Probleme mit Traktor

  • Guten Morgen,

    Ich habe in einen Traktor rauchscript eingebaut, jetzt will er nicht mehr funktionieren

    das steht im log:

    Spoiler anzeigen

    Error: C:/Users/jubbes/Documents/My Games/FarmingSimulator2019/mods/DeutzD25/modDesc.xml. description.

    Error: C:/Users/jubbes/Documents/My Games/FarmingSimulator2019/mods/DeutzD25/modDesc.xml. description.

    Hier die xml:

    Spoiler anzeigen

    <?xml version="1.0" encoding="utf-8" standalone="no"?>

    <vehicle type="selfPropelledMower">

    <annotation>_LS19_gamer15255_/ansomale</annotation>

    <storeData>

    <name>

    <en>D25</en>

    </name>

    <specs>

    <power>25</power>

    <maxSpeed>20</maxSpeed>

    </specs>

    <functions>

    <function>$l10n_function_tractor</function>

    </functions>

    <image>store.dds</image>

    <price>8500</price>

    <lifetime>8600</lifetime>

    <rotation>0</rotation>

    <brand>DEUTZFAHR</brand>

    <category>tractorsS</category>

    <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>

    <indexBufferMemoryUsage>0</indexBufferMemoryUsage>

    <textureMemoryUsage>0</textureMemoryUsage>

    <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>

    <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

    </storeData>

    <base>

    <typeDesc>$l10n_configuration_MesserbalkenKonfig</typeDesc>

    <filename>DeutzD25.i3d</filename>

    <size width="3.5" length="6"/>

    <components>

    <component centerOfMass="0 0.416 -0.278" solverIterationCount="20" mass="1200"/>

    <component centerOfMass="0 0 0" solverIterationCount="20" mass="200"/>

    <joint component1="1" component2="2" node="Joint" rotLimit="0 0 15" transLimit="0 0 0"/>

    </components>

    <schemaOverlay attacherJointPosition="0 0">

    <default name="DEFAULT_VEHICLE"/>

    <turnedOn name="DEFAULT_VEHICLE_ON"/>

    <selected name="DEFAULT_VEHICLE_SELECTED"/>

    <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/>

    </schemaOverlay>

    </base>

    <designConfigurations title="$l10n_configuration_MesserbalkenKonfig">

    <designConfiguration name="$l10n_configuration_MesserbalkenKonfig" price="0">

    <objectChange node="Messerbalken" visibilityActive="true" visibilityInactive="false"/>

    </designConfiguration>

    <designConfiguration name="$l10n_configuration_valueDefault" price="-100">

    <objectChange node="Messerbalken" visibilityActive="false" visibilityInactive="true"/>

    </designConfiguration>

    </designConfigurations>

    <vehicleTypeConfigurations title="$l10n_configuration_BuegelKonfig">

    <vehicleTypeConfiguration name="$l10n_configuration_valueDefault" price="0" vehicleType="selfPropelledMower">

    <objectChange node="Buegel" visibilityActive="false" visibilityInactive="true"/>

    </vehicleTypeConfiguration>

    <vehicleTypeConfiguration name="$l10n_configuration_BuegelKonfig" price="160" vehicleType="selfPropelledMower">

    <objectChange node="Buegel" visibilityActive="true" visibilityInactive="false"/>

    </vehicleTypeConfiguration>

    </vehicleTypeConfigurations>

    <wheels>

    <wheelConfigurations>

    <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG">

    <wheels autoRotateBackSpeed="1.7" ackermannSteeringIndex="2">

    <wheel hasTireTracks="true" hasParticles="true">

    <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="2.1" repr="repr1" driveNode="Rad1" forcePointRatio="0.2" radius="0.31" width="0.30" mass="0.8" initialCompression="20" suspTravel="0.05" spring="47" damper="50"/>

    </wheel>

    <wheel hasTireTracks="true" hasParticles="true">

    <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="2.1" repr="repr2" driveNode="Rad2" forcePointRatio="0.2" radius="0.31" width="0.30" mass="0.8" initialCompression="20" suspTravel="0.05" spring="47" damper="50"/>

