Strautmann Aperion 2401

  • das ist Xml von den Aperion 2401 ..
    <?xml version="1.0" encoding="UTF-8"?>
    <vehicle type="Aperion"><annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation><storeData><name>Aperion 2401</name><functions><function>$l10n_function_tipper</function></functions><image>store_StrautmannAperion2401.png</image>

    <price>48500</price><dailyUpkeep>25</dailyUpkeep> <lifetime>600</lifetime><rotation>0</rotation>
    <brand>STRAUTMANN</brand><category>tippers</category></storeData><typeDesc>$l10n_typeDesc_tipper</typeDesc><filename>Aperion 2401.i3d</filename><size length="9.75" width="3"/><wheelConfigurations><wheelConfiguration price="0" name="$l10n_configuration_valueDefault"><wheels><wheel width="0.56" damper="70" spring="100" suspTravel="0.19" initialCompression="22" mass="0.205" radius="0.6" forcePointRatio="0.2" driveNode="0>0|0|0" repr="0>0|0" restLoad="1.9" tipOcclusionAreaGroupId="1"/><wheel width="0.56" damper="70" spring="100" suspTravel="0.19" initialCompression="22" mass="0.205" radius="0.6" forcePointRatio="0.2" driveNode="0>0|1|0" repr="0>0|1" restLoad="1.9" tipOcclusionAreaGroupId="2"/><wheel width="0.56" damper="70" spring="170" suspTravel="0.19" initialCompression="20" mass="0.205" radius="0.6" forcePointRatio="0.2" driveNode="0>0|2|0|0" repr="0>0|2" restLoad="2.2" tipOcclusionAreaGroupId="1" steeringAxleRotMin="-20" steeringAxleRotMax="20" steeringAxleScale="-0.7" hasParticles="true" hasTireTracks="true"/><wheel width="0.56" damper="70" spring="170" suspTravel="0.19" initialCompression="20" mass="0.205" radius="0.6" forcePointRatio="0.2" driveNode="0>0|3|0|0" repr="0>0|3" restLoad="2.2" tipOcclusionAreaGroupId="2" steeringAxleRotMin="-20" steeringAxleRotMax="20" steeringAxleScale="-0.7" hasParticles="true" hasTireTracks="true"/></wheels></wheelConfiguration></wheelConfigurations><steeringAxleAngleScale endSpeed="90" startSpeed="0"/>
    <brakeForce>1.2</brakeForce><maximalAirConsumptionPerFullStop value="0.3"/><lights><low>3|0|3|0|0"><light lightTypes="0 3" decoration="0>3|0|3|0|0"/>3|11|0|0"><light lightTypes="1" decoration="0>3|11|0|0"/></low><high>3|0|3|0|0" reallight="0>3|0|3|0|1"><light lightTypes="0 3" decoration="0>3|0|3|0|0" realLight="0>3|0|3|0|1"/>3|11|0|0" reallight="0>3|11|0|1"><light lightTypes="1" decoration="0>3|11|0|0" realLight="0>3|11|0|1"/></high></lights>
    <brakeLights>
    3|0|3|2|0" reallight="0>3|0|3|2|1"><brakeLight decoration="0>3|0|3|2|0" realLight="0>3|0|3|2|1"/></brakeLights><turnLights><turnLightLeft decoration="0>3|0|3|1|0|0" realLight="0>3|0|3|1|0|1"/><turnLightRight decoration="0>3|0|3|1|1|0" realLight="0>3|0|3|1|1|1"/></turnLights><reverseLights><reverseLight decoration="0>3|0|3|3|0" realLight="0>3|0|3|3|1"/></reverseLights><cylinderedHydraulicSound indoorVolumeFactor="0.45" volume="1.0" pitchOffset="0.8" file="$data/sounds/hydraulicUp.wav"/><fillSound indoorVolumeFactor="0.75" volume="1.5" pitchOffset="1.0" file="$data/maps/sounds/siloFillSound.wav"/><inputAttacherJoints>1"><inputAttacherJoint attacherHeight="0.725" jointType="trailerLow" index="0>1"/></inputAttacherJoints><fillUnits><fillUnit capacity="28000" fillTypeCategories="bulk" unit="$l10n_unit_literShort"/></fillUnits><extraCapacities><extraCapacity><fillUnit capacity="28000" animationName="defaultBody" volumeNodeIndex="0>3|4|0|0"/></extraCapacity><extraCapacity><fillUnit capacity="42000" animationName="extraBody" volumeNodeIndex="0>3|4|0|1"/></extraCapacity></extraCapacities><fillVolumes><volumes><volume index="0>3|4|0|0"/></volumes><unloadInfos><unloadInfo><node length="1.0" width="1.4" index="0>3|4|1"/></unloadInfo></unloadInfos><heights><height fillVolumeIndex="1"><refNode index="0>3|4|2|0"/><refNode index="0>3|4|2|1"/></height></heights></fillVolumes><tipReferencePoints><tipReferencePoint width="2.5" index="0>4"/></tipReferencePoints><tipAnimations><tipAnimation animationName="tipAnimationBack" dischargeEndTime="13" dischargeStartTime="1" openSpeedScale="0.9" speedScale="1"><tipEffect><effectNode fadeTime="0.5" delay="0.3" materialTypeId="3" materialType="unloading" effectNode="0>3|6|0|0"/><effectNode fadeTime="0.5" delay="0.3" materialTypeId="1" materialType="smoke" effectNode="0>3|6|0|1"/></tipEffect>3|6|1|0"><emitterShape node="0>3|6|1|0"/><fillVolume><unloadInfo index="1"/><height index="1"/></fillVolume></tipAnimation></tipAnimations><fillRootNode index="0>"/><exactFillRootNode index="0>3|5|0"/><fillAutoAimTargetNode index="0>3|5|1" startPercentage="25" fillUnitIndex="1" invert="false" endZ="-4.5" startZ="1.9"/><fillMassNode index="0>"/><supportsFillTriggers value="true"/><movingTools><movingTool index="0>3|2" playSound="true"><controls iconFilename="$dataS2/menu/moveControls/topDoor.png" mouseSpeedFactor="0.6" invertAxis="true" axis="AXIS_DOOR"/><rotation rotationAxis="1" rotMin="0" rotMax="75" rotAcceleration="160" rotSpeed="50"/><dependentPart index="0>3|3"/></movingTool><movingTool index="0>3|0" playSound="true"><dependentPart index="0>3|1"/></movingTool></movingTools><movingParts><movingPart index="0>3|3" referenceFrame="0>3|2|1" referencePoint="0>3|2|1">3|3|0"><translatingPart index="0>3|3|0"/></movingPart><movingPart index="0>3|1" referenceFrame="0>3|0|2" referencePoint="0>3|0|2">3|1|0"><translatingPart index="0>3|1|0"/></movingPart></movingParts><animations><!-- backtipping -->
    <animation name="tipAnimationBack">

