Hier erstmal ein Teil der LOG
C:/Users/Georg/Documents/My Games/FarmingSimulator2017/mods/KuhnGA8521s_converted/KuhnGA8521S.i3d (124.42) ms
Warning: Windrower 'vehicle.animation' is not supported anymore in C:/Users/Georg/Documents/My Games/FarmingSimulator2017/mods/KuhnGA8521s_converted/kuhnGA8521s.xml. Use vehicle.windrowers.windrower instead.
C:/Users/Georg/Documents/My Games/FarmingSimulator2017/mods/FS17_DeutzTTV7Series_Warrior_V5_2/deutzFahr72xxWarrior.i3d (737.29) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (161.83) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (39.56) ms
data/placeables/shelters/storageShelter02.i3d (36.38) ms
data/placeables/shelters/storageShelter01.i3d (76.14) ms
data/placeables/shelters/vehicleShelter.i3d (33.52) ms
data/objects/pallets/fertilizerTank.i3d (73.44) ms
data/vehicles/train/locomotive.i3d (303.81) ms
data/vehicles/train/wagonTimber.i3d (290.77) ms
data/vehicles/train/wagonWoodChips.i3d (143.50) ms
data/vehicles/train/wagonGrain.i3d (158.65) ms
data/vehicles/train/wagonSugarbeets.i3d (145.51) ms
dataS2/character/player/player02.i3d (584.53) ms
Warning (LUA): 'setFovy': Argument 1 has wrong type. Expected: Int. Actual: Nil
..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType
LUA call stack:
=C:/Users/Georg/Documents/My Games/FarmingSimulator2017/mods/zzz_consoleExtension/consoleExtension.lua (35) : setFovy
dataS/scripts/BaseMission.lua (1706) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Error: Running LUA method 'update'.
dataS/scripts/vehicles/specializations/Windrower.lua(254) : attempt to index local 'dropArea' (a nil value)
Error: Running LUA method 'update'.
dataS/scripts/vehicles/specializations/Windrower.lua(254) : attempt to index local 'dropArea' (a nil value)
Alles anzeigen
Wenn er Gras erwischt kommen keine Texturen
damit meine ich wenn der Schwader das Gemähte Gras schwadet schwadet er es nur vor dem Schwader als bei denn Zinken sind keine Texturen das er Schwadet aber er Schwadet praktisch fehlen die Schwadtexturen bei denn Zinken
Bei der Klappanimation da gibts nicht mal eine Animation ich sende dir die Fahrzeug XML
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="windrower">
<annotation>LS15 & Tuning: Claas_Evolution / Urmodder: acert</annotation>
<typeDesc>$l10n_typeDesc_windrower</typeDesc>
<filename>KuhnGA8521S.i3d</filename>
<size width="4.8" length="7" lengthOffset="-0.5"/>
<wheels autoRotateBackSpeed="2.0">
<wheel repr="0" deltaY="0.15" driveNode="0>0|0" radius="0.47" suspTravel="0.2" spring="40" damper="20" hasTireTracks="true" tireTrackAtlasIndex="1" mass="1.75" hasParticles="true"/>
<wheel repr="1" deltaY="0.15" driveNode="0>1|0" radius="0.47" suspTravel="0.2" spring="40" damper="20" hasTireTracks="true" tireTrackAtlasIndex="1" mass="1.75" hasParticles="true"/>
</wheels>
<steeringAxleAngleScale startSpeed="5" endSpeed="30" backwards="true"/>
<dynamicallyLoadedParts>
<dynamicallyLoadedPart node="0|0" linkNode="0>0|0" filename="Reifen/trelleborgAW305_380_55_17.i3d"/>
<dynamicallyLoadedPart node="0|1" linkNode="0>1|0" filename="Reifen/trelleborgAW305_380_55_17.i3d"/>
</dynamicallyLoadedParts>
<lights>
<!--to be adjusted manually-->
<low>
<light decoration="0>17" lightTypes="0"/>
</low>
<!--to be adjusted manually-->
<high>
<light decoration="0>17" lightTypes="0"/>