    </wheel>

    <wheel hasTireTracks="true" hasParticles="true">

    <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.6" repr="Rad3" forcePointRatio="0.3" radius="0.58" width="0.40" mass="1.5" initialCompression="20" suspTravel="0.1" spring="32" damper="50"/>

    </wheel>

    <wheel hasTireTracks="true" hasParticles="true">

    <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.6" repr="Rad4" forcePointRatio="0.3" radius="0.58" width="0.40" mass="1.5" initialCompression="20" suspTravel="0.1" spring="32" damper="50"/>

    </wheel>

    </wheels>

    <objectChange node="Gitterrad1" visibilityActive="false"/>

    <objectChange node="Gitterrad2" visibilityActive="false"/>

    </wheelConfiguration>

    <wheelConfiguration name="$l10n_configuration_Gitterraeder" price="100" brand="TRELLEBORG">

    <wheels autoRotateBackSpeed="1.7" ackermannSteeringIndex="2">

    <wheel hasTireTracks="true" hasParticles="true">

    <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="2.1" repr="repr1" driveNode="Rad1" forcePointRatio="0.2" radius="0.31" width="0.27" mass="0.8" initialCompression="20" suspTravel="0.05" spring="47" damper="50"/>

    </wheel>

    <wheel hasTireTracks="true" hasParticles="true">

    <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="2.1" repr="repr2" driveNode="Rad2" forcePointRatio="0.2" radius="0.31" width="0.27" mass="0.8" initialCompression="20" suspTravel="0.05" spring="47" damper="50"/>

    </wheel>

    <wheel hasTireTracks="true" hasParticles="true">

    <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.6" repr="Rad3" forcePointRatio="0.3" radius="0.58" width="0.27" mass="1.5" initialCompression="20" suspTravel="0.1" spring="32" damper="50"/>

    </wheel>

    <wheel hasTireTracks="true" hasParticles="true">

    <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.6" repr="Rad4" forcePointRatio="0.3" radius="0.58" width="0.27" mass="1.5" initialCompression="20" suspTravel="0.1" spring="32" damper="50"/>

    </wheel>

    </wheels>

    <objectChange node="Gitterrad1" visibilityActive="true"/>

    <objectChange node="Gitterrad2" visibilityActive="true"/>

    </wheelConfiguration>

    </wheelConfigurations>

    <ackermannSteeringConfigurations>

    <ackermannSteering rotSpeed="45" rotMax="39" rotCenterWheel1="3" rotCenterWheel2="4"/>

    <ackermannSteering rotSpeed="45" rotMax="39" rotCenterWheel1="3" rotCenterWheel2="4"/>

    </ackermannSteeringConfigurations>

    </wheels>

    <lights>

    <states>

    <state lightTypes="0"/>

    <state lightTypes="0 1"/>

    <state lightTypes="0 1 2"/>

    </states>

    <realLights>

    <low>

    <light node="light1" lightTypes="0" excludedLightTypes="2 3"/>

    <light node="light2" lightTypes="0" excludedLightTypes="2 3"/>

    </low>

    <high>

    <light node="light1" lightTypes="0"/>

    <light node="light2" lightTypes="0"/>

    </high>

    </realLights>

    <defaultLights>

    <defaultLight shaderNode="default1" lightTypes="0 3"/>

    <defaultLight shaderNode="default2" lightTypes="0 3"/>

    <defaultLight shaderNode="backlightStatic" lightTypes="0" intensity="1"/>

    <defaultLight shaderNode="backlightStatic2" lightTypes="0" intensity="1"/>

    </defaultLights>

    <turnLights>

    <turnLightLeft shaderNode="Left1"/>

    <turnLightLeft shaderNode="Left2"/>

    <turnLightRight shaderNode="Right1"/>

    <turnLightRight shaderNode="Right2"/>

    </turnLights>

    <brakeLights>

    <brakeLight shaderNode="brake1"/>

    <brakeLight shaderNode="brake2"/>

    </brakeLights>

    <sounds>

    <switchLight template="SWITCH_01"/>

    <turnLight template="SWITCH_TURNLIGHT"/>

    </sounds>

    </lights>

    <enterable isTabbable="true">

    <enterReferenceNode node="D25"/>

    <exitPoint node="exit"/>

    <characterNode node="character" cameraMinDistance="1.5" spineRotation="-90 0 90">