    3|0" endrot="90 0 0" startrot="0 0 0" endtime="4" starttime="1"><part node="0>3|0" endRot="90 0 0" startRot="0 0 0" endTime="4" startTime="1"/>

    3|7" endtime="12" starttime="1" shaderendvalues="0 -1.5 0 0" shaderstartvalues="0 0 0 0" shaderparameter="offsetUV"><part node="0>3|7" endTime="12" startTime="1" shaderEndValues="0 -1.5 0 0" shaderStartValues="0 0 0 0" shaderParameter="offsetUV"/></animation><!-- move support wheel down/up --> <animation name="moveSupport">

    2" endtime="0.2" starttime="0" endtrans="0.391 0.45 2.771" starttrans="0.391 0.95 2.771"><part node="0>2" endTime="0.2" startTime="0" endTrans="0.391 0.45 2.771" startTrans="0.391 0.95 2.771"/>

    3|9|0" endtime="0.05" starttime="0" visibility="false"><part node="0>3|9|0" endTime="0.05" startTime="0" visibility="false"/>

    3|9|1" endtime="0.05" starttime="0" visibility="true"><part node="0>3|9|1" endTime="0.05" startTime="0" visibility="true"/>

    3|9|0" endtime="0.1" starttime="0.05" visibility="true"><part node="0>3|9|0" endTime="0.1" startTime="0.05" visibility="true"/>

    3|9|1" endtime="0.1" starttime="0.05" visibility="false"><part node="0>3|9|1" endTime="0.1" startTime="0.05" visibility="false"/></animation><!-- change volume --> <animation name="defaultBody">

