Texturen im GE

  • Servus, bin grad dabei den Fendt zu Konvertieren, aber Ich bekomm es nicht hin das Gitter, die Schlauchwanne und die Lichter farbig zu bekommen. Ich wollte fragen ob jemand weiß wie ich es wieder farbig kriege.


    GE-LOG:

    GIANTS Engine Runtime 9.0.0 (27946) 64bit (Build Date: Jun 29 2022)

    Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.

    Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.

    Application: GIANTS Editor 64bit 9.0.3

    Main System

    CPU: AMD FX(tm)-8300 Eight-Core Processor

    Memory: 16366 MB

    OS: Windows NT 10.0 64-bit

    Physics System

    Version: 5.9.5

    Thread(s): 2

    Audio System

    Driver: SoftMixer WASAPI Stereo

    Version: 2018.11

    Frequency: 48000

    Max. active sources: 256

    Render System

    Driver: OpenGL

    Card Vendor: NVIDIA Corporation

    Renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2

    Version: 4.5.0 NVIDIA 512.15

    Shader Version: 4.50 NVIDIA

    Max. Texture Layers: 16776961

    GL_NV_shading_rate_image not supported

    GL_AMD_depth_clamp_separate not supported

    Started 3 threads for threadpool 'Render threadpool'

    Hardware Profile

    Level: Custom High

    View Distance Factor: 1.100000

    Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 16

    Shadow Focus Box: false

    Foliage Shadows: true

    Shader Quality: 2

    Skip Mipmaps: 0

    LOD Distance Factor: 1.100000

    Terrain LOD Distance Factor: 1.500000

    Terrain Quality: 3

    Foliage View Distance Factor: 1.400000

    Volume Mesh Tessellation Factor: 0.850000

    Tyre Tracks Segments Factor: 2.000000

    Max. Number of Shadow Lights: 3

    Max. Number of Lights: 256

    Max. Number of Dir Lights: 4

    Max. Number of Lights Per Cluster: 32

    MSAA: 2

    Post Process AA: Off

    DLSS Quality: Off

    AMD FidelityFx SR Quality: Off

    AMD FidelityFx SR 2.0 Quality: Off

    Sharpness: 1.00

    Recommended Window Size: 1920 x 1080px

    Bloom Quality: 4

    SSAO Quality: 15

    SSAO Resolution Scaling: 0.500000

    DOF: Enabled

    Half Resolution DOF: Disabled

    Cloud Quality: 3

    Texture Streaming: Enabled

    EnvMap Blending: Enabled

    Dynamic Specular EnvMap: Disabled

    Shading Rate Quality: 1

    Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'

    C:\Users\rumme\OneDrive\Desktop\FS19_FendtFarmer300C_converted\farmer300Ci.i3d (271.95 ms)

    Check for updates (GDN {GIANTS Developer Network})

    Error: 'SchraubenSchluessel' (Wrench:g0Shape) doesn't have all required vertex attributes for material 'hammers_mat'.

    - Geometry lacks GS_ATTR_TANGENT data, which is required by the material.

    C:\Users\rumme\OneDrive\Desktop\FS19_FendtFarmer300C_converted\ttzgfhfgjhfghfghfghfghfg.i3d (3.18 ms)

  • BadenBauer 31. August 2022 um 18:45

    Hat das Thema geschlossen.