    <target ikChain="rightFoot" targetNode="rightFoot"/>

    <target ikChain="leftFoot" targetNode="leftFoot"/>

    <target ikChain="rightArm" targetNode="rightArm"/>

    <target ikChain="leftArm" targetNode="leftArm"/>

    </characterNode>

    <cameras>

    <camera node="outcam" rotatable="true" rotateNode="rotate" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="40"/>

    <camera node="incam" rotatable="true" limit="true" useWorldXZRotation="true" rotMinX="-1.1" rotMaxX="0.6" transMin="0" transMax="0" useMirror="true" isInside="true"/>

    </cameras>

    </enterable>

    <attachable>

    <airConsumer usage="2500"/>

    </attachable>

    <attacherJoints comboDuration="2">

    <attacherJoint node="trailer" jointType="trailer" lowerRotLimit="10 50 50" comboTime="1" allowsJointLimitMovement="false" upperRotRotationOffset="0">

    <distanceToGround lower="0.60" upper="0.69"/>

    <schema position="1 0" rotation="0" invertX="false"/>

    </attacherJoint>

    <attacherJoint node="trailerLow" jointType="trailerLow" lowerRotLimit="10 50 50" lowerTransLimit="0 0 0" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="1">

    <distanceToGround lower="0.60" upper="0.69"/>

    <schema position="1 0" rotation="0" invertX="false"/>

    </attacherJoint>

    <attacherJoint node="FrontAttacher" jointType="trailer" lowerRotLimit="10 55 50" lowerTransLimit="0 0 0" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="0">

    <schema position="1 0" rotation="0" invertX="true"/>

    </attacherJoint>

    <attacherJoint node="attachJointBack" upperRotationOffset="0.91" moveTime="2.5" comboTime="1">

    <distanceToGround lower="0.34" upper="1.13"/>

    <rotationNode node="attachJointRotBack" upperRotation="32 0 0" lowerRotation="-15 0 0"/>

    <rotationNode2 node="attachJointRotBack2"/>

    <bottomArm rotationNode="rotation" translationNode="translation" referenceNode="reference" zScale="-1" startRotation="-1 0 0"/>

    <topArm baseNode="topArm" filename="$data/shared/assets/upperLinks/walterscheid01.i3d" toggleVisibility="true" zScale="-1"/>

    <schema position="1 0" rotation="0" invertX="false"/>

    <objectChange node="BackAttacher" visibilityActive="false" visibilityInactive="true"/>

    <objectChange node="Ackerschine" visibilityActive="false" visibilityInactive="true"/>

    </attacherJoint>

    <attacherJointConfigurations>

    <attacherJointConfiguration name="$l10n_configuration_valueDefault">

    <objectChange node="Gewicht" visibilityActive="false"/>

    </attacherJointConfiguration>

    <attacherJointConfiguration name="$l10n_configuration100KG" price="50">

    <objectChange node="D25" massActive="1650"/>

    <objectChange node="D25" centerOfMassActive="0 0 0"/>

    <objectChange node="Gewicht" visibilityActive="true"/>

    </attacherJointConfiguration>

    </attacherJointConfigurations>

    </attacherJoints>

    <frontloaderConfigurations>

    <frontloaderConfiguration name="Ohne" price="0">

    <objectChange node="konsole" visibilityActive="false" visibilityInactive="true"/>

    </frontloaderConfiguration>

    <frontloaderConfiguration name="Baas" price="1000">

    <objectChange node="konsole" visibilityActive="true" visibilityInactive="false"/>

    <attacherJoint node="konsolej" jointType="attachableFrontloader" lowerTransLimit="0 0 0" lowerRotLimit="0 0 0" moveTime="2">

