hallo Com habe immer noch probleme mit der frucht animation in den Schneidwerken .
hier mal die moddesk und die Fahrzeweug Xml.
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>Tonii</author>
<version>1</version>
<title>
<en>John Deere 622R</en>
<de>John Deere 622R</de>
</title>
<description>
<en>John Deere 622R</en>
<de>John Deere 622R</de>
</description>
<iconFilename>store.png</iconFilename>
<multiplayer supported="true"/>
<specializations>
<specialization name="fruitParticleSystem" className="FruitParticleSystem" filename="FruitParticleSystem.lua"/>
</specializations>
<vehicleTypes>
<type name="JD_625R" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="fruitParticleSystem" />
</type>
</vehicleTypes>
<storeItems>
<storeItem>
<en>
<name>John Deere 622R</name>
<description>
<![CDATA[Table de coupe John Deere 622R
John Deere T660i Largeur : 6.7m
]]>
</description>
</en>
<de>
<name>John Deere 625R</name>
<description>
<![CDATA[John Deere 622R
John Deere T660i
Largeur : 6.7m
Edit LS11: Nocsy Simtractor, Landwirtschafts Simulator, Farming Simulator : Le Forum Français Des Jeux Agricoles • Page d’index
]]>
</description>
</de>
<rotation>180</rotation>
<image active="store.png"/>
<price>1</price>
<xmlFilename>JD_625R.xml</xmlFilename>
<dailyUpkeep>650</dailyUpkeep>
<brand>$l10n_shopItemBrand_lizard</brand>
<machineType>misc</machineType>
</storeItem>
</storeItems>
</modDesc>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cutter">
<annotation>Jdfan, Bayn - Simtractor, Landwirtschafts Simulator, Farming Simulator : Le Forum Français Des Jeux Agricoles • Page d’index </annotation>
<name>
<en>Cutter</en>
<de>Schneidwerk</de>
</name>
<description></description>
<typeDesc>
<en>cutter</en>
<de>Schneidwerk</de>
</typeDesc>
<filename>JD_625R.i3d</filename>
<size width="9.0" length="3.5" />
<reel index="0|0|0|0" />
<reelspikes index="0|0|0|0|0" count="6" />
<cuttingAreas count="1">
<cuttingArea1 startIndex="0|9" widthIndex="0|10" heightIndex="0|11" losing="false"/>
</cuttingAreas>
<aiLeftMarker index="2" />
<aiRightMarker index="3" />
<aiTrafficCollisionTrigger index="4" />
<attacherJoint index="1" jointType="cutter"/>
<roll index="0|3" />
<fruitExtraObjects>
<fruitExtraObject fruitType="wheat" index="0|5"/>
<fruitExtraObject fruitType="barley" index="0|5"/>
<fruitExtraObject fruitType="rape" index="0|1"/>
</fruitExtraObjects>
-->
<threshingParticleSystem position="0 0 -1" rotation="0 0 0" file="$data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d" />
<preferedCombineSize>3</preferedCombineSize>
<fruitTypes fruitTypes="wheat rape barley"/>
<components count="1">
<component1 centerOfMass="0 0 0" />
</components>
<!-- Cutter movements -->
<rotationbrasRabatteur index="0|0" minRot="-14 0 0" maxRot="23 0 0" rotTime="8" touchRotLimit="10"/>
<translationRabatteur index="0|0|0" minTrans="0.03043 0.11299 -0.41036" maxTrans="0.03043 0.14403 -0.69128" transTime="8" touchTransLimit="10"/>
<rotationCardan index="0|8" minRot="0 0 0" maxRot="0 12 0" rotTime="1" touchRotLimit="10"/>
<!-- Animation -->
<animParts count="1">
<part1 name="coupe" animationClip="TreshingClipSource" rootNode="0|2" />
</animParts>
<fruitParticleSystem>
<fruits cloneFactor="15" fruitOffset="0.4" >
<fruit node="0>5|0|0" type="barley" />
<fruit node="0>5|0|1" type="wheat" />
<fruit node="0>5|0|2" type="rape" />
</fruits>
<left>
<area start="0>5|1|0|0" width="0>5|1|0|0|0" height="0>5|1|0|0|0|0" />
<area start="0>5|1|0|1" width="0>5|1|0|1|0" height="0>5|1|0|1|0|0" />
<area start="0>5|1|0|2" width="0>5|1|0|2|0" height="0>5|1|0|2|0|0" />
<area start="0>5|1|0|3" width="0>5|1|0|3|0" height="0>5|1|0|3|0|0" />
<area start="0>5|1|0|4" width="0>5|1|0|4|0" height="0>5|1|0|4|0|0" />
</left>
<right>
<area start="0>5|1|1|0" width="0>5|1|1|0|0" height="0>5|1|1|0|0|0" />
<area start="0>5|1|1|1" width="0>5|1|1|1|0" height="0>5|1|1|1|0|0" />
<area start="0>5|1|1|2" width="0>5|1|1|2|0" height="0>5|1|1|2|0|0" />
<area start="0>5|1|1|3" width="0>5|1|1|3|0" height="0>5|1|1|3|0|0" />
<area start="0>5|1|1|4" width="0>5|1|1|4|0" height="0>5|1|1|4|0|0" />
</right>
<animations time="3.2" speed="11" >
<left>
<key time="0" translation="-4.18 0 0" rotation=" 0 0 0" />
<key time="0.76" translation="-0.7 0 0" rotation="-35 0 35" />
<key time="1" translation=" 0 0.5 1" rotation="-110 13 3" />
</left>
<right>
<key time="0" translation="4.18 0 0" rotation=" 0 0 0" />
<key time="0.76" translation="0.7 0 0" rotation="-35 0 -35" />
<key time="1" translation="0 0.5 1" rotation="-110 -13 -3" />
</right>
</animations>
</fruitParticleSystem>
<sepTransp index="0|4" />
<HydraulicsON index="0|7" />
<HydraulicsOFF index="0|6" />
<ColzaParts index="0|1"/>
<WheatParts index="0|5"/>
<!-- Keys -->
<keys>
<input name="RabatteurUP" key="KEY_KP_6" />
<input name="RabatteurDOWN" key="KEY_KP_4" />
<input name="ArmDOWN" key="KEY_KP_5" />
<input name="ArmUP" key="KEY_KP_8" />
<input name="Colza" key="KEY_KP_2" />
<input name="Transport" key="KEY_KP_1" />
<input name="RabPLUS" key="KEY_KP_multiply" />
<input name="RabLESS" key="KEY_KP_divide" />
</keys>
</vehicle>
vielleicht schaut mal jemand drüber finde den fehler nicht.
so wird es in game angezeigt
Indexe sind angepasst und die log hat keine Fehler
BITTE UM HILFE
Danke im Vorraus
MFG Fendt2308