Servus, bin grad dabei den Fendt zu Konvertieren, aber Ich bekomm es nicht hin das Gitter, die Schlauchwanne und die Lichter farbig zu bekommen. Ich wollte fragen ob jemand weiß wie ich es wieder farbig kriege.
GE-LOG:
GIANTS Engine Runtime 9.0.0 (27946) 64bit (Build Date: Jun 29 2022)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 9.0.3
Main System
CPU: AMD FX(tm)-8300 Eight-Core Processor
Memory: 16366 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
Version: 4.5.0 NVIDIA 512.15
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16776961
GL_NV_shading_rate_image not supported
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom High
View Distance Factor: 1.100000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 16
Shadow Focus Box: false
Foliage Shadows: true
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Terrain Quality: 3
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 256
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
MSAA: 2
Post Process AA: Off
DLSS Quality: Off
AMD FidelityFx SR Quality: Off
AMD FidelityFx SR 2.0 Quality: Off
Sharpness: 1.00
Recommended Window Size: 1920 x 1080px
Bloom Quality: 4
SSAO Quality: 15
SSAO Resolution Scaling: 0.500000
DOF: Enabled
Half Resolution DOF: Disabled
Cloud Quality: 3
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 1
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
C:\Users\rumme\OneDrive\Desktop\FS19_FendtFarmer300C_converted\farmer300Ci.i3d (271.95 ms)
Check for updates (GDN {GIANTS Developer Network})
Error: 'SchraubenSchluessel' (Wrench:g0Shape) doesn't have all required vertex attributes for material 'hammers_mat'.
- Geometry lacks GS_ATTR_TANGENT data, which is required by the material.
C:\Users\rumme\OneDrive\Desktop\FS19_FendtFarmer300C_converted\ttzgfhfgjhfghfghfghfghfg.i3d (3.18 ms)