    <schema position="1 0.4" rotation="0" invertX="true"/>

    </attacherJoint>

    </frontloaderConfiguration>

    </frontloaderConfigurations>

    <powerTakeOffs>

    <powerTakeOffConfigurations title="$l10n_configuration_Auspuff">

    <powerTakeOffConfiguration name="$l10n_configuration_valueDefault" price="0">

    <output attacherJointIndices="1 2 4" outputNode="powerTakeOffs"/>

    <objectChange node="Unten" visibilityActive="true"/>

    <objectChange node="Oben" visibilityActive="false"/>

    </powerTakeOffConfiguration>

    <powerTakeOffConfiguration name="$l10n_configuration_valueDefault" price="0">

    <output attacherJointIndices="1 2 4" outputNode="powerTakeOffs"/>

    <objectChange node="Unten" visibilityActive="false"/>

    <objectChange node="Oben" visibilityActive="true"/>

    </powerTakeOffConfiguration>

    </powerTakeOffConfigurations>

    </powerTakeOffs>

    <connectionHoses>

    <target attacherJointIndices="1 2 4" type="hydraulicIn" node="hydraulicIn"/>

    <target attacherJointIndices="1 2 4" type="hydraulicOut" node="hydraulicOut"/>

    <target attacherJointIndices="1 2 4" type="electric" node="electric"/>

    </connectionHoses>

    <motorized>

    <consumerConfigurations>

    <consumerConfiguration>

    <consumer fillUnitIndex="1" usage="122" fillType="diesel"/>

    <consumer fillUnitIndex="2" usage="250" fillType="air" permanentConsumption="false" refillLitersPerSecond="350" refillCapacityPercentage="0.5"/>

    </consumerConfiguration>

    </consumerConfigurations>

    <motorConfigurations>

    <motorConfiguration name="D25" hp="20" price="0">

    <motor torqueScale="0.195" minRpm="1000" maxRpm="2200" maxForwardSpeed="20" maxBackwardSpeed="10" brakeForce="5" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="0" rotInertia="0.0015">

    <torque normRpm="0.45" torque="0.89"/>

    <torque normRpm="0.5" torque="0.95"/>

    <torque normRpm="0.59" torque="0.98"/>

    <torque normRpm="0.72" torque="1"/>

    <torque normRpm="0.86" torque="0.88"/>

    <torque normRpm="1" torque="0.72"/>

    </motor>

    <transmission minForwardGearRatio="14.5" maxForwardGearRatio="300" minBackwardGearRatio="40" maxBackwardGearRatio="300"/>

    <objectChange node="0>8|5" visibilityActive="true"/>

    <objectChange node="0>8|6" visibilityActive="false"/>

    </motorConfiguration>

    <motorConfiguration name="D30" hp="28" price="0">

    <motor torqueScale="0.195" minRpm="1000" maxRpm="2200" maxForwardSpeed="20" maxBackwardSpeed="10" brakeForce="5" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="0" rotInertia="0.0015">

    <torque normRpm="0.45" torque="0.89"/>

    <torque normRpm="0.5" torque="0.95"/>

    <torque normRpm="0.59" torque="0.98"/>

    <torque normRpm="0.72" torque="1"/>

    <torque normRpm="0.86" torque="0.88"/>

    <torque normRpm="1" torque="0.72"/>

    </motor>

    <transmission minForwardGearRatio="14.5" maxForwardGearRatio="300" minBackwardGearRatio="40" maxBackwardGearRatio="300"/>

    <objectChange node="0>8|5" visibilityActive="false"/>

    <objectChange node="0>8|6" visibilityActive="true"/>

    </motorConfiguration>

    </motorConfigurations>

    <differentialConfigurations>

    <differentialConfiguration>

    <differentials>

    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2"/>

    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4"/>

    <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2"/>

    </differentials>

    </differentialConfiguration>

    </differentialConfigurations>

    <extendedExhaust motorStartDuration="1500">

    <particleSystems>

    <particleSystem node="0>21" position="0.172 0.422 0.278" rotation="130.037 0 0" file="exhaust/exhaust.i3d">

    <startInfo emitScale="7.5" speedScale="1.5"/>

    <loadInfo emitScale="7.5"/>

    <rpmInfo emitScale="1.0" speedScale="2"/>

    </particleSystem>

    </particleSystems>

    </extendedExhaust>

    <motorStartDuration>3000</motorStartDuration>

    <sounds externalSoundFile="sounds/DEUTZ.xml"/>

    </motorized>

    <drivable>

    <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="50"/>

    </drivable>

    <workAreas>

    <workArea type="mower" functionName="processMowerArea" disableBackwards="true">

    <area startNode="start" widthNode="width" heightNode="height"/>

    <groundReferenceNode index="1"/>

    <folding minLimit="0" maxLimit="0.1"/>

    <mower dropWindrow="true" dropAreaIndex="2"/>

    </workArea>

    <workArea type="auxiliary">

    <area startNode="areastart" widthNode="areawidth" heightNode="areaheight"/>

    </workArea>

    </workAreas>

    <mower fruitTypeConverter="MOWER">

    <dropEffects>

    <dropEffect dropAreaIndex="2">

    <effectNode effectNode="effect" materialType="mower" materialTypeId="1" delay="0"/>

