Beiträge von DecanKane

    :moin: Leute
    ich hab folgendes Problem nachdem ich den Terrainangle_hiremoderevert_FS2013-Mod in meine Karte eingebaut habe.
    Funktionieren tut alles wunderbar, nur ein Problem habe ich, die Pfeile in der PDA, die hinter den Preisen sind und anzeigen ob diese steigen/sinken oder konstant bleiben sind weg...

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    Der Fehler kommt nur wenn man das PDA öffnet.. kann es sein das beim ändern in der lua der Map irgend was schief gelaufen ist?

    Danke Jungs! :thumbup:

    :D na denn Cornel =D mach dich ran, erstell ne Lupinen Luzerne Textur :D
    ne Quatsch, musst du nich. Aber wenn das kannst wäre geil. :whistling:
    Map mit Lupinen Luzerne
    auf der Map sind LupinenLuzerne drauf. Kann die Textur nur leider net gebrauchen weil für den 11er Teil.
    Ich meinte Luzerne! Und keine Lupinen- was soll ich mit Blumen :D

    MapHoseRefStation bei den Schweinen und Waagen bei der BGA und der Getreidetrocknung :)

    Heute wurde damit begonnen den letzten Schlag GPS zu häckseln. Im Einsatz sind Fendt 936Vario+BergmannHTW65 Sattel Prototyp auf SigaUno, Fendt930TMS+BergmannHTW65 und Fendt 828Vario+BergmannHTW45. Gehäckselt wird von einem ClaasJaguar 980 mit DirectDisc. Auf dem Silo ist ein ClaasXerion3800VC unterwegs.Von diesem werden noch Bilder folgen.

    sorry wegen Doppelpost- Zeichen hätten nicht gereicht ansonnsten. :hmm:


    hier mal die XML vom Bergmann HTW65- der funktioniert, ich kann jetzt kein Unterschied finden...

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    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="BergmannHTW65">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
    <en>BergmannHTW65</en>
    <de>BergmannHTW65</de>
    </name>
    <typeDesc>BergmannHTW65</typeDesc>
    <filename>bergmannHTW65.i3d</filename>

    <size width="3.5" length="12.5"/>

    <wheels autoRotateBackSpeed="2.0">
    <wheel driveMode="0" repr="0" radius="0.67" deltaY="0.13" suspTravel="0.2" spring="10" damper="20" mass="0.1" steeringAxleScale="0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" lateralStiffness="1" />
    <wheel driveMode="0" repr="1" radius="0.67" deltaY="0.13" suspTravel="0.2" spring="10" damper="20" mass="0.1" steeringAxleScale="0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" lateralStiffness="1" />
    <wheel driveMode="0" repr="2" radius="0.67" deltaY="0.13" suspTravel="0.2" spring="10" damper="20" mass="0.1" lateralStiffness="1" />
    <wheel driveMode="0" repr="3" radius="0.67" deltaY="0.13" suspTravel="0.2" spring="10" damper="20" mass="0.1" lateralStiffness="1" />
    <wheel driveMode="0" repr="4" radius="0.67" deltaY="0.13" suspTravel="0.2" spring="10" damper="20" mass="0.1" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" lateralStiffness="1" />
    <wheel driveMode="0" repr="5" radius="0.67" deltaY="0.13" suspTravel="0.2" spring="10" damper="20" mass="0.1" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" lateralStiffness="1" />
    </wheels>
    <brakeForce>3</brakeForce>
    <downForce>7</downForce>
    <steeringAxleAngleScale startSpeed="5" endSpeed="90" />

