Problem mit LS11

  • HAllo ich hab ne frage . wenn ich jetzt meine map öffne dan ist kein error oder call stack in der log aber sobald ich FRAPS öffne , ist alles voller warning und callstacks ? was ist das?

  • Ohne Fraps

    Spoiler anzeigen

    IANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (GIANTS Software GmbH), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 2.3 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 520M/PCI/SSE2
    Version: 4.1.0
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Medium
    View Distance Coeff: 1
    Shadow Quality: 1
    Skip Mipmaps: 1
    Terrain LOD Distance Coeff: 1
    Farming Simulator 2011
    Version: 1.022 (Patch 2.2) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/mods
    Load mod: ProFarm1
    Load mod: julimap
    Load mod: MapBGA
    Load mod: MapBGASilo
    Load mod: ZZZ_courseplay
    Register vehicle type: pdlc_ProFarm1.profarmASW
    Register vehicle type: pdlc_ProFarm1.profarmStreuwerk
    Register vehicle type: pdlc_ProFarm1.profarmUeberlader
    Register vehicle type: pdlc_ProFarm1.profarmDolly
    Register vehicle type: pdlc_ProFarm1.profarmTractor
    Register vehicle type: pdlc_ProFarm1.vaderstadSpirit600SXL
    Register vehicle type: pdlc_ProFarm1.newHollandCombine
    Register vehicle type: pdlc_ProFarm1.newHollandCutter
    Register vehicle type: pdlc_ProFarm1.greenTipper
    Register vehicle type: pdlc_ProFarm1.NewHollandTrailerAddon
    Register vehicle type: pdlc_ProFarm1.cutter_profarm
    Map: BGABunker v1.3 loaded
    Register Variable: BaseMission.modMapShovelTrigger
    Map: BGASilo v1.4 loaded
    Register filltype: silo
    inizialized courseplay files
    adding courseplay to:selfPropelledSprayer
    adding courseplay to:pdlc_ProFarm1.newHollandCombine
    adding courseplay to:telehandler
    adding courseplay to:tractor
    adding courseplay to:pdlc_ProFarm1.profarmTractor
    adding courseplay to:frontloader
    adding courseplay to:combine
    adding courseplay to:combine_cylindered
    data/sky/sky_day_night.i3d (0.00mb in 115.47 ms)
    data/sky/rain.i3d (0.00mb in 106.09 ms)
    data/sky/hail.i3d (0.00mb in 22.56 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/mods/julimap/map01.i3d (45.60mb in 27133.95 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.33 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 3.57 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.40 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.44 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.37 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.48 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/mods/julimap/map01/paths/trafficPaths.i3d (0.04mb in 9.41 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/mods/julimap/map01/paths/pedestrianPaths.i3d (0.01mb in 11.92 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 60.38 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 28.63 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 59.71 ms)
    dataS2/character/pedestrians/casual07.i3d (0.33mb in 63.62 ms)
    data/maps/missions/CattleMeadow.i3d (0.64mb in 108.98 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 1476.47 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/ass399/ass399.i3d (9.45mb in 2766.26 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/asd399/asd399.i3d (4.94mb in 975.89 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/TG285/newhollandTG285.i3d (13.71mb in 5613.81 ms)
    loaded courses
    overwriting steerable.load
    overwriting Attachable.load
    C:/Program Files (x86)/Landwirtschafts Simulator 2011/data/maps/models/objects/beerKeg/beerKeg.i3d (0.02mb in 33.93 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/NurGerade/NurGerade.i3d (0.01mb in 18.69 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/STOP/STOP.i3d (0.00mb in 15.84 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/VorfahrtAnDieserKreuzung/VorfahrtAnDieserKreuzung.i3d (0.01mb in 26.69 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/Parkplatz/Parkplatz.i3d (0.01mb in 14.14 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/Gewicht1760/NHTG285extraweight.i3d (0.12mb in 16.03 ms)
    data/vehicles/steerable/krone/kroneBigX1000.i3d (5.31mb in 893.21 ms)
    data/vehicles/steerable/krone/kroneEasyCollect1053.i3d (1.37mb in 171.75 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/CX880/NewHollandCX880.i3d (8.12mb in 2834.74 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/CXcutter/NewHollandCX880_cutter.i3d (5.66mb in 1287.31 ms)
    C:/Users/Yannik/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/CXtrailer/NewHollandCX880_trailer.i3d (4.51mb in 689.87 ms)
    data/vehicles/steerable/lizard/selfPropelledSprayer.i3d (6.01mb in 778.33 ms)
    data/character/farmer/farmer_player.i3d (2.40mb in 186.62 ms)
    data/vehicles/trucks/milktruck.i3d (2.11mb in 502.47 ms)
    BGA Bunker saves loaded
    BGASilo saves loaded
    data/vehicles/cars/car2.i3d (0.41mb in 92.71 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 100.44 ms)
    data/vehicles/cars/car6.i3d (0.38mb in 181.07 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 100.75 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 374.68 ms)

    Edit by Rollzo: Log in den Spoiler gesetzt.

    Einmal editiert, zuletzt von Rollzo (18. Januar 2012 um 17:40)

  • jetzt auf einmal gehts? :D Komisch


    p.s. Manuel ich hab deinen wasser skinn oder wasser mod den hab ich drin und einfach nur geilll!!!

  • ja es war die ohne fraps drin und dan hatt ich fraps gestartet und diesmal gings einwandfrei