Beiträge von matamba

    Kannst du mir sagen warum die Map_Fruits.zip vom josera Futtermod V3 fixed das Call Stack Problem hat.
    Ist ja offensichtlich schon bekannt.

    Was kann ich dagegen machen?

    Brauche die Map_Fruits nur für den Josera Mod im Mod´s Ordner, sonst brauche ich ihn nicht.
    :beer:

    Nein das habe ich noch nicht probiert. Werde ich gleich mal machen. Hänge die Log dann auch noch mal mit dran.
    So habe es probiert und komplett ohne mods funktioniert es.

    Habe ein Problem entdeckt.
    Hänge die Log in nächsten Thread weil sie recht lang ist.

    Ist ein CallStack Fehler des MapFruitTriggers.

    Spoiler anzeigen

    Error: index out of range
    Call Stack:
    D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
    D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(50) : checkChildIndex
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/MapFruitTrigger/MapFruitTrigger.lua(118) : indexToObject
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/MapFruitTrigger/MapFruitTrigger.lua(172) : loadFirstTimeRun
    D:/code/lsim2011/build/finalbin/dataS/scripts/network/Server.lua(54) : update
    D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(724) : update
    D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(850) : update
    D:/code/lsim2011/build/finalbin/dataS/missions/mission00.lua(208) : update
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/Obererlbach_V2/SampleModMap.lua(57) : update
    D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(744) : update
    Index: 2

    Kannst du mir da helfen??? Brauche ich den eigentlich???

    Sonst sind keine Fehler erkennbar, außer die Physix aber die stören nicht.

    mfg matamba :beer:

    Nein Probleme machen die nicht. Aber es ist doch ärgerlich wenn man ne Map mit so vielen Log-Einträgen zum DL stellt.

    Mal sehn wenn ich Zeit und Lust habe werde ich mich mal an das Problem herantrauen. Weiß ja jetzt woran es liegt. Wir halt sehr Zeitaufwendig.

    Aber trotzdem Danke...

    mfg

    matamba :beer:

    Richtig. Deswegen würde ich das ganze erst machen wenn die Map komplett fertig ist und ich mir 100%´ig sicher bin wo die Fahrzeuge stehen sollen und kein Gebäude im weg ist.

    Ist auf jeden Fall die schnellste und einfachste Lösung und eig. für jedermann zu erledigen.

    mfg matamba :beer:

    Du meinst bestimmt den Le Petit Stall mit einbau TUT. Den kenn ich aber das ist ganz schön heftig für jemanden der nicht viel Erfahrung hat. Außerdem funktioniert es nicht so wie im TUT beschrieben. Du musst nämlich Stroh und Mist als Frucht einbauen in die Map. Und das können eben nicht viele außer natürlich die guten Modder/Mapper.

    Gibt es da sonst noch Möglichkeiten???

    Wie ist den der Name deiner neuen Map??? Gibt´s da Bilder vom Fortschritt oder die ersten eindrücke???

    mfg matamba :beer:

    So hier mal die log dazu.