    <lights count="1">
    <light1 index="8" />
    </lights>

    <lightCoronas>
    <lightCorona index="17" />
    </lightCoronas>

    <brakeLights>
    <brakeLight index="0>21" />
    </brakeLights>

    <fillPlanes>
    <fillPlane type="chaff">
    <node index="9|0">
    <key time="0" y="1.546" scale="0.9 0.05 1"/>
    <key time="0.1" y="1.546" scale="0.99 0.1 1"/>
    <key time="0.2" y="1.546" scale="0.99 0.2 1"/>
    <key time="0.5" y="1.546" scale="0.99 0.5 1"/>
    <key time="1" y="1.546" scale="0.99 1 1"/>
    </node>
    <node index="16">
    <key time="0" scale="0.8 0.01 1"/>
    <key time="1" scale="0.8 1.2 1"/>
    </node>
    </fillPlane>
    <fillPlane type="grass_windrow">
    <node index="9|1">
    <key time="0" y="1.546" scale="0.9 0.05 1"/>
    <key time="0.1" y="1.546" scale="0.99 0.1 1"/>
    <key time="0.2" y="1.546" scale="0.99 0.2 1"/>
    <key time="0.5" y="1.546" scale="0.99 0.5 1"/>
    <key time="1" y="1.546" scale="0.99 1 1"/>
    </node>
    <node index="16">
    <key time="0" scale="0.8 0.01 1"/>
    <key time="1" scale="0.8 1.2 1"/>
    </node>
    </fillPlane>
    <fillPlane type="silage">
    <node index="9|2">
    <key time="0" y="1.546" scale="0.9 0.05 1"/>
    <key time="0.1" y="1.546" scale="0.99 0.1 1"/>
    <key time="0.2" y="1.546" scale="0.99 0.2 1"/>
    <key time="0.5" y="1.546" scale="0.99 0.5 1"/>
    <key time="1" y="1.546" scale="0.99 1 1"/>
    </node>
    <node index="16">
    <key time="0" scale="0.8 0.01 1"/>
    <key time="1" scale="0.8 1.2 1"/>
    </node>
    </fillPlane>
    <fillPlane type="manure">
    <node index="9|3">
    <key time="0" y="1.546" scale="0.9 0.05 1"/>
    <key time="0.1" y="1.546" scale="0.99 0.1 1"/>
    <key time="0.2" y="1.546" scale="0.99 0.2 1"/>
    <key time="0.5" y="1.546" scale="0.99 0.5 1"/>
    <key time="1" y="1.546" scale="0.99 1 1"/>
    </node>
    <node index="16">
    <key time="0" scale="0.8 0.01 1"/>
    <key time="1" scale="0.8 1.2 1"/>
    </node>
    </fillPlane>
    </fillPlanes>

    <massPerFillLevel value="0.00005" />
    <capacity>55500</capacity>

    <hydraulicSound file="Sounds/hydraulicUp.wav" pitchOffset="1.0" volume="1.0" />
    <fillSound file="Sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />

    <attacherJoint index="6" jointType="trailerLow"/>
    <powerTakeoffInput index="0>20" rotSpeed="0" />

    <fillRootNode index="0>" />
    <exactFillRootNode index="10" />
    <fillAutoAimTargetNode index="11" />
    <fillMassNode index="0>" />

    <tipReferencePoints>
    <tipReferencePoint index="0>7" width="2.5" />
    </tipReferencePoints>

    <tipAnimations>
    <tipAnimation speedScale="1" animationName="tipAnimationBack" dischargeStartTime="1.0" dischargeEndTime="25" >
    <dischargeParticleSystems>
    <dischargeParticleSystem type="chaff" node="0>16" position="0 0 0" rotation="0 0 0" file="Partikelsysteme/dischargeChaff.i3d" />
    <dischargeParticleSystem type="grass_windrow" node="0>16" position="0 0 0" rotation="0 0 0" file="Partikelsysteme/dischargeGrass.i3d" />
    <dischargeParticleSystem type="silage" node="0>16" position="0 0 0" rotation="0 0 0" file="Partikelsysteme/dischargeSilage.i3d" />
    <dischargeParticleSystem type="manure" node="0>16" position="0 0 0" rotation="0 0 0" file="Partikelsysteme/dischargeManure.i3d" />
    </dischargeParticleSystems>
    </tipAnimation>
    </tipAnimations>