</high>
<!--to be adjusted manually-->
<states>0 1 2</states>
</lights>
<brakeLights>
<brakeLight decoration="0>18"/>
</brakeLights>
<turnLights>
<turnLightLeft decoration="0>16|0"/>
<turnLightRight decoration="0>16|1"/>
</turnLights>
<speedRotatingParts>
<speedRotatingPart index="4>0" radius="0.196" foldMinLimit="0" foldMaxLimit="0.1"/>
<speedRotatingPart index="4>1" radius="0.196" foldMinLimit="0" foldMaxLimit="0.1"/>
<speedRotatingPart index="4>2" radius="0.196" foldMinLimit="0" foldMaxLimit="0.1"/>
<speedRotatingPart index="4>3" radius="0.196" foldMinLimit="0" foldMaxLimit="0.1"/>
<speedRotatingPart index="5>0" radius="0.196" foldMinLimit="0" foldMaxLimit="0.1"/>
<speedRotatingPart index="5>1" radius="0.196" foldMinLimit="0" foldMaxLimit="0.1"/>
<speedRotatingPart index="5>2" radius="0.196" foldMinLimit="0" foldMaxLimit="0.1"/>
<speedRotatingPart index="5>3" radius="0.196" foldMinLimit="0" foldMaxLimit="0.1"/>
</speedRotatingParts>
<groundReferenceNode index="4>" threshold="0.85"/>
<powerShaft index="0>14" part="0>14|0" fixPoint="0>14|0|0"/>
<workAreas>
<workArea startIndex="4>4|4" widthIndex="4>4|5" heightIndex="4>4|6" refNodeIndex="0" type="windrower" dropAreaIndex="0"/>
<workArea startIndex="5>4|4" widthIndex="5>4|5" heightIndex="5>4|6" refNodeIndex="1" type="windrower" dropAreaIndex="1"/>
<workArea startIndex="0>5" widthIndex="0>6" heightIndex="0>7" refNodeIndex="0" type="windrowerDrop"/>
<workArea startIndex="0>11" widthIndex="0>12" heightIndex="0>13" refNodeIndex="1" type="windrowerDrop"/>
</workAreas>
<groundReferenceNodes>
<groundReferenceNode index="5>4|7" threshold="0.55"/>
<groundReferenceNode index="4>4|7" threshold="0.65"/>
</groundReferenceNodes>
<windrowerSound file="$data/sounds/tedder.wav" pitchOffset="1" volume="1.4"/>
<turnedOnRotationNodes>
<turnedOnRotationNode index="4>4|0" type="windrower" rotSpeed="350" rotAxis="2" />
<turnedOnRotationNode index="5>4|0" type="windrower" rotSpeed="350" rotAxis="2" />
</turnedOnRotationNodes>
<inputAttacherJoints>
<inputAttacherJoint rootNode="1>" index="1>1" jointType="implement" lowerTransLimitScale="0 0 0" lowerDistanceToGround="0.62" upperDistanceToGround="0.62" ptoInputNode="1>2" isDefaultLowered="true" needsLowering="false" allowsLowering="false" />
</inputAttacherJoints>
<support animationName="moveSupport"/>
<animation animationClip="kuhnGA8521_rotorSource" rootNode="4>4|0" speedScale="4"/>
<rotationNodes>
<rotationNode index="0>14" rotSpeed="-250"/>
<rotationNode index="0>15|0" rotSpeed=" 250"/>
<rotationNode index="0>15|1" rotSpeed=" 250"/>
<rotationNode index="0>15|2" rotSpeed=" 250"/>
<rotationNode index="0>15|3" rotSpeed=" 250"/>
<rotationNode index="2>1" rotSpeed=" 250"/>
<rotationNode index="3>2" rotSpeed=" 250"/>
</rotationNodes>
<washable dirtDuration="90" washDuration="1" workMultiplier="4"/>
<windrowerParticleSystems fillTypeCategories="windrow">
<emitterShape node="5>4|8" particleType="WINDROWER" workAreaIndex="0" />
<emitterShape node="4>4|8" particleType="WINDROWER" workAreaIndex="1" />
</windrowerParticleSystems>
<movingTools>
<movingTool index="1>0|1">
<componentJoint index="5" anchorActor="0"/>
</movingTool>
<movingTool index="0>2|0">
<componentJoint index="1" anchorActor="0"/>
<dependentPart index="0>2|2"/>
<dependentPart index="0>2|4"/>