    Spoiler anzeigen

    GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (GIANTS Software: News), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 2.3 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software Compatibility Mode
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 320M/PCI/SSE2
    Version: 3.1 NVIDIA 189.69
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: High
    View Distance Coeff: 1.5
    Shadow Quality: 1
    Skip Mipmaps: 0
    Terrain LOD Distance Coeff: 1.5
    Farming Simulator 2011
    Version: 1.022 (Patch 2.2) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods
    Load mod: FruittypeFix
    Load mod: MapFruitChangeTrigger
    Load mod: MapFruitTrigger
    Load mod: MapTools
    Load mod: Obererlbach
    Warning: Only zip mods are supported in multiplayer. You need to zip the mod Obererlbach to use it in multiplayer.
    Register fruittype: fertilizer
    Register fruittype: manure
    Register fruittype: liquidManure
    Register fruittype: seeds
    MapFruitChangeTrigger 1.0 by rafftnix loaded
    Map: MapFruitTrigger v1.1 loaded
    Register Variable: BaseMission.modMapShovelTrigger
    Register vehicle type: MapTools.RBarrel
    Register vehicle type: MapTools.RPallet
    data/sky/sky_day_night.i3d (0.00mb in 152.45 ms)
    data/sky/rain.i3d (0.00mb in 1.64 ms)
    data/sky/hail.i3d (0.00mb in 0.84 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/Obererlbach/map01.i3d (38.01mb in 12959.72 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.97 ms)
    dataS2/character/pedestrians/casual07.i3d (0.33mb in 35.06 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 57.72 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 34.17 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 34.39 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 26.74 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.43 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.23 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.23 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.22 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.26 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.23 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.23 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.23 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.22 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.22 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/Obererlbach/map01/paths/trafficPaths.i3d (0.00mb in 0.70 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/Obererlbach/map01/paths/pedestrianPaths.i3d (0.00mb in 0.45 ms)
    data/maps/missions/CattleMeadow.i3d (0.64mb in 38.28 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 915.25 ms)
    data/vehicles/steerable/deutz/deutzAgroplus77.i3d (6.09mb in 798.28 ms)
    data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 634.62 ms)
    data/vehicles/steerable/deutz/deutz5465H.i3d (4.81mb in 615.04 ms)
    data/vehicles/cutters/deutz/deutzCutter5465H.i3d (0.79mb in 319.84 ms)
    data/vehicles/tools/poettinger/servo25.i3d (0.37mb in 98.53 ms)
    data/vehicles/tools/extraWeight01.i3d (0.06mb in 39.94 ms)
    data/vehicles/tools/poettinger/aerosem3000.i3d (0.77mb in 98.02 ms)
    data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 74.98 ms)
    data/vehicles/trailers/mediumTipper.i3d (0.75mb in 199.90 ms)
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    Lua: Error running function: triggerCallback
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/MapFruitChangeTrigger/activateConvertTrigger.lua(47) : attempt to index field 'player' (a nil value)
    data/character/farmer/farmer_player.i3d (2.40mb in 135.54 ms)


    Wenn ich den MapFruitChangeTrigger aus dem mods Ordner nehme ist zwar der Lua Fehler weg aber das Spiel Stürzt genauso ab.

    Das verstehe ich nicht, weil der Trigger eigentlich benötigt wird für den Stall, den Misthaufen und die Heutrocknung.

    :beer:

    Mach es doch ganz einfach. So habe ich es zumindest immer gemacht.

    Beginne ein neues Spiel und kaufe dir die Fahrzeuge die du zu beginn eines neuen Spiels haben möchtest. Stelle sie dahin wo sie am Spielanfang immer stehe sollen und speicher das ganze ab.
    Nun gehst du in den Savegame Ordner in dem du das Spiel gespeichert hast und kopierst dir die defaultVehicle einfach raus. Diese fügst du in deinen jeweiligen Map´s Ordner ein so das die vorhandene defaultVehicle ersetzt wird und schon hast du bei jedem Neustart die von dir gewählten Fahrzeuge an dem von dir gewähltem Platz stehen.

    Das ganze dauert keine 10 min.

    Wenn du noch Fragen dazu hast dann melde dich einfach bei mir.

    mfg matamba :beer:

    mit dem Heaptip Trigger ist nee gute Idee, aber da kann ich den mist z.B. nicht mit der Schaufel oder ne Mistgabel abladen wenn ich ihn aus dem Stall geholt habe.
    Oder funktioniert das etwa. Habe es noch nie ausprobiert.

