Great idea! I wait that work fine soon
Beiträge von Vanquish081
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Yes, now no show this error, perfect
Very thanks
No is bad, but with a global script would be better, in case you want to make one, I've been with this idea for a long time hahaha
Newly, very thanks for your help and this script.
Happy new year. -
because I didn't define to print one
may I recheck your latest version?
Yes! Of course
In this post I add the last. -
In the last added no, only 3 animations, but... Error? why no "Warning"?
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Sorry, the firts time is big fail for me.... no change vehicleType xD
The second time with vehicleType changed work, the frontloaders does it move, but forget the shovel xD
fsScreen_2022_01_09_21_27_54.jpg
And when you move the frontloader, the position is reseted... and show a error:
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Hi, today see this script (ToggleAnimations) by da-hoffi and I thought it would help me to make some adjustments the frontloaders (telehander, wheelloaders...), I've been wanting to "automate" it for a long time. Pre-fix key for each position: load, transport, pre-unload and unload.
Well, is all include in the xml, show the input in the game menu, but no work, nothing happens, no show errors....
Code
Alles anzeigen<animation name="load"> <part node="arm" startTime="0" endTime="0.4" startRot="0 0 0" endRot="-3.3 0 0"/> <part node="attacherRot" startTime="0" endTime="0.4" startRot="0 0 0" endRot="8 0 0"/> <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="0.8" linkNode="arm" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="arm" fadeIn="0.1" fadeOut="0.05"/> </animation> <animation name="transport"> <part node="arm" startTime="0" endTime="0.4" startRot="-3.3 0 0" endRot="-10 0 0"/> <part node="attacherRot" startTime="0" endTime="0.4" startRot="8 0 0" endRot="-2 0 0"/> <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="0.8" linkNode="arm" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="arm" fadeIn="0.1" fadeOut="0.05"/> </animation> <animation name="preUnload"> <part node="arm" startTime="0" endTime="0.4" startRot="-10 0 0" endRot="-65 0 0"/> <part node="attacherRot" startTime="0" endTime="0.4" startRot="-2 0 0" endRot="65 0 0"/> <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="0.8" linkNode="arm" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="arm" fadeIn="0.1" fadeOut="0.05"/> </animation> <animation name="Unload"> <part node="arm" startTime="0" endTime="0.4" startRot="-10 0 0" endRot="-65 0 0"/> <part node="attacherRot" startTime="0" endTime="0.4" startRot="65 0 0" endRot="130 0 0"/> <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="0.8" linkNode="arm" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="arm" fadeIn="0.1" fadeOut="0.05"/> </animation> <animation name="transportMode"> <part node="arm" startTime="0" endTime="0.4" startRot="-10 0 0" endRot="-65 0 0"/> <part node="attacherRot" startTime="0" endTime="0.4" startRot="-2 0 0" endRot="65 0 0"/> <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="0.8" linkNode="arm" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="arm" fadeIn="0.1" fadeOut="0.05"/> </animation> Am I doing something wrong? or is it not possible with this script? Thanks for you attentions guys...
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If you fixed this and power engine is correct, the mod is perfect, wonderful job. -
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english plssss love the map play it all 6all the time ime from australia i watch snu video to help me understand the lanuage difference and pray a lot ha ha i cante up grade as i will not beable to open the doors i tried pls help thanks
Externer Inhalt youtu.beInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.Language is spanish, but you only need see the video.
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Der animated torfix ist gefixt worden. ModHub | Landwirtschafts-Simulator
@Farmer_Andy I wait that you include the translation to Spanish in the next version, If include new text, please send me for translation to Spanish before that you release next version.
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@Vanquish081 - How in the Name of **** did you manage that?!?!?! And 100 FPS at that ?!?!?!?
Is fillplane, no 98 cabbage with 1440 faces each cabbage. Just need adjust scale fillplane, no show 100% with 1 Ltr. xD
Respect Vanquish081 !
I can not believe that you are able to put those mass of salad in the box with hands!
I respect, is for personal use (private). This box is ready for use frontloader, telehander,... or platform with UAL.
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Try using something with a tension belt, because every single cabbage is handled as a single pallet, meaning the engine will calculate collision everytime they try to move around in a box or trailer.If you fasten a tension belt around them they will stop moving. Either that or use something with UAL.
I work with big amounts xD
The problem is this...1440 faces each cabbage or lettuce