GE öffnet keine map.i3d

  • Hallo wer auch immer das Liest,

    ich habe das problem das der Giants Editor 9.0.6 keine map.i3d dateien mehr öffnet. Andere .i3d dateien wie Fahrzeuge, Objekte... Öffnet er problemlos

    mit dem GE 9.0.4 geht es auch wie oben beschrieben

    Mein LOG

    Main System
    CPU: 12th Gen Intel(R) Core(TM) i5-12400F
    Memory: 32478 MB
    OS: Windows NT 10.0 64-bit
    Physics System
    Version: 5.9.5
    Thread(s): 2
    Audio System
    Driver: SoftMixer WASAPI Stereo
    Version: 2018.11
    Frequency: 48000
    Max. active sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2
    Version: 4.5.0 NVIDIA 560.70
    Shader Version: 4.50 NVIDIA
    Max. Texture Layers: 7536641
    GL_AMD_depth_clamp_separate not supported
    Started 3 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: Very High (forced)
    View Distance Factor: 1.300000
    Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
    Shadow Focus Box: true
    Foliage Shadows: true
    Shader Quality: 3
    Skip Mipmaps: 0
    LOD Distance Factor: 1.300000
    Terrain LOD Distance Factor: 2.000000
    Terrain Quality: 3
    Foliage View Distance Factor: 1.600000
    Volume Mesh Tessellation Factor: 0.750000
    Tyre Tracks Segments Factor: 4.000000
    Max. Number of Shadow Lights: 5
    Max. Number of Lights: 256
    Max. Number of Dir Lights: 4
    Max. Number of Lights Per Cluster: 32
    MSAA: 1
    Post Process AA: TAA
    DLSS Quality: Off
    AMD FidelityFx SR Quality: Off
    AMD FidelityFx SR 3.0 Quality: Off
    Intel XeSS Quality: Off
    Sharpness: 1.00
    Recommended Window Size: 1920 x 1080px
    Bloom Quality: 5
    SSAO Quality: 19
    SSAO Resolution Scaling: 0.500000
    DOF: Enabled
    Half Resolution DOF: Disabled
    Cloud Quality: 4
    Texture Streaming: Enabled
    EnvMap Blending: Enabled
    Dynamic Specular EnvMap: Disabled
    Shading Rate Quality: 2
    Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
    Error: Failed to open xml file 'C:/Users/irgendwer/Documents/data/shaders/placeableShader.xml'.
    Error: Can't load resource 'C:/Users/irgendwer/Documents/data/maps/mapFR/textures/props/rocks/environmentRocksSteep_diffuse.png'.
    Error: Can't load resource 'C:/Users/irgendwer/Documents/data/maps/mapFR/textures/props/rocks/environmentRocksSteep_normal.png'.
    Error: Can't load resource 'C:/Users/irgendwer/Documents/data/maps/mapFR/textures/props/rocks/environmentRockSteep_specular.png'.
    Error: Failed to open xml file 'C:/Users/irgendwer/Documents/data/shaders/groundHeightShader.xml'.
    Error: Missing dds file 'C:/Users/irgendwer/Documents/data/fillPlanes/dummyFillplane_diffuse.dds'
    Error: Can't load resource 'C:/Users/irgendwer/Documents/data/fillPlanes/dummyFillplane_diffuse.dds'.

  • Inanderen Foren wird über massive Problem mit NVIDA-Karten und der Treiberversion 560.70 berichtet. Mache doch mal ein Downgrade auf die Version davor. Vielleicht ist damit das Problem behoben. Schönen Sonntag. ^^