    <fillTypes fruitTypes="chaff grass_windrow silage manure"/>

    <mouseControls>
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/bergmannHTW65_chaffLid.png" mouseButton="LEFT" mouseAxis="Y" axis="AXIS_FRONTLOADER_TOOL" />
    </mouseControls>

    <movingTools>
    <!-- chaffLid -->
    <movingTool index="18" anchorActor="0" rotSpeed="50" rotAcceleration="160" rotMax="75" rotMin="0" axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="false" speedFactor="0.3" rotationAxis="1" translationAxis="2" >
    <dependentPart index="0>19" />
    </movingTool>

    <movingTool index="0>13">
    <dependentPart index="0>14" />
    </movingTool>
    </movingTools>

    <movingParts>
    <!-- chaffLid hydraulics-->
    <movingPart index="0>19" referencePoint="0>18|0" referenceFrame="0>19">
    <translatingPart index="0>19|0" />
    </movingPart>

    <movingPart index="0>14" referencePoint="0>13|0" referenceFrame="0>22">
    <translatingPart index="0>14|0" />
    </movingPart>
    </movingParts>

    <animations>
    <!-- move support wheel down/up-->
    <animation name="moveSupport">
    <part node="12" startTime="0" duration="1" startRot="0 0 0" endRot="24 0 0" />
    <part node="12|0" startTime="0" duration="1" startRot="0 0 0" endRot="-24 0 0" />
    </animation>

    <!-- backtipping -->
    <animation name="tipAnimationBack">
    <part node="0>13" startTime="0" endTime="4" startRot="0 0 0" endRot="90 0 0" />
    </animation>
    </animations>

    <animParts>
    <animPart index="0>26|0" id="Laderaumabdeckung" showHelp="true" rotMin="90 180 -15" rotMax="90 180 240" moveTime="5" />
    <animPart index="0>26|1" id="Laderaumabdeckung" showHelp="false" rotMin="90 180 15" rotMax="90 180 -240" moveTime="5" />
    </animParts>

    <support animationName="moveSupport" />

    <tipRotationNodes>
    <tipRotationNode index="15|0" rotSpeed="880"/>
    <tipRotationNode index="15|1" rotSpeed="880"/>
    </tipRotationNodes>

    <components count="1">
    <component1 centerOfMass="0 0 -2.2" solverIterationCount="8" />
    </components>

    <mooringblocks>
    <enabled>
    <mooringblock node="0>28|2"/>
    </enabled>
    <disabled>
    <mooringblock node="0>28|1"/>
    </disabled>
    </mooringblocks>

    <wheelParticleSystems file="Partikelsysteme/wheelParticleSystem.i3d" >
    <wheelParticleSystem node="0>27|0" />
    <wheelParticleSystem node="0>27|1" />
    <wheelParticleSystem node="0>27|2" />
    <wheelParticleSystem node="0>27|3" />
    <wheelParticleSystem node="0>27|4" />
    <wheelParticleSystem node="0>27|5" />
    </wheelParticleSystems>

    <drivingParticles threshold="0.005">
    <drivingParticle position="1.0573 0.0531 0.20645" rotation="0 0 0" file="Partikelsysteme/dustParticleSystem.i3d" wheel="1" minSpeed="5" maxSpeed="50"/>
    <drivingParticle position="1.05635 -0.03539 -1.54058" rotation="0 0 0" file="Partikelsysteme/dustParticleSystem.i3d" wheel="2" minSpeed="5" maxSpeed="50"/>
    <drivingParticle position="1.13159 0.05853 -3.19762" rotation="0 0 0" file="Partikelsysteme/dustParticleSystem.i3d" wheel="3" minSpeed="5" maxSpeed="50"/>
    <drivingParticle position="-1.23252 0.04133 0.12594" rotation="0 0 0" file="Partikelsysteme/dustParticleSystem.i3d" wheel="4" minSpeed="5" maxSpeed="50"/>
    <drivingParticle position="-1.21667 0.11568 -1.61451" rotation="0 0 0" file="Partikelsysteme/dustParticleSystem.i3d" wheel="5" minSpeed="5" maxSpeed="50"/>
    <drivingParticle position="-1.05899 0.10456 -3.35052" rotation="0 0 0" file="Partikelsysteme/dustParticleSystem.i3d" wheel="6" minSpeed="5" maxSpeed="50"/>
    </drivingParticles>

