das ist meine ganz log.. oder was meinen sie genau?
Beiträge von cailou
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GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz
Memory: 8174 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 560 Ti
Version: 23.21.13.8843 (27.11.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom High
View Distance Factor: 1.100000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
Shader Quality: 1
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.400000
Max dynamic foliage View Distance Factor: 1.400000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: de
Language: de
Time: 2018-01-21 17:13:50
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
dataS/cameraPath01.i3d (0.17) ms
dataS/cameraPath02.i3d (0.14) ms
dataS/cameraPath03.i3d (0.13) ms
data/sky/skyUS_day_night.i3d (21.74) ms
data/sky/rain.i3d (1.77) ms
data/sky/hail.i3d (1.04) ms
data/sky/dust.i3d (0.81) ms
data/maps/map01.i3d (19163.12) ms
data/objects/basketball/basketball.i3d (47.50) ms
Enabled withering
Joined network game (26)
data/vehicles/steerable/caseIH/caseIH1660.i3d (706.85) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (555.09) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (67.14) ms
dataS2/character/pedestrians/woman05.i3d (7.34) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (284.91) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (75.13) ms
dataS2/character/pedestrians/man05.i3d (8.06) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (387.26) ms
data/vehicles/trailers/metaltech/db8000.i3d (43.36) ms
data/vehicles/trailers/bergmann/bergmannRepex34S.i3d (240.73) ms
data/placeables/shelters/storageShelter01.i3d (53.97) ms
data/placeables/shelters/vehicleShelter.i3d (44.67) ms
data/placeables/shelters/storageShelter02.i3d (43.49) ms
data/vehicles/train/locomotive.i3d (379.96) ms
data/vehicles/train/wagonTimber.i3d (182.08) ms
data/vehicles/train/wagonWoodChips.i3d (219.29) ms
data/vehicles/train/wagonGrain.i3d (236.88) ms
data/vehicles/train/wagonSugarbeets.i3d (240.78) ms
dataS2/character/player/player01.i3d (525.02) ms
Disabled withering
tim joined the game
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (176.95) ms
data/objects/pallets/fertilizerTank.i3d (110.54) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (69.20) ms