    Darum geht es golfr32 denk ich mal doch bestimmt. Und dafür ist der Misthaufen wie in dem Video zu sehen die beste Möglichkeit.

    mfg matamba :beer:

    So hier mal der auszug der Log bei der Dreamy Island 1.1

    Spoiler anzeigen

    GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (GIANTS Software: News), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 2.3 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 320M/PCI/SSE2
    Version: 3.1 NVIDIA 189.69
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: High
    View Distance Coeff: 1.5
    Shadow Quality: 1
    Skip Mipmaps: 0
    Terrain LOD Distance Coeff: 1.5
    Farming Simulator 2011
    Version: 1.022 (Patch 2.2) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods
    Load mod: DreamyIsland_V1_1
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/sky/sky_day_night.i3d (0.04mb in 399.86 ms)
    data/sky/rain.i3d (0.00mb in 2.53 ms)
    data/sky/hail.i3d (0.00mb in 0.85 ms)
    Error: Failed to open xml file C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/shaders/ForestFoliageShader.xml'
    Warning: converting 'C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/LS09 Orginal Hofplatte/texturen/dirtmapDetailShader.xml' to utf8
    Error: Failed to open xml file C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/models/buildings/strawElevator/scrollUVShader.xml'
    Warning: Material with id 0 not found in shape 'stationPlane'.
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/map01.i3d (35.25mb in 24516.79 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.48 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.26 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.59 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.36 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.34 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.33 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.26 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.38 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.35 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.68 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/map01/paths/trafficPaths.i3d (0.04mb in 7.20 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/DreamyIsland_V1_1/map01/paths/pedestrianPaths.i3d (0.01mb in 5.58 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 60.10 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 34.43 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 55.85 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 33.75 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 28.57 ms)
    dataS2/character/pedestrians/casual07.i3d (0.33mb in 35.10 ms)
    data/maps/missions/CattleMeadow.i3d (0.64mb in 38.26 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 897.98 ms)
    Error: Failed to open xml file $pdlcdir1$ProFarm1/TX65/newHollandTX65.xml'
    Error loadVehicle: invalid vehicle config file '$pdlcdir1$ProFarm1/TX65/newHollandTX65.xml', no type specified
    Error: Failed to open xml file $pdlcdir1$ProFarm1/TXcutter/newHollandTX65_cutter.xml'
    Error loadVehicle: invalid vehicle config file '$pdlcdir1$ProFarm1/TXcutter/newHollandTX65_cutter.xml', no type specified
    Error: Failed to open xml file $pdlcdir1$ProFarm1/TXtrailer/newHollandTX65_trailer.xml'
    Error loadVehicle: invalid vehicle config file '$pdlcdir1$ProFarm1/TXtrailer/newHollandTX65_trailer.xml', no type specified
    Error: Failed to open xml file $pdlcdir1$ProFarm1/asw268/asw268.xml'
    Error loadVehicle: invalid vehicle config file '$pdlcdir1$ProFarm1/asw268/asw268.xml', no type specified
    data/vehicles/tools/poettinger/aerosem3000.i3d (0.77mb in 83.93 ms)
    Error: Failed to open xml file $pdlcdir1$ProFarm1/asw268/asw268.xml'
    Error loadVehicle: invalid vehicle config file '$pdlcdir1$ProFarm1/asw268/asw268.xml', no type specified
    data/vehicles/tools/poettinger/servo35s.i3d (0.55mb in 55.91 ms)
    data/vehicles/tools/triton500.i3d (0.34mb in 15.87 ms)
    data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 53.79 ms)
    data/vehicles/steerable/krone/kroneBigX1000.i3d (5.31mb in 415.76 ms)
    data/vehicles/steerable/krone/kroneEasyCollect1053.i3d (1.37mb in 64.25 ms)
    data/vehicles/steerable/deutz/deutzAgrotronL720.i3d (5.80mb in 418.12 ms)
    data/vehicles/tools/barrelWeight.i3d (0.05mb in 2.37 ms)
    data/vehicles/steerable/deutz/deutzAgrotronM620.i3d (5.83mb in 451.25 ms)
    data/vehicles/tools/extraWeight02.i3d (0.04mb in 2.24 ms)
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    data/character/farmer/farmer_player.i3d (2.40mb in 141.20 ms)
    data/vehicles/trucks/milktruck.i3d (2.11mb in 245.70 ms)
    data/vehicles/cars/car6.i3d (0.38mb in 35.62 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 36.95 ms)
    data/vehicles/cars/car2.i3d (0.41mb in 34.98 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 31.93 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 25.91 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 52.20 ms)
    data/vehicles/cars/car9.i3d (0.43mb in 54.11 ms)

    Etwas Besser aber immer noch Physiks Fehler vorhanden...

