Fehler in der Log bei Obererlbach Map

  • Servus,
    habe mir die Obererlbach-Map geholt und gleich probiert. Habe im Anschluss die log geprüft und unerklärliche Fehler gefunden. Hatte auch keine anderen Mods im Spiel.
    Hier mal meine log:

    Spoiler anzeigen

    GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (GIANTS Software: News), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 2.3 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software Compatibility Mode
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 320M/PCI/SSE2
    Version: 3.1 NVIDIA 189.69
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: High
    View Distance Coeff: 1.5
    Shadow Quality: 1
    Skip Mipmaps: 0
    Terrain LOD Distance Coeff: 1.5
    Farming Simulator 2011
    Version: 1.022 (Patch 2.2) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods
    Load mod: Obererlbach
    data/sky/sky_day_night.i3d (0.00mb in 7.56 ms)
    data/sky/rain.i3d (0.00mb in 1.87 ms)
    data/sky/hail.i3d (0.00mb in 1.17 ms)
    Error: Mesh with zero triangles
    Warning: Material with id 0 not found in shape 'stationPlane'.
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/Obererlbach/map01.i3d (28.33mb in 16948.65 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.47 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 103.65 ms)
    dataS2/character/pedestrians/casual07.i3d (0.33mb in 69.68 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 157.05 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 28.30 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/Obererlbach/map01/paths/trafficPaths.i3d (0.00mb in 10.69 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/Obererlbach/map01/paths/pedestrianPaths.i3d (0.00mb in 10.91 ms)
    data/maps/missions/CattleMeadow.i3d (0.64mb in 40.25 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 937.79 ms)
    data/vehicles/steerable/deutz/deutzAgroplus77.i3d (6.09mb in 632.73 ms)
    data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 410.43 ms)
    data/vehicles/steerable/deutz/deutz5465H.i3d (4.81mb in 457.99 ms)
    data/vehicles/cutters/deutz/deutzCutter5465H.i3d (0.79mb in 79.36 ms)
    data/vehicles/tools/poettinger/servo25.i3d (0.37mb in 31.81 ms)
    data/vehicles/tools/extraWeight01.i3d (0.06mb in 40.03 ms)
    data/vehicles/tools/poettinger/aerosem3000.i3d (0.77mb in 93.17 ms)
    data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 53.10 ms)
    data/vehicles/trailers/mediumTipper.i3d (0.75mb in 34.07 ms)
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    data/character/farmer/farmer_player.i3d (2.40mb in 139.41 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 26.66 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 35.32 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 43.03 ms)
    data/vehicles/cars/car2.i3d (0.41mb in 35.02 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 30.04 ms)
    data/vehicles/cars/car9.i3d (0.43mb in 44.65 ms)


    Ist nicht nur bei der Obererlbach Map so mit den Physiks Fehlern sondern bei jeder Map die ich lade und probiere. Nur wenn ich gar keine Mod Map verwende habe ich das Problem nicht.

    Kann mir das mal jemand erklären.

    mfg matamba :beer:

    Einmal editiert, zuletzt von matamba (29. Juni 2012 um 16:02)

  • Ich habe die Map auch , habe das mal grade angeguckt in meiner Log .

    Selbe Physix drinne , ob das nun bei jeder Map ist , kann ich nicht sagen ... glaube ich aber weniger dran..

    Bei der Obererlbach wirds dran liegen , dass TG's gescaled wurden ...

    Bist du dir sicher, dass es bei jeder Map so ist ? Mit exakt den Fehlern ?

    Probier das mal bitte nochmal aus, am besten mit einer Map die mir bekannt ist, nimm mal Dreamy Island ( hier unter den Downloads ) V1.1 ...