    </dropEffect>

    </dropEffects>

    </mower>

    <groundReferenceNodes>

    <groundReferenceNode node="groundReference" threshold="0.125"/>

    </groundReferenceNodes>

    <foldable>

    <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.125">

    <foldingPart componentJointIndex="1" animationName="folding" speedScale="1"/>

    </foldingParts>

    </foldable>

    <cylindered>

    <movingTools>

    <movingTool node="folding">

    <controls axis="AXIS_FRONTLOADER_ARM" invertAxis="true"/>

    <rotation rotSpeed="30" rotAcceleration="100" rotMax="90" rotMin="0" rotationAxis="3" startRot="0"/>

    </movingTool>

    </movingTools>

    <movingParts>

    <movingPart node="node1" referencePoint="node2" referenceFrame="node2" scaleZ="true" isActiveDirty="true"/>

    <movingPart node="node3" referencePoint="node4" referenceFrame="node4" scaleZ="true" isActiveDirty="true"/>

    <movingPart node="node5" referencePoint="node6" referenceFrame="node6" scaleZ="true" isActiveDirty="true"/>

    </movingParts>

    </cylindered>

    <honk>

    <sound template="HONK_FENDT511C" linkNode="D25"/>

    </honk>

    <fillUnit>

    <fillUnitConfigurations>

    <fillUnitConfiguration name="36" price="0">

    <fillUnits>

    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="36"/>

    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="air" capacity="36"/>

    </fillUnits>

    <objectChange node="Dieselkanister" visibilityActive="false"/>

    </fillUnitConfiguration>

    <fillUnitConfiguration name="50" price="0">

    <fillUnits>

    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="50"/>

    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="air" capacity="50"/>

    </fillUnits>

    <objectChange node="Dieselkanister" visibilityActive="true"/>

    </fillUnitConfiguration>

    </fillUnitConfigurations>

    </fillUnit>

    <turnOnVehicle>

    <sounds>

    <work file="sounds/mower.ogg" innerRadius="25">

    <volume indoor="0.8" outdoor="0.5"/>

    <pitch outdoor="1"/>

    </work>

    </sounds>

    </turnOnVehicle>

    <ai>

    <collisionTrigger node="collisionTrigger"/>

    </ai>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>

    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>

    <i3dMapping id="D25" node="0>"/>

    <i3dMapping id="Dieselkanister" node="0>8|3"/>

    <i3dMapping id="exit" node="0>6|1"/>

    <i3dMapping id="character" node="0>6|2"/>

    <i3dMapping id="rightFoot" node="0>6|2|0|1"/>

    <i3dMapping id="leftFoot" node="0>6|2|0|2"/>

    <i3dMapping id="rightArm" node="0>4|1|0|0|1"/>

    <i3dMapping id="leftArm" node="0>4|1|0|0|2"/>

    <i3dMapping id="incam" node="0>6|3|1"/>

    <i3dMapping id="outcam" node="0>6|3|0|0"/>

    <i3dMapping id="rotate" node="0>6|3|0"/>

    <i3dMapping id="trailer" node="0>5|0|1|0|0"/>

    <i3dMapping id="trailerLow" node="0>5|1|0|2|0"/>

    <i3dMapping id="FrontAttacher" node="0>5|0|0"/>

    <i3dMapping id="attachJointBack" node="0>5|2|0|0"/>

    <i3dMapping id="attachJointRotBack" node="0>5|2"/>

    <i3dMapping id="attachJointRotBack2" node="0>5|2|0"/>