    <schemaOverlay file="Store/BergmannHTW65NotSelected.png" fileSelected="Store/BergmannHTW65Selected.png" width="1" height="1" attacherJointPosition="0 0"/>

    </vehicle>

    xml:

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    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="BergmannHTW45">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
    <en>Bergmann HTW 45</en>
    <de>Bergmann HTW 45</de>
    </name>
    <typeDesc>
    <en>Bergmann HTW 45</en>
    <de>Bergmann HTW 45</de>
    </typeDesc>
    <filename>bergmannHTW45.i3d</filename>

    <size width="3.8" length="7.2"/>

    <wheels autoRotateBackSpeed="2.0">
    <wheel driveMode="0" repr="0>17" radius="0.76" deltaY="0.03" suspTravel="0.05" spring="6" damper="6" mass="0.4" />
    <wheel driveMode="0" repr="0>19" radius="0.76" deltaY="0.03" suspTravel="0.05" spring="6" damper="6" mass="0.4" />
    <wheel driveMode="0" repr="0>18" radius="0.76" deltaY="0.03" suspTravel="0.05" spring="6" damper="6" mass="0.4" steeringAxleScale="-0.7" steeringAxleRotMax="20" steeringAxleRotMin="-20" lateralStiffness="5" />
    <wheel driveMode="0" repr="0>20" radius="0.76" deltaY="0.03" suspTravel="0.05" spring="6" damper="6" mass="0.4" steeringAxleScale="-0.7" steeringAxleRotMax="20" steeringAxleRotMin="-20" lateralStiffness="5" />
    </wheels>
    <steeringAxleAngleScale startSpeed="0" endSpeed="90" />
    <brakeForce>3</brakeForce>
    <downForce>10</downForce>

