Unbenannt.pngVersuch mal an der markierten Stelle das "false" durch "true" zu ersetzen.
Beiträge von IHC 654 AS
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'McCormick 323' Welcher war es denn?
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Welcher war das denn?
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Was muss ich in der InteractiveButtons.lua in meinem Mod noch hinzufügen, damit ich die Lichter per IC Steuern kann
Code: InteractiveButtons.lua
Alles anzeigen-- -- InteractiveButtons -- Specialization for an interactive control button -- -- @author Manuel Leithner (SFM-Modding) -- @version v2.1 -- @date 29/08/11 -- @history: v1.0 - Initial version -- v2.0 - converted to ls2011 -- v2.1 - improvements -- -- free for noncommerical-usage -- InteractiveButtons = {}; function InteractiveButtons.prerequisitesPresent(specializations) return SpecializationUtil.hasSpecialization(InteractiveControl, specializations); end; function InteractiveButtons:load(savegame) local i=0; while true do local buttonName = string.format("vehicle.interactiveComponents.buttons.button(%d)", i); if not hasXMLProperty(self.xmlFile, buttonName) then break; end; local name = Utils.getNoNil(g_i18n:getText(getXMLString(self.xmlFile, buttonName .. "#name")), "ERROR"); local mark = Utils.indexToObject(self.components, getXMLString(self.xmlFile, buttonName .. "#mark")); local highlight = getChildAt(mark, 0); local size = Utils.getNoNil(getXMLFloat(self.xmlFile, buttonName .. "#size"), 0.1); local event = getXMLString(self.xmlFile, buttonName .. "#event"); local onMessage = g_i18n:getText(Utils.getNoNil(getXMLString(self.xmlFile, buttonName .. "#onMessage"), "ic_button_on")); local offMessage = g_i18n:getText(Utils.getNoNil(getXMLString(self.xmlFile, buttonName .. "#offMessage") , "ic_button_off")); local button = Button:new(nil, highlight, name, mark, size, event, self, onMessage, offMessage, self.infoBar); button.synch = Utils.getNoNil(getXMLBool(self.xmlFile, buttonName .. "#synch"), true); table.insert(self.interactiveObjects, button); i = i + 1; end; end; function InteractiveButtons:delete() end; function InteractiveButtons:mouseEvent(posX, posY, isDown, isUp, button) end; function InteractiveButtons:keyEvent(unicode, sym, modifier, isDown) end; function InteractiveButtons:update(dt) end; function InteractiveButtons:draw() end; -- -- Button Class -- Specifies an interactive Button -- -- SFM-Modding -- @author Manuel Leithner -- @date 29/08/11 -- Button = {}; function Button:new(node, highlight, name, mark, size, event, vehicle, onMessage, offMessage, infobar) local Button_mt = Class(Button, InteractiveComponentInterface); local instance = InteractiveComponentInterface:new(node, highlight, name, mark, size, onMessage, offMessage, infobar, Button_mt); instance.vehicle = vehicle; instance.event = event; return instance; end; function Button:delete() InteractiveComponentInterface.delete(self); end; function Button:mouseEvent(posX, posY, isDown, isUp, button) InteractiveComponentInterface.mouseEvent(self, posX, posY, isDown, isUp, button); end; function Button:keyEvent(unicode, sym, modifier, isDown) InteractiveComponentInterface.keyEvent(self, unicode, sym, modifier, isDown); end; function Button:update(dt) if self.vehicle ~= nil then if self.event == "cablight" then self.isOpen = self.vehicle.cl.turnOn; --elseif self.event == " " then end; end; InteractiveComponentInterface.update(self, dt); end; function Button:draw() InteractiveComponentInterface.draw(self); end; function Button:doAction(noEventSend, forceAction) if self.vehicle ~= nil then if self.event == "cablight" then if forceAction == nil then local state = not self.vehicle.cl.turnOn; self.vehicle:setCablight(state, true); end; -- elseif self.event == "" then end; end; end; function Button:onEnter(dt) InteractiveComponentInterface.onEnter(self, dt); end; function Button:onExit(dt) InteractiveComponentInterface.onExit(self, dt); end; function Button:setActive() InteractiveComponentInterface.setActive(self, isActive); end; function Button:setVisible(isVisible) InteractiveComponentInterface.setVisible(self, isVisible); end;
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Wie muss sowas denn aussehen?
