Probleme beim Konvertieren

  • Ich habe einen Mod konvertiert aber kann ihn nicht kaufen, weil der shop platz voll sei, obwohl ich nichts besitze...

    Hier die Log vom GE und vom LS

    GIANTS Engine Runtime 8.0.0 (17559:17563) 64bit (Build Date: Oct 8 2018)

    Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved.

    Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.

    Application: GIANTS Editor 64bit 8.0.0

    Main System

    CPU: AMD Ryzen 5 1600 Six-Core Processor

    Memory: 8080 MB

    OS: Windows NT 10.0 64-bit

    Physics System

    Version: 5.9.5

    Thread(s): 2

    Audio System

    Driver: SoftMixer WASAPI Stereo

    Version: 1.11

    Frequency: 48000

    Max. active sources: 256

    Render System

    Driver: OpenGL

    Card Vendor: ATI Technologies Inc.

    Renderer: Radeon(TM) RX 580

    Version: 4.5.13542 Core Profile Context 25.20.14011.5005

    Shader Version: 4.50

    Max. Texture Layers: 16

    Started 3 threads for threadpool 'Render threadpool'

    Hardware Profile

    Level: Medium (forced)

    View Distance Factor: 1.000000

    Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false

    Shader Quality: 1

    Skip Mipmaps: 1

    LOD Distance Factor: 1.000000

    Terrain LOD Distance Factor: 1.000000

    Terrain Normal Mapping: Yes

    Foliage View Distance Factor: 1.000000

    Volume Mesh Tessellation Factor: 1.000000

    Tyre Tracks Segments Factor: 1.000000

    Max. Number of Shadow Lights: 1

    Max. Number of Lights: 512

    Max. Number of Lights Per Cluster: 32

    MSAA: 0

    Bloom Quality: 3

    SSAO Quality: 8

    DOF: Disabled

    Cloud Quality: 2

    Warning: Material Bastel:Bastel:lambert3 uses unsupported cube reflection map.

    Warning: Material Bastel:Bastel:lambert2 uses unsupported cube reflection map.

    Warning: Material lambert12 uses unsupported cube reflection map.

    Warning: Material lambert8 uses unsupported cube reflection map.

    Warning: Material Bastel:Bastel:lambert4 uses unsupported cube reflection map.

    Warning: Material lambert15 uses unsupported cube reflection map.

    Warning: Material lambert5 uses unsupported cube reflection map.

    Warning: Material lambert2 uses unsupported cube reflection map.

    Warning: Material Bastel:Bastel:lambert5 uses unsupported cube reflection map.

    Warning: Material DeutzX720:TTV7250 uses unsupported cube reflection map.

    Warning: Material DeutzX720:ExtFortis uses unsupported cube reflection map.

    Warning: Material upperLink uses unsupported cube reflection map.

    Warning: Material deutzFahr7250_mat uses unsupported cube reflection map.

    Warning: Material lambert4 uses unsupported cube reflection map.

    Warning: Material lambert10 uses unsupported cube reflection map.

    Warning: Material acmat_7 uses unsupported cube reflection map.

    Warning: Material lambert2 uses unsupported cube reflection map.

    Warning: Material lambert3 uses unsupported cube reflection map.

    Warning: Material lambert9 uses unsupported cube reflection map.

    Warning: Material acmat_3 uses unsupported cube reflection map.

    Warning: Material topLink uses unsupported cube reflection map.

    Warning: Material lambert6 uses unsupported cube reflection map.

    Warning: Material lambert2 uses unsupported cube reflection map.

    Warning: Material acmat_7 uses unsupported cube reflection map.

    Warning: Material lambert11 uses unsupported cube reflection map.

    Warning: Material acmat_5 uses unsupported cube reflection map.

    C:\Users\infin\Documents\Mods editieren\DeutzAgrotronX720.i3d (428.22 ms)

    Check for updates (GDN {GIANTS Developer Network})

  • Lass mich raten: einmal durch den GE Converter gejagt und gehofft man hat einen fertigen Mod?

    Das wird so nix. Hier müssen sämtliche shapes bearbeitet werden.

    Cubemap entfernen, texturen dem neuen System anpassen, etc etc

    Der Fehler mit "kein Platz" könnte auf eine falsche collisionMask deuten

    ...official coffee-to-xml converter...

    ...complaining about other people's log-files since FS13...

    specialized in: textures, ingaming, animations, tutorials and things nobody ever thought about

  • Nor Mann 9. Dezember 2018 um 11:49

    Hat den Titel des Themas von „Ich habe einen Mod konvertiert aber kann ihn nicht kaufen, weil der shop platz voll sei, obwohl ich nichts besitze...“ zu „Probleme beim Konvertieren“ geändert.