
    <turnedOnRotationNode index="0>6|5" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
    <turnedOnRotationNode index="0>6|6" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
    <turnedOnRotationNode index="0>6|7" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />


    <turnedOnRotationNode index="0>3|0" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|1" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|2" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|3" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|4" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|5" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|6" type="cutter" rotAxis="1" rotSpeed="800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|7" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|8" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|9" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>4|1|1|1" type="fruitPreparer" rotAxis="1" rotSpeed="800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    </turnedOnRotationNodes>
    <cylinderedHydraulicSound file="$data/sounds/cultivatorHydraulic.wav" pitchOffset="1.00" volume="1.10" indoorVolumeFactor="0.80" />

    <!-- harvesting speed of 13km/h (3.61 m/s) and distance between fruits of 0.45m -->
    <!-- => 0.45 / 3.61 = 0.1246 s, but the distance in the default maps is much larger ... -->
    <randomlyMovingParts >
    <randomlyMovingPart index="0>4|1|1|4|5" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|6" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|7" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|8" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|9" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|13" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|14" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|15" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    </randomlyMovingParts>

    <ai>
    <areaMarkers leftIndex="0>9|0|0" rightIndex="0>9|0|1" backIndex="0>9|0|2" />
    <sizeMarkers leftIndex="0>9|1|0" rightIndex="0>9|1|1" backIndex="0>9|1|2" />
    <trafficCollisionTrigger index="0>9|2" />
    </ai>

    <cutter fruitTypes="potato sugarBeet">
    <threshingParticleSystems>
    <emitterShape node="0>4|4|0" particleType="PREPARE_FRUIT" fillType="potato sugarBeet" />
    <emitterShape node="0>6|8|0" particleType="SOIL_HARVESTING" fillType="potato sugarBeet" />
    </threshingParticleSystems>

    <fillEffect>
    <effectNode effectClass="MorphPositionEffect" effectNode="0>6|8|1" materialType="belt" delay="0" fadeTime="1" scrollLength="2" scrollSpeed="0.8" />
    </fillEffect>
    </cutter>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" />
    <components count="1">
    <component1 centerOfMass="0 0 0" solverIterationCount="10" />
    </components>

    <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/implementSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/implementSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>

    </vehicle>

    VG
    Reiner

  • so einfach ist das glaub ich nicht ;) ob a dann das PS passt weiß ich nicht. aber ich hab mit bekommen das FSM das auch mal versucht hat und es nicht ging und die haben für jede Fucht ein Schneidwerk.

    die Füchte müssen ins Schneidwerk eingetragen werden und in den Holmer auch. das weiß ich aber mehr auch nicht, da ich mich damit nicht beschäftig habe.

    Aber es geht viel einfacher man kann mit dem Holer Rüber und Kartoffeln ernten einfach diesen Mod in den Ordner fertig ;) das hat under @Ifko[nator] geschreiben funzt super auch beim RopaDLC

    https://www.modding-welt.com/downloads/entr…-einem-kleinem/

    als keiner Tipp am Rande wenn man bei Google Holmer Potato Ready eingibt kommt man mit dem ersten Ergebnis der Suche ans Ziel nur mal so nebenbei


    LogoRespectForModders100px.jpg


    MFG Zetor 6245
    wer Rechtschreibfehler findet darf sie behalten :ugly:

    Einmal editiert, zuletzt von Zetor6245 (28. April 2018 um 19:46)

  • Mit meinem Script geht das, ohne das man 2 Schneidwerke hat! Es muss sich nur auch einbauen.. Ich kann nur schlecht jeden Mod vehicleType berücksichtigen. Den muss man in der modDesc bei den supportetVehicleTypes hinzufügen. Der vehicleType steht in der Fzg.xml in Zeile 2. <vehicle type="XXX"> Anstatt der 'XXX' ist dort der vehicleType.

  • Das ist der original Giants Holmer T4-40.
    <vehicle type="combine_animated_articulatedAxis">

    Ich hab das jetzt auf der Sosnovka ausprobiert, da funktioniert die Mod. Kann es sein dass es auch Map abhängig nicht klappt?:hmm:

    Ich hab gestern irgendwas falsch gemacht, heute funktioniert alles mit der Mod auf allen meinen Karten. Nur noch 1 Schneidwerk für Kartoffeln und Rüben yeeeiiiiiihhh
    Vielen vielen Dank @Ifko[nator], dte4779 und Zetor6245 für eure Hilfe und natürlich die Mod!!

    Kann geschlossen werden. :)

    2 Mal editiert, zuletzt von Reiner X1 (29. April 2018 um 14:37)