    <lights count="1">
    <light1 index="2" />
    </lights>

    <lightCoronas>
    <lightCorona index="11" />
    </lightCoronas>

    <brakeLights>
    <brakeLight index="0>15" />
    </brakeLights>

    <fillPlanes>
    <fillPlane type="chaff">
    <node index="0>3|2">
    <key time="0" translation="0 1.2696 -4.07551" scale="1 0.01 0.01"/>
    <key time="0.1" translation="0 1.2696 -4.0782" scale="1 0.4 0.2"/>
    <key time="0.2" translation="0 1.2696 -4.09051" scale="1 0.6 0.3"/>
    <key time="0.3" translation="0 1.2696 -4.1123" scale="1 0.75 0.3"/>
    <key time="0.4" translation="0 1.2696 -4.11101" scale="1 0.8 0.4"/>
    <key time="0.5" translation="0 1.2696 -4.11234" scale="1 0.8 0.5"/>
    <key time="0.7" translation="0 1.2696 -4.1153" scale="1 0.7 0.9"/>
    <key time="1" translation="0 1.2696 -4.12917" scale="1 0.92 0.96"/>
    </node>
    <node index="10">
    <key time="0" scale="0.8 0.01 1"/>
    <key time="1" scale="0.8 1.2 1"/>
    </node>
    </fillPlane>
    <fillPlane type="grass_windrow">
    <node index="0>3|3">
    <key time="0" translation="0 1.2696 -4.07551" scale="1 0.01 0.01"/>
    <key time="0.1" translation="0 1.2696 -4.0782" scale="1 0.4 0.2"/>
    <key time="0.2" translation="0 1.2696 -4.09051" scale="1 0.6 0.3"/>
    <key time="0.3" translation="0 1.2696 -4.1123" scale="1 0.75 0.3"/>
    <key time="0.4" translation="0 1.2696 -4.11101" scale="1 0.8 0.4"/>
    <key time="0.5" translation="0 1.2696 -4.11234" scale="1 0.8 0.5"/>
    <key time="0.7" translation="0 1.2696 -4.1153" scale="1 0.7 0.9"/>
    <key time="1" translation="0 1.2696 -4.12917" scale="1 0.92 0.948"/>
    </node>
    <node index="10">
    <key time="0" scale="0.8 0.01 1"/>
    <key time="1" scale="0.8 1.2 1"/>
    </node>
    </fillPlane>
    <fillPlane type="manure">
    <node index="0>3|4">
    <key time="0" translation="0 1.2696 -4.07551" scale="1 0.01 0.01"/>
    <key time="0.1" translation="0 1.2696 -4.0782" scale="1 0.4 0.2"/>
    <key time="0.2" translation="0 1.2696 -4.09051" scale="1 0.6 0.3"/>
    <key time="0.3" translation="0 1.2696 -4.1123" scale="1 0.75 0.3"/>
    <key time="0.4" translation="0 1.2696 -4.11101" scale="1 0.8 0.4"/>
    <key time="0.5" translation="0 1.2696 -4.11234" scale="1 0.8 0.5"/>
    <key time="0.7" translation="0 1.2696 -4.1153" scale="1 0.7 0.9"/>
    <key time="1" translation="0 1.2696 -4.12917" scale="1 0.92 0.948"/>
    </node>
    <node index="10">
    <key time="0" scale="0.8 0.01 1"/>
    <key time="1" scale="0.8 1.2 1"/>
    </node>
    </fillPlane>
    <fillPlane type="silage">
    <node index="0>3|5">
    <key time="0" translation="0 1.2696 -4.07551" scale="1 0.01 0.01"/>
    <key time="0.1" translation="0 1.2696 -4.0782" scale="1 0.4 0.2"/>
    <key time="0.2" translation="0 1.2696 -4.09051" scale="1 0.6 0.3"/>
    <key time="0.3" translation="0 1.2696 -4.1123" scale="1 0.75 0.3"/>
    <key time="0.4" translation="0 1.2696 -4.11101" scale="1 0.8 0.4"/>
    <key time="0.5" translation="0 1.2696 -4.11234" scale="1 0.8 0.5"/>
    <key time="0.7" translation="0 1.2696 -4.1153" scale="1 0.7 0.9"/>
    <key time="1" translation="0 1.2696 -4.12917" scale="1 0.92 0.948"/>
    </node>
    <node index="10">
    <key time="0" scale="0.8 0.01 1"/>
    <key time="1" scale="0.8 1.2 1"/>
    </node>
    </fillPlane>
    </fillPlanes>

    <capacity>47362</capacity>

    <forageWgnSound file="$data/vehicles/trailers/forageWagon.wav" pitchOffset="1" volume="1.0" />
    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="1.0" volume="1.0" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />

    <attacherJoint index="0>0" jointType="trailerLow"/>
    <powerShaft index="0>14" part="0>14|0" fixPoint="0>14|0|0"/>
    <tipReferencePoint index="1" />
    <tipAnimation rootNode="7" speedScale="0.5" clip="backDoorClipSource"/>