</movingTool>
<movingTool index="0>2|1">
<componentJoint index="2" anchorActor="0"/>
<dependentPart index="0>2|3"/>
<dependentPart index="0>2|5"/>
</movingTool>
<movingTool index="2>0|1|1">
<componentJoint index="3" anchorActor="0"/>
</movingTool>
<movingTool index="3>0|1|1">
<componentJoint index="4" anchorActor="0"/>
</movingTool>
<movingTool index="2>0|1">
<componentJoint index="3" anchorActor="0"/>
</movingTool>
<movingTool index="3>0|1">
<componentJoint index="4" anchorActor="0"/>
</movingTool>
</movingTools>
<movingParts>
<!-- springs -->
<movingPart index="0>2|4" referencePoint="2>0|2" referenceFrame="2>0" scaleZ="true" isActiveDirty="true" playSound="false"/>
<movingPart index="2>0|1|0" referencePoint="4>4|3" referenceFrame="2>0" scaleZ="true" isActiveDirty="true" playSound="false"/>
<movingPart index="0>2|5" referencePoint="3>0|2" referenceFrame="3>0" scaleZ="true" isActiveDirty="true" playSound="false"/>
<movingPart index="3>0|1|0" referencePoint="5>4|3" referenceFrame="3>0" scaleZ="true" isActiveDirty="true" playSound="false"/>
<!-- hydraulic -->
<movingPart index="0>2|2" referencePoint="2>0|0" referenceFrame="2>0" isActiveDirty="true" playSound="false">
<translatingPart index="0>2|2|0"/>
</movingPart>
<movingPart index="0>2|3" referencePoint="3>0|0" referenceFrame="3>0" isActiveDirty="true" playSound="false">
<translatingPart index="0>2|3|0"/>
</movingPart>
<!-- wheel cylinders -->
<movingPart index="0>2|8|0|0" referencePoint="0>0|1" referenceFrame="0>" scaleZ="true" isActiveDirty="true" playSound="false"/>
<movingPart index="0>2|8|0|1" referencePoint="0>1|1" referenceFrame="0>" scaleZ="true" isActiveDirty="true" playSound="false"/>
<movingPart index="0>2|6|0|0" referencePoint="1>3" referenceFrame="0>" scaleZ="true" isActiveDirty="true" playSound="false"/>
<movingPart index="0>2|6|0|1" referencePoint="0>2|7|0|1" referenceFrame="0>" scaleZ="true" isActiveDirty="true" playSound="false"/>
<movingPart index="0>2|7|0|0" referencePoint="0>2|8|0|2" referenceFrame="0>" scaleZ="true" isActiveDirty="true" playSound="false"/>
</movingParts>
<animations>
<!-- move support wheel down/up -->
<animation name="moveSupport">
<part node="1>0|0" startTime="0" duration="0.3" startRot="90 0 0" endRot="0 0 0"/>
<part node="1>0|1" startTime="0" duration="0.3" startTrans="0 -0.42248 0.15611" endTrans="0 -1.01243 0.15611"/>
<part node="1>4|0" startTime="0" duration="0.3" startRot="-38.77132797 27.08580017 -14.72599983" endRot="15.75129986 9.16533089 -2.22600007"/>
<part node="1>4|1" startTime="0" duration="0.3" startRot="-38.77132797 27.08580017 -14.72599983" endRot="15.75129986 9.16533089 -2.22600007"/>
<part node="1>4|2" startTime="0" duration="0.3" startRot="-38.77132797 27.08580017 -14.72599983" endRot="15.75129986 9.16533089 -2.22600007"/>
</animation>
<animation name="folding">
<!-- lowering -->
<part componentJointIndex="3" startTime="0.0" endTime="3" startRotLimit="0 0 25" endRotLimit="0 0 0"/>
<part componentJointIndex="4" startTime="0.0" endTime="3" startRotLimit="0 0 25" endRotLimit="0 0 0"/>
<part componentJointIndex="1" startTime="0.0" endTime="3" startRotLimit="0 0 25" endRotLimit="0 0 0"/>
<part componentJointIndex="2" startTime="0.0" endTime="3" startRotLimit="0 0 25" endRotLimit="0 0 0"/>
<part node="2>0|1|1" startTime="0.0" endTime="3" startRot="0 0 0" endRot="0 0 -2"/>
