<woodCrusher cutNode="woodCrusherCutNode" cutSizeY="1.3" cutSizeZ="1.6" moveColDisableCollisionPairs="false" shapeSizeDetectionNode="crusherShapeSizeDetectionNode" mainDrumRefNode="drumMainRefNode" moveMaxForce="9" fillUnitIndex="1">
<moveTriggers>
<trigger node="moveTrigger" />
</moveTriggers>
<moveCollisions>
<collision node="moveCollision" />
</moveCollisions>
<downForceNodes>
<downForceNode node="woodCrusherDownForceNode" force="10"/>
</downForceNodes>
<crushEffects>
<effectNode effectClass="ParticleEffect" effectNode="emitterShapeWood" particleType="CRUSHER_WOOD"/>
<effectNode effectClass="ParticleEffect" effectNode="emitterShapeDust" particleType="CRUSHER_DUST"/>
</crushEffects>
<animationNodes>
<animationNode node="drumBig" rotSpeed="200" rotAxis="1" />
<animationNode node="drumSmall" rotSpeed="-600" rotAxis="1" />
<animationNode node="drum1" rotSpeed="1300" rotAxis="1" />
<animationNode class="ScrollingAnimation" node="beltInput" scrollSpeed="-0.25" shaderParameterComponent="2" />
</animationNodes>
<sounds>
<start template="WOOD_CHIPPER_START" linkNode="jenzBA725_main_component1" />
<idle template="WOOD_CHIPPER_IDLE" linkNode="jenzBA725_main_component1" />
<work template="WOOD_CHIPPER_WORK" linkNode="jenzBA725_main_component1" />
<stop template="WOOD_CHIPPER_STOP" linkNode="jenzBA725_main_component1" />
</sounds>
</woodCrusher>
<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration price="0" >
<fillUnits>
<fillUnit shopDisplayUnit="CUBICMETER" fillTypes="WOODCHIPS" capacity="5000"/>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>