Beiträge von DecanKane

    :thumbup:

    so, ein Ausleger fertig =D

    oder auch nich..... :thumbdown:

    alles Indexe eingetragen, leider net geklappt....

    Spoiler anzeigen

    C:/Users/Braddock/Documents/My Games/FarmingSimulator2013/mods/Horsch_Joker12rt/joker_12rt.i3d (0.12mb in 120.36 ms)
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object transform is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic
    Physics: enqueueCreateWheelShape failed, object sech_v is not dynamic or kinematic

    data/vehicles/cars/car3.i3d (0.39mb in 32.17 ms)
    C:/Users/Braddock/Documents/My Games/FarmingSimulator2013/mods/CaseIHQuadtrac600/caseIHQuadtrac600.i3d (12.19mb in 671.54 ms)
    data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 1.63 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 27.16 ms)
    Saving screenshot: C:/Users/Braddock/Documents/My Games/FarmingSimulator2013/screenshots/fsScreen_2013_10_14_12_31_55.png
    map data/maps/map01.i3d was deleted
    map data/maps/map01.i3d was deleted
    map data/maps/map01.i3d was deleted
    Physics: wheel shape not found, object wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object 6ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object 6ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object jch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object jch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object œch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object œch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Þansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object êansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Eansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Qansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object oansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object {ansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ™ansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ¥ansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Æansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Òansform wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object |ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object |ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object |ch_v wheelShapeIndex 0
    Physics: wheel shape not found, object æch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object æch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object æch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object æch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Lch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Lch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Lch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object Lch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object .ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object .ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object .ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object .ch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object dch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object dch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist
    Physics: wheel shape not found, object dch_v wheelShapeIndex 0
    Physics: enqueueControlWheelShape failed, wheel shape with index 0 doesn't exist

    kann das jemand für mich übernehmen? wäre cool... :Tach:

    ach hier noch die XML

    jau, da hab ich auch schon dranne gedacht, auch schon bisl rumprobiert, nur haben die haufen so eine bescheidene Form das da nix gescheites bei raus kommen kann....
    die haufen sollen einfach "lebendiger" aussehen, die sind jetzt so RIESIG und einfach zu monoton.....du weisst bestimmt was ich mein...

    ich möchte auch sagen das ich schon bilder gesehen habe , auf denen man sehen konnte das der AT andere Haufen hatte, nur wo und von wem..... :pardon:

    :moin:
    hab mal wieder was nebenbei angefangen und komm net weiter =D
    Volvol70F.

    • er erzeugt einen Log-Fehler der irgendwas mit der Kamera zu tun hat, da steig ich aber iwie net hinter....
    • die Lichter sind ein einziges durcheinander
    • beim lenken wackelt bzw neigt sich die Front/Heck zu stark, beeinträchtigt das Fahrverhalten
    Spoiler anzeigen

    C:/Users/Braddock/Documents/My Games/FarmingSimulator2013/mods/Volvo_L70F/Volvo_L70F.i3d (0.04mb in 217.26 ms)
    Error: index out of range
    Call Stack:
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(292) : indexToObject
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(91) : loadFinished
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
    =(tail call)(-1)
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
    Index: 1>9
    Error loading camera vehicle.cameras.camera3: invalid camera node

    -ich hab schon zuschaltbare Twins verbaut, hat gut geklappt..
    nun suche ich jemanden der mir bei den oberen drei Punkten helfen kann...
    -die Lichter schaut sich tobi mal an...

    zur log, die sagt leider gar nichts was mit dem Cougar zusammen hängen könnte.
    ich hab wiedermal das PS im verdacht, das hat bei mir schonmal beim Bergmann HTW45 zum Spielabsturz bei Verkauf oder beim beenden des Spiels geführt.
    Ich teste aber nochmal und lad die Log dann hier mal hoch.

    und zur Fahrtrichtungsänderung- machst du das?

    :moin: Leute,
    hab mal wieder zwischen meinem ganzen Abschlussarbeitsstress bisl Freizeit gefunden und hab mich mal bisl mit dem Claas Cougar beschäftigt.

    Hab die zip erstmal aufgeräumt, brands erneuert, storePic erneuert, shema zugewiesen usw...
    jetzt kommt die frage oder auch die Fragen...=D

    jemand ne Ahnung wie man die lua verbaut vom Xerion , welche die fahrtrichtung umkehrt? Sprich das sich die Fahrrichtung umkehrt, die Kabine dreht sich nämlich aber die tastenzuweisung ändert sich net, man muss "Rückwärts" mähen.
    und dann noch ein problem: das Spiel stürzt beim verkaufen oder schlissen des spiels ab...

    jemadn ne ahnung?

    gruss