<part node="3>0|1|1" startTime="0.0" endTime="3" startRot="0 0 0" endRot="0 0 2"/>
<part node="0>2|0" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 15"/>
<part node="0>2|1" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 -15"/>
<!-- folding -->
<part node="2>0|1|1" startTime="3" endTime="4" startRot="0 0 -2" endRot="0 0 0"/>
<part node="3>0|1|1" startTime="3" endTime="4" startRot="0 0 2" endRot="0 0 0"/>
<part node="2>0|1" startTime="3" endTime="10" startTrans="0.38644 0.01107 -0.06292" endTrans="0.38644 0.01107 -0.06292"/>
<part node="3>0|1" startTime="3" endTime="10" startTrans="-0.38644 0.01107 -0.06292" endTrans="-0.38644 0.01107 -0.06292"/>
<part node="0>2|0" startTime="3" endTime="10" startRot="0 0 15" endRot="0 0 100"/>
<part node="0>2|1" startTime="3" endTime="10" startRot="0 0 -15" endRot="0 0 -100"/>
</animation>
</animations>
<foldingParts startMoveDirection="1" foldMiddleAnimTime="0.3">
<foldingPart animationName="folding" speedScale="1.0"/>
</foldingParts>
<steeringAnimationNodes>
<animationNode index="0>2|6|0" wheelIndex="0" minXRot="30" maxXRot="-30"/>
<animationNode index="0>2|7|0" wheelIndex="0" minXRot="30" maxXRot="-30"/>
<animationNode index="0>2|8|0" wheelIndex="0" minXRot="30" maxXRot="-30"/>
</steeringAnimationNodes>
<components count="7">
<component1 centerOfMass="0 0 -0.65" solverIterationCount="25"/>
<!-- -->
<component2 centerOfMass="0 -0.8 0" solverIterationCount="25"/>
<!-- -->
<component3 centerOfMass="0 0 0" solverIterationCount="25"/>
<!-- -->
<component4 centerOfMass="0 0 0" solverIterationCount="25"/>
<!-- -->
<component5 centerOfMass="0 0 0" solverIterationCount="25"/>
<!-- -->
<component6 centerOfMass="0 0 0" solverIterationCount="25"/>
<!-- -->
<component7 centerOfMass="0 0 0" solverIterationCount="25"/>
<!-- -->
<joint component1="0" component2="1" index="1>0" rotLimit="0 80 10" transLimit="0 0 0"/>
<joint component1="0" component2="2" index="0>2|0" rotLimit="0 0 0" transLimit="0 0 0"/>
<joint component1="0" component2="3" index="0>2|1" rotLimit="0 0 0" transLimit="0 0 0"/>
<joint component1="2" component2="4" index="2>0|1|1" rotLimit="0 0 0" transLimit="0 0 0"/>
<joint component1="3" component2="5" index="3>0|1|1" rotLimit="0 0 0" transLimit="0 0 0"/>
<joint component1="1" component2="6" index="1>0|1" rotLimit="0 0 0" transLimit="0 0 0"/>
</components>
<schemaOverlay file="Texturen/Haendler/Unselected.dds" fileSelected="Texturen/Haendler/Selected.dds" width="0.5" height="0.5" attacherJointPosition="0 0"/>
<storeData>
<name>
<de>Kuhn GA 8521S</de>
<en>Kuhn GA 8521S</en>
</name>
<functions>
<function>$l10n_Beschreibung</function>
</functions>
<specs>
<neededPower>90</neededPower>
<workingWidth>8.2</workingWidth>
</specs>
<image>Texturen/Haendler/Store.dds</image>
<price>45700</price>
<dailyUpkeep>110</dailyUpkeep>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>KUHN</brand>
<category>windrowers</category>
</storeData>
</vehicle>
Alles anzeigen
Dann der nächste Punkt wenn man Schwadet sind zwischen denn Beiden ,,Rotoren" davor bisschen Gras angesammelt das dann Dort bleibt bis man die Maschiene ausschaltet dann bleibt es dort liegen.
Wie du schon sagst da kommen dann so Lichtplatten...
Ich mache ein Kurzes Video lade es auf Youtube hoch und Teil es dir dann mit!