    <tipAnimations>
    <tipAnimation speedScale="1" animationName="tipAnimationBack" dischargeStartTime="1.0" dischargeEndTime="25" >
    <dischargeParticleSystems>
    <dischargeParticleSystem type="chaff" node="0>10" position="0 0 0" rotation="0 0 0" file="Partikelsysteme/dischargeChaff.i3d" />
    <dischargeParticleSystem type="grass_windrow" node="0>10" position="0 0 0" rotation="0 0 0" file="Partikelsysteme/dischargeGrass.i3d" />
    <dischargeParticleSystem type="silage" node="0>10" position="0 0 0" rotation="0 0 0" file="Partikelsysteme/dischargeSilage.i3d" />
    <dischargeParticleSystem type="manure" node="0>10" position="0 0 0" rotation="0 0 0" file="Partikelsysteme/dischargeManure.i3d" />
    </dischargeParticleSystems>
    </tipAnimation>
    </tipAnimations>

    <tipRotationNodes>
    <tipRotationNode index="9|0" rotSpeed="880"/>
    <tipRotationNode index="9|1" rotSpeed="880"/>
    </tipRotationNodes>

    <fillRootNode index="0>" />
    <exactFillRootNode index="4" />
    <fillAutoAimTargetNode index="5" />
    <fillMassNode index="0>" />

    <fillTypes fruitTypes="chaff grass_windrow manure silage"/>

    <mouseControls>
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/bergmannHTW65_chaffLid.png" mouseButton="LEFT" mouseAxis="Y" axis="AXIS_FRONTLOADER_TOOL" />
    </mouseControls>

    <movingTools>
    <!-- chaffLid -->
    <movingTool index="12" anchorActor="0" rotSpeed="50" rotAcceleration="160" rotMax="75" rotMin="0" axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="false" speedFactor="0.3" rotationAxis="1" translationAxis="2" >
    <dependentPart index="0>13" />
    </movingTool>
    <!-- support -->
    <movingTool index="0>6|0" componentJointIndex="0" anchorActor="0"/>
    </movingTools>

    <movingParts>
    <!-- chaffLid hydraulics-->
    <movingPart index="0>13" referencePoint="0>12|0" referenceFrame="0>13">
    <translatingPart index="0>13|0" />
    </movingPart>
    </movingParts>

    <animations>
    <!-- move support wheel down/up-->
    <animation name="moveSupport">
    <part node="6" startTime="0" duration="1" startRot="0 0 0" endRot="24 0 0" />
    <part node="6|0" startTime="0" duration="1" startRot="0 0 0" endRot="-24 0 0" />
    </animation>
    </animations>

    <animParts>
    <animPart index="0>21|0" id="Laderaumabdeckung" showHelp="true" rotMin="90 180 -15" rotMax="90 180 240" moveTime="5" />
    <animPart index="0>21|1" id="Laderaumabdeckung" showHelp="false" rotMin="90 180 15" rotMax="90 180 -240" moveTime="5" />
    </animParts>

    <support animationName="moveSupport" />

    <tipRotationNodes>
    <tipRotationNode index="9|0" rotSpeed="880"/>
    <tipRotationNode index="9|1" rotSpeed="880"/>
    </tipRotationNodes>

    <components count="2">
    <component1 centerOfMass="0 0 -2.2" solverIterationCount="10" />
    <joint component1="0" component2="1" index="0>6|0|0" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>

    <mooringblocks>
    <enabled>
    <mooringblock node="22|0"/>
    </enabled>
    <disabled>
    <mooringblock node="22|1"/>
    </disabled>
    </mooringblocks>

    <wheelParticleSystems file="PSystem/wheelParticleSystem.i3d" >
    <wheelParticleSystem node="0>23|0" />
    <wheelParticleSystem node="0>23|1" />
    <wheelParticleSystem node="0>23|2" />
    <wheelParticleSystem node="0>23|3" />
    </wheelParticleSystems>

    <drivingParticles threshold="0.005">
    <drivingParticle position="1.07785 --0.1666 -1.50384" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="1" minSpeed="5" maxSpeed="50"/>
    <drivingParticle position="-1.03869 -0.15238 -1.64086" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="2" minSpeed="5" maxSpeed="50"/>
    <drivingParticle position="1.08429 -0.16543 -3.32371" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="3" minSpeed="5" maxSpeed="50"/>
    <drivingParticle position="-1.04764 -0.1913 -3.24694" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="4" minSpeed="5" maxSpeed="50"/>
    </drivingParticles>

    <schemaOverlay file="Texturen/BergmannHTW45NotSelected.dds" fileSelected="Texturen/BergmannHTW45Selected.dds" width="1" height="1" attacherJointPosition="0 0"/>

    </vehicle>

    :moin:
    ich hab noch folgendes Problem, wenn man mit dem Jaguar fährt, dann häckselt und ihn auf Erntestufe(Taste4) fahren lässt beschleunigt er erst gleichmässig bis zur Geschwindigkeit die per RPM eingestellt ist, hat er aber die Höchstdrehzahl erreicht welche eingestellt ist fängt er an zu ruckeln, kann also keine konstante V halten.. hab schon probiert weniger RPM, mehr RPM, keine Erfolge..
    Hab auch schon die Motorwerte von Bullgores BIGX übernommen , keine Besserung.
    Kann mit da jemand helfen?
    Durch dieses Problem läuft der CP nämlich auch nicht sauber neben dem Häcksler.

    hab die schon nicht mehr, hab das spiel schon wieder neu gestartet zwischendurch, in den Kommis auf MH steht das die lua der lenkachse fehlerhaft sein soll. hab jetzt mal die version ohne lenkachse gedownloaded und bei der klappts auch ohne Probleme alles. ich werd jetzt erstmal eins nach dem anderen einbauen und testen , testen , testen.. :ugly:
    Edit
    Texturen gegen meine Bearbeiteten getauscht-----funktioniert
    Laderaumabdeckung eingebaut---------funktioniert

    EDIT
    Ich glaube ich habe den Fehler gefunden: hab gerade Mist und Silage als Fruchttyp hinzugefügt, und habe neue entladeparticlesysteme eingebaut und zack, spiel stürzt ab beim verkaufen....
    dann hab ich mal geguckt und gesehen das ich beim HTW65 und HTW65Sattel vergessen hatte diese Partikelsysteme einzbauen, deswegen stürzt das Spiel bei denen wohl nicht ab...
    Fehlersuche geht weiter :ugly:

    EDIT ich glaube ich habe den Fehler gefunden, es lag wohl an den Entladeanimationen von Mist und Silage..... habe jetzt einfach für mIst und silage die orginal entladeanimation/partikelsystem zugewiesen und man kann ihn ordnungsgemäss verkaufen :search:

    EDIT hat wohl tatsächlich an den entladepartikelsystemen gelegen. hab jetzt in allen 3 die gleichen partclesystems drinne von nen anderen mod, und siehe da es klappt.
    ich teste aber weiter. mal schauen was sonnst noch so passiert :D

    NEUES PROBLEM
    -der Bergmann kann im BGA Silo nicht entladen werden...
    -Symbol zum ENtladen wird angezeigt, aber wenn man den Knopf drückt passiert nichts..
    -hab auch schon mit dem Bergmann HTW65 getestet, dieser entläd

    -Entladepartikelsysteme sind zugeordnet beim 45er, was könnte das sein? :search:?(

    :search: also bei RUL-Balken bin ich jetzt auch überfragt.
    auf alle fälle muss 0>24/2 0>24/3 usw bei Index stehen, und dann bei rotate 0>24/2/0 usw.

    denke ich zumindest. ansonnsten such dir doch mal einen Mod der den gleichen Balken verbaut hat ;) da lässt sich bestimmt was abzuppeln :thumbup:

    Hab mal zwischendurch ein Silageschild für mich ein bisl gebraucht gemacht, das ganze hat 5min gedauert, da sieht man wie es sich auswirkt wenn die Texturen TOP zugeteilt und gelegt wurden.
    Wie findet ihr es?

    Jetzt gehts aber weiter mit dem 824er FendtFavorit ^^