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Hallo,
ich habe vor in meinen IHC 856 XLA IC Steuerung für die Arbeitslichter einzubauen. Ich weiß nur nicht wie ich das machen soll. Weiß jemand von euch wie man das machen?
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Hallo
Ich habe ein Problem mit meinem IHC 633. Und zwar, wie man vielleicht auf dem Bild erkennt kann lassen sich die Geräte nicht ganz absenken.fsScreen_2017_09_03_16_31_26.png
Hoffentlich hat jemand eine Lösung.
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Herzlichen Glückwunsch zum Geburtstag.
Viele Grüße aus dem Westerwald
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Klappt nicht
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Versuche mal Folgendes: Laufwerk öffnen-> LS starten -> Laufwerk schließen-> bei CD einlegen auf ''Wiederholen'' klicken und gucken was passiert.
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Indexe Sollten stimmen. Man sieht, dass es aktiviert ist und dass sich die Mähtrommeln drehen.Man hört auch den Standard Mäh sound.
In der log ist auch kein Fehler.
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Klappt immer noch nicht
Code: log.txt
Alles anzeigenGIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Memory: 16314 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: Logitech Extreme 3D Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 1060 6GB Version: 21.21.13.7270 (25.8.2016) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1280 x 720 Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 1.300000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Farming Simulator 17 Version: 1.4.4.0 1.4.4RC8 Available Languages: de Language: de Time: 2017-07-24 21:33:30 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load dlc: pdlc_kuhnPack (Version: 1.1.0.0) Load mod: DeutzFahrKM327KM24_converted (Version: 1.0.0.0) Warning: Only zip mods are supported in multiplayer. You need to zip the mod DeutzFahrKM327KM24_converted to use it in multiplayer. Register configuration 'wrappingColor' Register vehicle type: pdlc_kuhnPack.subsoiler Register vehicle type: pdlc_kuhnPack.sowingMachineCultivator Register vehicle type: pdlc_kuhnPack.turnOnCultivator Register vehicle type: pdlc_kuhnPack.windrower_workMode Register vehicle type: pdlc_kuhnPack.extendedBaleWrapper Register vehicle type: pdlc_kuhnPack.balerWrapper Register vehicle type: pdlc_kuhnPack.sowingMachineKuhnTF1500 dataS/cameraPath01.i3d (0.07) ms dataS/cameraPath02.i3d (0.06) ms dataS/cameraPath03.i3d (0.04) ms data/sky/skyUS_day_night.i3d (6.59) ms data/sky/rain.i3d (0.57) ms data/sky/hail.i3d (0.44) ms data/sky/dust.i3d (0.24) ms data/maps/map01.i3d (1051.57) ms data/objects/basketball/basketball.i3d (0.69) ms Enabled withering data/vehicles/steerable/caseIH/caseIH1660.i3d (41.09) ms data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (22.68) ms data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (12.60) ms data/vehicles/steerable/caseIH/caseIH1455.i3d (42.89) ms data/vehicles/tools/greatPlains/gp3P1006NT.i3d (14.94) ms data/vehicles/trailers/metaltech/db8000.i3d (22.79) ms data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (21.62) ms Error: Can't load resource 'C:/Users/Julian/Documents/My Games/FarmingSimulator2017/mods/DeutzFahrKM327KM24_converted/dirt_normal.png'. C:/Users/Julian/Documents/My Games/FarmingSimulator2017/mods/DeutzFahrKM327KM24_converted/Claas_WM2.i3d (9.71) ms data/vehicles/steerable/newHolland/newHolland8340.i3d (24.90) ms data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.46) ms data/objects/bigBagContainer/bigBagContainerSeeds.i3d (1.18) ms data/objects/pallets/fertilizerTank.i3d (1.35) ms data/placeables/shelters/vehicleShelter.i3d (0.91) ms data/placeables/shelters/storageShelter02.i3d (1.55) ms data/placeables/shelters/storageShelter01.i3d (4.52) ms data/vehicles/train/locomotive.i3d (16.83) ms data/vehicles/train/wagonTimber.i3d (8.07) ms data/vehicles/train/wagonWoodChips.i3d (8.83) ms data/vehicles/train/wagonGrain.i3d (8.57) ms data/vehicles/train/wagonSugarbeets.i3d (8.75) ms dataS2/character/player/player01.i3d (193.84) ms
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Vielen dank schonmal aber es mäht noch nicht.
Der einzige Fehler in der log ist Zeile 75. Was muss Ich noch hinzufügen?
Code
Alles anzeigenGIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Memory: 16314 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: Logitech Extreme 3D Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 1060 6GB Version: 21.21.13.7270 (25.8.2016) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1280 x 720 Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 1.300000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Farming Simulator 17 Version: 1.4.4.0 1.4.4RC8 Available Languages: de Language: de Time: 2017-07-24 21:18:03 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load dlc: pdlc_kuhnPack (Version: 1.1.0.0) Load mod: DeutzFahrKM327KM24_converted (Version: 1.0.0.0) Warning: Only zip mods are supported in multiplayer. You need to zip the mod DeutzFahrKM327KM24_converted to use it in multiplayer. Register configuration 'wrappingColor' Register vehicle type: pdlc_kuhnPack.subsoiler Register vehicle type: pdlc_kuhnPack.sowingMachineCultivator Register vehicle type: pdlc_kuhnPack.turnOnCultivator Register vehicle type: pdlc_kuhnPack.windrower_workMode Register vehicle type: pdlc_kuhnPack.extendedBaleWrapper Register vehicle type: pdlc_kuhnPack.balerWrapper Register vehicle type: pdlc_kuhnPack.sowingMachineKuhnTF1500 Error: Not all prerequisites of specialization mower are fulfilled dataS/cameraPath01.i3d (0.09) ms dataS/cameraPath02.i3d (0.07) ms dataS/cameraPath03.i3d (0.05) ms data/sky/skyUS_day_night.i3d (6.96) ms data/sky/rain.i3d (0.68) ms data/sky/hail.i3d (0.43) ms data/sky/dust.i3d (0.27) ms data/maps/map01.i3d (1105.38) ms data/objects/basketball/basketball.i3d (0.71) ms Enabled withering data/vehicles/steerable/caseIH/caseIH1660.i3d (34.07) ms data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (23.08) ms data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (11.84) ms data/vehicles/steerable/caseIH/caseIH1455.i3d (40.98) ms data/vehicles/tools/greatPlains/gp3P1006NT.i3d (14.08) ms data/vehicles/trailers/metaltech/db8000.i3d (20.61) ms data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (21.14) ms Error: Can't load resource 'C:/Users/Julian/Documents/My Games/FarmingSimulator2017/mods/DeutzFahrKM327KM24_converted/dirt_normal.png'. C:/Users/Julian/Documents/My Games/FarmingSimulator2017/mods/DeutzFahrKM327KM24_converted/Claas_WM2.i3d (8.95) ms data/vehicles/steerable/newHolland/newHolland8340.i3d (24.88) ms data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.25) ms data/objects/bigBagContainer/bigBagContainerSeeds.i3d (1.13) ms data/objects/pallets/fertilizerTank.i3d (1.45) ms data/placeables/shelters/vehicleShelter.i3d (0.92) ms data/placeables/shelters/storageShelter02.i3d (1.58) ms data/placeables/shelters/storageShelter01.i3d (4.04) ms data/vehicles/train/locomotive.i3d (16.23) ms data/vehicles/train/wagonTimber.i3d (7.81) ms data/vehicles/train/wagonWoodChips.i3d (8.55) ms data/vehicles/train/wagonGrain.i3d (8.52) ms data/vehicles/train/wagonSugarbeets.i3d (8.50) ms dataS2/character/player/player01.i3d (239.65) ms Application exit request forced. Application exit request forced.
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Hallo,
ich habe mir ein Mähwerk aus dem LS15 in den LS17 konvertiert. Ich kann es kaufen und anschalten aber es nicht heben/senken. Es verursacht einige Logfehler.
Grüße IHC 654 AS