    <i3dMapping id="rotation" node="0>5|1|0"/>

    <i3dMapping id="translation" node="0>5|1|0"/>

    <i3dMapping id="reference" node="0>5|1|0|0"/>

    <i3dMapping id="topArm" node="0>5|3"/>

    <i3dMapping id="Ackerschine" node="0>5|1|0|2"/>

    <i3dMapping id="BackAttacher" node="0>5|0|1"/>

    <i3dMapping id="powerTakeOffs" node="0>5|0|2"/>

    <i3dMapping id="hydraulicIn" node="0>5|7|0|2"/>

    <i3dMapping id="hydraulicOut" node="0>5|7|1|2"/>

    <i3dMapping id="electric" node="0>5|7|2|3"/>

    <i3dMapping id="exhaustEffects" node="0>4|0|2|0"/>

    <i3dMapping id="exhaustEffects1" node="0>4|0|6|0"/>

    <i3dMapping id="steeringWheel" node="0>4|1|0"/>

    <i3dMapping id="start" node="0>8|1|0|0|0|2"/>

    <i3dMapping id="width" node="0>8|1|0|0|0|3"/>

    <i3dMapping id="height" node="0>8|1|0|0|0|4"/>

    <i3dMapping id="areastart" node="0>8|1|0|0|0|6"/>

    <i3dMapping id="areawidth" node="0>8|1|0|0|0|7"/>

    <i3dMapping id="areaheight" node="0>8|1|0|0|0|8"/>

    <i3dMapping id="effect" node="0>8|1|0|0|0|9|0"/>

    <i3dMapping id="groundReference" node="0>8|1|0|0|0|5"/>

    <i3dMapping id="node1" node="0>5|4|0"/>

    <i3dMapping id="node2" node="0>5|1|0|1"/>

    <i3dMapping id="node3" node="1>1|2"/>

    <i3dMapping id="node4" node="1>2|2"/>

    <i3dMapping id="node5" node="0>4|2|0|0|0"/>

    <i3dMapping id="node6" node="1>1|1|1|0"/>

    <i3dMapping id="folding" node="0>8|1|0|0"/>

    <i3dMapping id="collisionTrigger" node="0>6|0"/>

    <i3dMapping id="light1" node="0>7|1|0"/>

    <i3dMapping id="light2" node="0>7|1|0|0"/>

    <i3dMapping id="default1" node="0>7|0|0|0|0"/>

    <i3dMapping id="default2" node="0>7|0|0|1|0"/>

    <i3dMapping id="Left1" node="0>7|0|1|0|1"/>

    <i3dMapping id="Left2" node="0>7|0|2|1|2"/>

    <i3dMapping id="Right1" node="0>7|0|1|1|1"/>

    <i3dMapping id="Right2" node="0>7|0|2|0|2"/>

    <i3dMapping id="brake1" node="0>7|0|2|0|1"/>

    <i3dMapping id="brake2" node="0>7|0|2|1|1"/>

    <i3dMapping id="backlightStatic" node="0>7|0|2|0|0"/>

    <i3dMapping id="backlightStatic2" node="0>7|0|2|1|0"/>

    <i3dMapping id="Gitterrad1" node="0>2|1"/>

    <i3dMapping id="Gitterrad2" node="0>3|1"/>

    <i3dMapping id="Rad1" node="1>1|0"/>

    <i3dMapping id="Rad2" node="1>2|0"/>

    <i3dMapping id="Rad3" node="0>2"/>

    <i3dMapping id="Rad4" node="0>3"/>

    <i3dMapping id="repr1" node="1>1"/>

    <i3dMapping id="repr2" node="1>2"/>

    <i3dMapping id="Messerbalken" node="0>8|1"/>

    <i3dMapping id="Buegel" node="0>8|0|0"/>

    <i3dMapping id="Ge


    Hier die moddesc

    Spoiler anzeigen

    <?xml version="1.0" encoding="utf-8" standalone="no"?>

    <modDesc descVersion="53">

    <author>jubbes</author>

    <version>1.0.0.0</version>

    <title>

    <en>DeutzD25</en>

    <de>DeutzD25</de>

    </title>

    <description>

    <vehicleTypes>

    <type name="JDPuller" parent="tractor" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">

    <specialization name="extendedExhaust"/>

    </type>

    </vehicleTypes>

    <en>

    <![CDATA[Deutz D25

    Price: 8500€

    Performance: 25HP

    Configurations:

