LongRiverMapV1_1 Weiße texturen

  • Hallo, Versuche in LongRiverMapV1_1 neue Früchte einzubauen,im GE erscheinen sie auch nur sie sind weiß.

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    GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (GIANTS Software: News), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 2 @ 2.7 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Logitech RumblePad 2 USB
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: ATI Technologies Inc.
    Renderer: ATI Radeon HD 5700 Series
    Version: 2.1.9017
    GL_NV_texture_compression_vtc not supported
    GL_NV_vertex_program2_option not supported
    GL_NV_vertex_program3 not supported
    GL_NV_register_combiners2 not supported
    max_texture_layers: 8
    GL_NV_fragment_program_option not supported
    GL_NV_fragment_program2 not supported
    OpenGL initialization successful
    Hardware Profile
    Level: Medium
    View Distance Coeff: 1
    Shadow Quality: 1
    Skip Mipmaps: 1
    Terrain LOD Distance Coeff: 1
    Farming Simulator 2011
    Version: 1.023 (Patch 2.3) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods
    Load mod: dlcPack1
    Load mod: dlcPack2
    Load mod: dlcPack3
    Load mod: LongRiverMapV1_1
    Register vehicle type: pdlc_dlcPack1.fuelTrailer
    Register vehicle type: pdlc_dlcPack1.poettingerTop1252
    Register vehicle type: pdlc_dlcPack1.kroneZX550GD
    Register vehicle type: pdlc_dlcPack1.poettingerHit130A
    Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
    Register vehicle type: pdlc_dlcPack2.silageFork
    Register vehicle type: pdlc_dlcPack2.garantVTL19500
    Register vehicle type: pdlc_dlcPack2.articulatedAxis
    Register vehicle type: pdlc_dlcPack3.bergmannHTW65
    Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL
    Register vehicle type: pdlc_dlcPack3.amazoneZGB8200
    Register vehicle type: pdlc_dlcPack3.waterTrailer
    Register vehicle type: pdlc_dlcPack3.dlcPlough
    Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine
    Register vehicle type: pdlc_dlcPack3.kroneZX450GD
    Auf https://www.modding-welt.com gibt es immer die neuesten Infos zur Map
    C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods/LongRiverMapV1_1/Neue Objekte/DC/models/objects/bathtub/bathtub.i3d (0.04mb in 498.02 ms)
    data/sky/rain.i3d (0.00mb in 53.15 ms)
    data/sky/hail.i3d (0.00mb in 19.24 ms)
    Error: Can't load resource: C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods/LongRiverMapV1_1/Neue Objekte/DC/models/buildings/house03/textures/foliage/foliage_oat_diffuse.png
    Error: Can't load resource: C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods/LongRiverMapV1_1/Neue Objekte/DC/models/buildings/house03/textures/foliage/foliage_oat_cutted_short_diffuse.png
    Error: Can't load resource: C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods/LongRiverMapV1_1/Neue Objekte/DC/models/buildings/house03/textures/foliage/foliage_oat_windrow_diffuse.png
    C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods/LongRiverMapV1_1/Neue Objekte/DC/models/buildings/house03/house03.i3d (61.95mb in 44499.70 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 57.21 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.37 ms)
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods/LongRiverMapV1_1/map01/paths/trafficPaths.i3d (0.04mb in 8.08 ms)
    C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods/LongRiverMapV1_1/map01/paths/pedestrianPaths.i3d (0.01mb in 6.22 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 41.30 ms)
    dataS2/character/pedestrians/casual07.i3d (0.33mb in 36.55 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 48.28 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 35.93 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 58.58 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 27.01 ms)
    C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods/LongRiverMapV1_1/missions/CattleMeadow.i3d (0.68mb in 166.28 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 1065.58 ms)
    data/vehicles/steerable/deutz/deutzAgroplus77.i3d (6.09mb in 861.41 ms)
    data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 654.45 ms)
    data/vehicles/steerable/deutz/deutzFrontloaderShovel.i3d (0.10mb in 36.63 ms)
    data/vehicles/steerable/deutz/deutzAgrotronM620.i3d (5.83mb in 713.31 ms)
    data/vehicles/steerable/deutz/deutz5465H.i3d (4.81mb in 474.86 ms)
    data/vehicles/cutters/deutz/deutzCutter5465H.i3d (0.79mb in 268.12 ms)
    data/vehicles/trailers/euroboss330t.i3d (0.88mb in 108.45 ms)
    data/vehicles/tools/poettinger/servo25.i3d (0.37mb in 65.87 ms)
    data/vehicles/tools/poettinger/vitasemA301.i3d (0.35mb in 54.88 ms)
    data/vehicles/tools/poettinger/novacat306f.i3d (0.33mb in 42.64 ms)
    data/vehicles/tools/barrelWeight.i3d (0.05mb in 18.71 ms)
    data/vehicles/steerable/deutz/deutzF1m414.i3d (4.31mb in 493.69 ms)
    data/vehicles/trailers/mediumTipper.i3d (0.75mb in 125.56 ms)
    data/vehicles/tools/poettinger/aerosem3000.i3d (0.77mb in 112.19 ms)
    data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 70.49 ms)
    data/vehicles/tools/triton200.i3d (0.13mb in 16.94 ms)
    data/vehicles/tools/extraWeight01.i3d (0.06mb in 18.94 ms)
    data/vehicles/tools/horsch/tiger6MT.i3d (3.10mb in 338.10 ms)
    Error: Failed to open xml file C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods/WeightStation_LongRiver/WeightStation_LongRiver.xml'
    Error loadVehicle: invalid vehicle config file 'C:/Users/wir/Documents/My Games/FarmingSimulator2011/mods/WeightStation_LongRiver/WeightStation_LongRiver.xml', no type specified
    data/character/farmer/farmer_player.i3d (2.40mb in 173.20 ms)
    data/vehicles/trucks/milktruck.i3d (2.11mb in 401.45 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 73.39 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 77.08 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 63.71 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 45.17 ms)
    data/vehicles/cars/car9.i3d (0.43mb in 63.89 ms)
    data/vehicles/cars/car2.i3d (0.41mb in 57.51 ms)

    • Offizieller Beitrag

    1. Solltest du die Datei "windmill.wav" in das Spielverzeichnis kopieren, eben so wie es in der readme steht.
    2. Die beigelegten Mods solltest du auch im Mod Ordner haben (WeightStation_LongRiver.zip), sonst funktioniert in diesem Fall die Waage auf dem Hof nicht ;)
    3. Nun zu den Texturen:

    Laut angaben in der i3d sollten diese in diesem Ordner im Map Ordner sein: "Neue Objekte/DC/models/buildings/house03/textures/foliage/" allerdings musst du das so ändern: "textures/foliage/" also einfach in der i3d ändern, dann sollte das funktionieren ;)