    weimproveneufxou5.png

    keepcalmandm4umk.jpg

  • So hier mal der auszug der Log bei der Dreamy Island 1.1

    Spoiler anzeigen

    GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (GIANTS Software: News), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 2.3 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 320M/PCI/SSE2
    Version: 3.1 NVIDIA 189.69
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: High
    View Distance Coeff: 1.5
    Shadow Quality: 1
    Skip Mipmaps: 0
    Terrain LOD Distance Coeff: 1.5
    Farming Simulator 2011
    Version: 1.022 (Patch 2.2) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods
    Load mod: DreamyIsland_V1_1
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/sky/sky_day_night.i3d (0.04mb in 399.86 ms)
    data/sky/rain.i3d (0.00mb in 2.53 ms)
    data/sky/hail.i3d (0.00mb in 0.85 ms)
    Error: Failed to open xml file C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/shaders/ForestFoliageShader.xml'
    Warning: converting 'C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/LS09 Orginal Hofplatte/texturen/dirtmapDetailShader.xml' to utf8
    Error: Failed to open xml file C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/models/buildings/strawElevator/scrollUVShader.xml'
    Warning: Material with id 0 not found in shape 'stationPlane'.
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/map01.i3d (35.25mb in 24516.79 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.48 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.26 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.59 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.36 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.34 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.33 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.26 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.38 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.35 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.68 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/map01/paths/trafficPaths.i3d (0.04mb in 7.20 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/map01/paths/pedestrianPaths.i3d (0.01mb in 5.58 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 60.10 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 34.43 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 55.85 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 33.75 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 28.57 ms)
    dataS2/character/pedestrians/casual07.i3d (0.33mb in 35.10 ms)
    data/maps/missions/CattleMeadow.i3d (0.64mb in 38.26 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 897.98 ms)
    Error: Failed to open xml file $pdlcdir1$ProFarm1/TX65/newHollandTX65.xml'
    Error loadVehicle: invalid vehicle config file '$pdlcdir1$ProFarm1/TX65/newHollandTX65.xml', no type specified
    Error: Failed to open xml file $pdlcdir1$ProFarm1/TXcutter/newHollandTX65_cutter.xml'
    Error loadVehicle: invalid vehicle config file '$pdlcdir1$ProFarm1/TXcutter/newHollandTX65_cutter.xml', no type specified
    Error: Failed to open xml file $pdlcdir1$ProFarm1/TXtrailer/newHollandTX65_trailer.xml'
    Error loadVehicle: invalid vehicle config file '$pdlcdir1$ProFarm1/TXtrailer/newHollandTX65_trailer.xml', no type specified
    Error: Failed to open xml file $pdlcdir1$ProFarm1/asw268/asw268.xml'
    Error loadVehicle: invalid vehicle config file '$pdlcdir1$ProFarm1/asw268/asw268.xml', no type specified
    data/vehicles/tools/poettinger/aerosem3000.i3d (0.77mb in 83.93 ms)
    Error: Failed to open xml file $pdlcdir1$ProFarm1/asw268/asw268.xml'
    Error loadVehicle: invalid vehicle config file '$pdlcdir1$ProFarm1/asw268/asw268.xml', no type specified
    data/vehicles/tools/poettinger/servo35s.i3d (0.55mb in 55.91 ms)
    data/vehicles/tools/triton500.i3d (0.34mb in 15.87 ms)
    data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 53.79 ms)
    data/vehicles/steerable/krone/kroneBigX1000.i3d (5.31mb in 415.76 ms)
    data/vehicles/steerable/krone/kroneEasyCollect1053.i3d (1.37mb in 64.25 ms)
    data/vehicles/steerable/deutz/deutzAgrotronL720.i3d (5.80mb in 418.12 ms)
    data/vehicles/tools/barrelWeight.i3d (0.05mb in 2.37 ms)
    data/vehicles/steerable/deutz/deutzAgrotronM620.i3d (5.83mb in 451.25 ms)
    data/vehicles/tools/extraWeight02.i3d (0.04mb in 2.24 ms)
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    data/character/farmer/farmer_player.i3d (2.40mb in 141.20 ms)
    data/vehicles/trucks/milktruck.i3d (2.11mb in 245.70 ms)
    data/vehicles/cars/car6.i3d (0.38mb in 35.62 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 36.95 ms)
    data/vehicles/cars/car2.i3d (0.41mb in 34.98 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 31.93 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 25.91 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 52.20 ms)
    data/vehicles/cars/car9.i3d (0.43mb in 54.11 ms)

    Etwas Besser aber immer noch Physiks Fehler vorhanden...

  • Ja das sind Fehler beim Skalieren wurde mir erklärt. Wenn nicht alles den selbern wert hat dann entsteht so etwas. Im GE sieht man das wenn du z.B ein Gebäude markierst und alle Elemente nicht den gleichen Scal wert haben dann passiert das.

  • So,

    das bei Dreamy Island sind die mir bekannten Fehler . D.h. , dass die Physix in der Log wirklich nur von der Oberlerlbach stammen ;)

    Ich denke mal man könnte da mit ein bisschen Arbeit herausfinden, wodurch die Physix erzeugt werden , aber in deinem Fall würde ich die einfach in Kauf nehmen .. die scheinen das Spiel ja nicht zu beeinflussen :rolleyes:

    weimproveneufxou5.png

    keepcalmandm4umk.jpg

  • Nein Probleme machen die nicht. Aber es ist doch ärgerlich wenn man ne Map mit so vielen Log-Einträgen zum DL stellt.

    Mal sehn wenn ich Zeit und Lust habe werde ich mich mal an das Problem herantrauen. Weiß ja jetzt woran es liegt. Wir halt sehr Zeitaufwendig.

    Aber trotzdem Danke...

    mfg

    matamba :beer: