Beiträge von Fendt312DE
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Ich benutze den neusten Editor sprich 7.0.4
Spoiler anzeigen
GIANTS Engine Runtime 7.0.0 (13709:13711) 64bit (Build Date: Nov 10 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
Memory: 8016 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: PC Game Controller
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 750 Ti
Revision: 162
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: High (forced)
View Distance Factor: 1.100000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.400000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Farming Simulator 17
Version: 1.3.0.0 1.3RC4
Available Languages: de
Language: de
Time: 2016-11-19 19:20:08
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: Ammeloe
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Ammeloe to use it in multiplayer.
Error: Can't load resource 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/map01_preview.png'.
Error: Can't load resource 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/map01_preview.png'.
Error: Can't load resource 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/map01_preview.png'.
dataS/cameraPath01.i3d (0.13) ms
dataS/cameraPath02.i3d (0.16) ms
dataS/cameraPath03.i3d (0.13) ms
data/sky/skyUS_day_night.i3d (12.53) ms
data/sky/rain.i3d (1.12) ms
data/sky/hail.i3d (0.84) ms
data/sky/dust.i3d (0.62) ms
C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/maps/map01.i3d (2107.94) ms
data/objects/basketball/basketball.i3d (1.51) ms
Error: Failed to open xml file 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/data/vehicles/train/stationCrane.xml'.
Error: Failed to open xml file 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/data/vehicles/train/stationCrane.xml'.
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (63.27) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (45.85) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (51.70) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (22.90) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (75.49) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (27.47) ms
data/vehicles/trailers/metaltech/db8000.i3d (42.79) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (43.01) ms
data/placeables/shelters/storageShelter02.i3d (30.86) ms
data/placeables/shelters/storageShelter01.i3d (15.21) ms
data/placeables/shelters/vehicleShelter.i3d (55.41) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (4.09) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.27) ms
data/objects/pallets/fertilizerTank.i3d (2.43) ms
Error: Running LUA method 'loadSharedI3DFileFinished'.
dataS/scripts/objects/StationCrane.lua:0: attempt to index a nil valueEdit:
Ist es so überhaupt richtig die Map zu laden? Also ich meine die Map in den Editor zu laden und dann als Mod konvertieren zu lassen?? Oder muss man anders vor gehen?
Edit durch Jaguar95:
Doppelpost zusammengefasst. Bitte die Bearbeiten Funktion - unten rechts im Beitragsfenster zu finden - nutzen, wenn noch keine Antwort auf den letzten Beitrag erstellt wurde.
Zum Verständnis, wo man diese findet hier ein Bild, die Buttons erscheinen wenn man mit der Maus in diesen Bereich fährt.
Wie man einen Beitrag dann als "neu markiert", so dass er in den neuen Beiträgen erscheint, steht in diesem Beitrag:
Bitte anklicken: Beitrag bearbeiten und als neu markieren
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Ich habe gerade mal kurz getestet, Ich bin hier entlang gegangen : C:\Program Files (x86)\Farming Simulator 2017\data\maps und habe die map01.i3d mit dem Editor gestartet. anschließend habe ich oben im Editor auf File>New mod from game...> habe das ausgefüllt und speichern lassen in einem neuen Ordner. Diesen Ordner habe ich dann zu den Mods hinzugefügt, bei dieser Karte (ist eigentlich ja die normale) wobei ich nichts geändert habe lädt es auch nur und startet nicht. Mache ich von vorneherein irgendetwas falsch??
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Hier die ganze Log,
Spoiler anzeigen
GIANTS Engine Runtime 7.0.0 (13709:13711) 64bit (Build Date: Nov 10 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
Memory: 8016 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: PC Game Controller
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 750 Ti
Revision: 162
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: High (forced)
View Distance Factor: 1.100000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.400000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Farming Simulator 17
Version: 1.3.0.0 1.3RC4
Available Languages: de
Language: de
Time: 2016-11-19 18:22:21
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: Ammeloe
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Ammeloe to use it in multiplayer.
Error: Can't load resource 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/map01_preview.png'.
Error: Can't load resource 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/map01_preview.png'.
Error: Can't load resource 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/map01_preview.png'.
dataS/cameraPath01.i3d (0.22) ms
dataS/cameraPath02.i3d (0.16) ms
dataS/cameraPath03.i3d (0.10) ms
data/sky/skyUS_day_night.i3d (12.00) ms
data/sky/rain.i3d (1.18) ms
data/sky/hail.i3d (1.04) ms
data/sky/dust.i3d (0.82) ms
C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/maps/map01.i3d (2333.13) ms
data/objects/basketball/basketball.i3d (1.48) ms
Error: Failed to open xml file 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/data/vehicles/train/stationCrane.xml'.
Error: Failed to open xml file 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/Ammeloe/data/vehicles/train/stationCrane.xml'.
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (61.20) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (47.50) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (53.14) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (24.40) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (78.52) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (27.85) ms
data/vehicles/trailers/metaltech/db8000.i3d (45.64) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (41.72) ms
data/placeables/shelters/storageShelter02.i3d (10.56) ms
data/placeables/shelters/storageShelter01.i3d (6.08) ms
data/placeables/shelters/vehicleShelter.i3d (17.53) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (4.18) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.99) ms
data/objects/pallets/fertilizerTank.i3d (2.65) ms
Error: Running LUA method 'loadSharedI3DFileFinished'.
dataS/scripts/objects/StationCrane.lua:0: attempt to index a nil value
Hab das mal in einer Spoiler gepackt, sonst geht die Übersicht verloren.Gruß waSchtl -
Guten Tag,
Ich brauche Hilfe bei meiner eigenen Mod Map. Un zwar habe ich auf der Standard Map , goldcrest valley , den Kuh Hof zum Haupthof gebaut. Die Map startet nicht ,wenn ich sie als Spielstand auswähle. Bitte Hilfe.
Dankedata/sky/dust.i3d (0.55) ms
C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/This_is_the_sample_mod_map_1/maps/map01.i3d (2023.45) ms
data/objects/basketball/basketball.i3d (1.66) ms
Error: Failed to open xml file 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/This_is_the_sample_mod_map_1/data/vehicles/train/stationCrane.xml'.
Error: Failed to open xml file 'C:/Users/David/OneDrive/Dokumente/My Games/FarmingSimulator2017/mods/This_is_the_sample_mod_map_1/data/vehicles/train/stationCrane.xml'.
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (60.90) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (46.17) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (50.91) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (23.96) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (73.90) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (28.31) ms
data/vehicles/trailers/metaltech/db8000.i3d (43.07) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (41.54) ms
data/placeables/shelters/storageShelter02.i3d (10.43) ms
data/placeables/shelters/storageShelter01.i3d (6.03) ms
data/placeables/shelters/vehicleShelter.i3d (17.92) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (4.47) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.30) ms
data/objects/pallets/fertilizerTank.i3d (2.42) ms
Error: Running LUA method 'loadSharedI3DFileFinished'.
dataS/scripts/objects/StationCrane.lua:0: attempt to index a nil value