    -Knife bar

    -Roll bar

    -Grid wheels

    Motor configuration:

    -Deutz D25

    Animation:

    The knife bar is lessed with mouse kontrol on flaps ]]>

    </en>

    <de>

    <![CDATA[Deutz D25

    Preis: 8500€

    Leistung: 25PS

    Konfigurationen:

    -Messerbalken

    -Überrollbügel

    -Gitterräder

    Motorkonfiguration:

    -Deutz D25

    Animation:

    Der Messerbalken lesst sich mit Maus kontrol auf Klappen

    ]]>

    </de>

    <fr>

    <![CDATA[Deutz D25

    Prix: 8500€

    Performance: 25HP

    Configurations:

    -Knife bar

    -Roll bar

    -Grid wheels

    Configuration moteur:

    -Deutz D25

    Animation:

    La barre de couteau est moins avec kontrol souris sur les volets ]]>

    </fr>

    <specializations>

    <specialization name="extendedExhaust" className="ExtendedExhaust" filename="scripts/ExtendedExhaust.lua" />

    </specializations>

    <iconFilename>icon.dds</iconFilename>

    <multiplayer supported="true"/>

    <l10n>

    <text name="configuration_BuegelKonfig">

    <en>Temple</en>

    <de>Bügel</de>

    </text>

    <text name="configuration_MesserbalkenKonfig">

    <en>Knife beams</en>

    <de>Messerbalken</de>

    </text>

    <text name="configuration_Gitterraeder">

    <en>Grid raeder</en>

    <de>Gitterraeder</de>

    </text>

    <text name="configuration_D25">

    <en>D25</en>

    <de>D25</de>

    </text>

    <text name="configuration_Auspuff">

    <en>exhaust</en>

    <de>Auspuff</de>

    </text>

    <text name="configuration100KG">

    <en>100KG</en>

    <de>100KG</de>

    </text>

    </l10n>

    <storeItems>

    <storeItem rootNode="vehicle" xmlFilename="DeutzD25.xml"/>

    </storeItems>

    </modDesc>

    wicht" node="0>8|2|0"/>

    <i3dMapping id="Joint" node="1>0"/>

    <i3dMapping id="Unten" node="0>4|0|2"/>

    <i3dMapping id="Oben" node="0>4|0|6"/>

    <i3dMapping id="konsole" node="0>8|4"/>

    <i3dMapping id="konsolej" node="0>8|4|0"/>

    </i3dMappings>

    </vehicle>

    Einmal editiert, zuletzt von Crouwler (30. April 2021 um 10:56) aus folgendem Grund: XML's in Spoiler gepackt

  • Kann es vielleicht sein, dass es an den unterschiedlichen VehicleTypes in der modDesc und XML liegt??

    Das wäre jetzt meine Vermutung, vielleicht kann das ja jemand bestätigen.:)

    Die VehicleTypes gehört in die modDesc gar nicht rein. Ebensowenig die specializations. Dann sind da Teile der description wild verstreut reinkopiert und auch die storeItems sind syntaktisch falsch. So muss das aussehen:

    <storeItems>

    <storeItem xmlFilename="[Modname].xml"/>

    </storeItems>

    Modname wäre Standard. Vielleicht heißt die .xml hier auch anders.

    Diese i3dMapping id haben da ebenfalls nichts zu suchen.

    Ich würde hier ganz von vorn anfangen und die modDesc korrekt aufbauen.

    Was ich damit sagen möchte: Der in der log gezeigte "description" Fehler ist nur der erste von vielen weiteren, die hier auftauchen werden. Und von der .xml habe ich noch gar nicht gesprochen. Da sieht es leider ähnlich aus ...

  • Soweit ich weißt gehört die VehicleType und die Specializations darein, habe das Rauchscript mehrmals verbaut und an sich ist das richtig. Ich persönlich habe auch nur einen Fehler in der den verschiedenen VehicleTypes Namen gefunden.

  • Hi, ich habe mich falsch ausgedrückt - sorry. Ich meinte: Erstmal alles raus bis es läuft und dann erst das Rauchscript wieder rein. Dann sollte es geordneter ablaufen. Kommt mir so vor, als wäre das Rauchscript in einen Trecker eingefügt worden, der ohne auch nicht laufen würde...