    3|0|1" endtime="0.02" starttime="0.01" visibility="false"><part node="0>3|0|1" endTime="0.02" startTime="0.01" visibility="false"/>

    3|2" endtime="0.02" starttime="0.01" visibility="false"><part node="0>3|2" endTime="0.02" startTime="0.01" visibility="false"/>

    3|3" endtime="0.02" starttime="0.01" visibility="false"><part node="0>3|3" endTime="0.02" startTime="0.01" visibility="false"/>

    3|8" endtime="0.02" starttime="0.01" visibility="false"><part node="0>3|8" endTime="0.02" startTime="0.01" visibility="false"/>

    3|6|1|0" endtime="0.02" starttime="0.01" endscale="1 1 1" startscale="1 1 1.425"><part node="0>3|6|1|0" endTime="0.02" startTime="0.01" endScale="1 1 1" startScale="1 1 1.425"/><!-- disable "down-scale" chaff collisions -->

    3|5" endtime="0.02" starttime="0.01" endtrans="0 -0.725 0" starttrans="0 0 0"><part node="0>3|5" endTime="0.02" startTime="0.01" endTrans="0 -0.725 0" startTrans="0 0 0"/><!-- enable "unscale" chaff collisions --> </animation><animation name="extraBody">

    3|0|1" endtime="0.02" starttime="0.01" visibility="true"><part node="0>3|0|1" endTime="0.02" startTime="0.01" visibility="true"/>

    3|2" endtime="0.02" starttime="0.01" visibility="true"><part node="0>3|2" endTime="0.02" startTime="0.01" visibility="true"/>

    3|3" endtime="0.02" starttime="0.01" visibility="true"><part node="0>3|3" endTime="0.02" startTime="0.01" visibility="true"/>

    3|8" endtime="0.02" starttime="0.01" visibility="true"><part node="0>3|8" endTime="0.02" startTime="0.01" visibility="true"/>

    3|6|1|0" endtime="0.02" starttime="0.01" endscale="1 1 1.425" startscale="1 1 1"><part node="0>3|6|1|0" endTime="0.02" startTime="0.01" endScale="1 1 1.425" startScale="1 1 1"/>

    3|5" endtime="0.02" starttime="0.01" endtrans="0 0 0" starttrans="0 -0.725 0"><part node="0>3|5" endTime="0.02" startTime="0.01" endTrans="0 0 0" startTrans="0 -0.725 0"/><!-- enable "unscale" chaff collisions --> </animation></animations><support animationName="moveSupport"/><washable workMultiplier="4" washDuration="1" dirtDuration="90"/><components count="1"><component1 solverIterationCount="10" centerOfMass="0 0.75 -1"/></components><schemaOverlay width="0.5" file="$dataS2/menu/schemas/implementSchema.png" attacherJointPosition="0 0" height="0.5" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png"/></vehicle>

  • puh. Datei wäre einfacher aber glaub die fillAutoAimTarget node wird mit der Amimation beim Aufbauwechsel verändert.

    Müsste ich nocnmal genauer gucken. So bekommt man ja Kopfschmerzen.

    ...official coffee-to-xml converter...

    ...complaining about other people's log-files since FS13...

    specialized in: textures, ingaming, animations, tutorials and things nobody ever thought about

    • Offizieller Beitrag

    Achso und wenn ich jetzt die xml Datei kopiere und hier Einfüge , dann sieht genauso aus wenn man die Öffnet oder

    Evtl mal googlen was „Drag and Drop“ bedeutet. Ansonsten helfen auch so Sachen wie generelle Höflichkeitsformen und das genaue durchlesen der Forums-Regeln, die wir ja auch nicht zum Spaß geschrieben haben...

  • Sind beide identisch aufgebaut und laut xml dürfte der Aufbau keinen Unterschied machen.
    Der Punkt den der Häcksler anvisiert, liegt beim hohen aufbau nur ca 0,7 höher, also entsprechend der Boardwand.

    Sehe hier also keinen direkten Fehler

    ...official coffee-to-xml converter...

    ...complaining about other people's log-files since FS13...

    specialized in: textures, ingaming, animations, tutorials and things nobody ever thought about