    Servus,
    ich habe mir aus der Bergiges Land V3 mal den Stall und den Misthaufen mit dem neuen Skript Exportiert um ihn in einer anderen Map einzufügen. Hat alles wunderbar geklappt.
    Als ich die Map dann aber mal anspielen wollte stürzt mir jedesmal das Spiel ab. funktioniert alles bis zu dem Zeitpunkt wo man auf den Start Button klicken muss. Ab da stürzt es ab.

    In der Log steht dann LUA Error vom MapFruitchangeTrigger. Gut dann nehme ich den aus dem Mod´s Ordner und das gleiche Problem tritt wieder auf.
    Habe gedacht das es an dem neuen Skript der Trigger liegt aber nachdem ich dann mal die Heutrocknung eingebaut habe, bei dem auch der MapFruitChangeTrigger gebraucht wird funktioniert es.
    Woran kann das liegen???

    hat das Vll noch mal jemand probiert???

    mfg matamba :beer:

    Servus,
    habe mir die Obererlbach-Map geholt und gleich probiert. Habe im Anschluss die log geprüft und unerklärliche Fehler gefunden. Hatte auch keine anderen Mods im Spiel.
    Hier mal meine log:

    Spoiler anzeigen

    GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (GIANTS Software: News), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 2.3 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software Compatibility Mode
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 320M/PCI/SSE2
    Version: 3.1 NVIDIA 189.69
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: High
    View Distance Coeff: 1.5
    Shadow Quality: 1
    Skip Mipmaps: 0
    Terrain LOD Distance Coeff: 1.5
    Farming Simulator 2011
    Version: 1.022 (Patch 2.2) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods
    Load mod: Obererlbach
    data/sky/sky_day_night.i3d (0.00mb in 7.56 ms)
    data/sky/rain.i3d (0.00mb in 1.87 ms)
    data/sky/hail.i3d (0.00mb in 1.17 ms)
    Error: Mesh with zero triangles
    Warning: Material with id 0 not found in shape 'stationPlane'.
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/Obererlbach/map01.i3d (28.33mb in 16948.65 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.47 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 103.65 ms)
    dataS2/character/pedestrians/casual07.i3d (0.33mb in 69.68 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 157.05 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 28.30 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/Obererlbach/map01/paths/trafficPaths.i3d (0.00mb in 10.69 ms)
    C:/Users/Achim/Documents/My Games/FarmingSimulator2011/mods/Obererlbach/map01/paths/pedestrianPaths.i3d (0.00mb in 10.91 ms)
    data/maps/missions/CattleMeadow.i3d (0.64mb in 40.25 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 937.79 ms)
    data/vehicles/steerable/deutz/deutzAgroplus77.i3d (6.09mb in 632.73 ms)
    data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 410.43 ms)
    data/vehicles/steerable/deutz/deutz5465H.i3d (4.81mb in 457.99 ms)
    data/vehicles/cutters/deutz/deutzCutter5465H.i3d (0.79mb in 79.36 ms)
    data/vehicles/tools/poettinger/servo25.i3d (0.37mb in 31.81 ms)
    data/vehicles/tools/extraWeight01.i3d (0.06mb in 40.03 ms)
    data/vehicles/tools/poettinger/aerosem3000.i3d (0.77mb in 93.17 ms)
    data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 53.10 ms)
    data/vehicles/trailers/mediumTipper.i3d (0.75mb in 34.07 ms)
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    data/character/farmer/farmer_player.i3d (2.40mb in 139.41 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 26.66 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 35.32 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 43.03 ms)
    data/vehicles/cars/car2.i3d (0.41mb in 35.02 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 30.04 ms)
    data/vehicles/cars/car9.i3d (0.43mb in 44.65 ms)


    Ist nicht nur bei der Obererlbach Map so mit den Physiks Fehlern sondern bei jeder Map die ich lade und probiere. Nur wenn ich gar keine Mod Map verwende habe ich das Problem nicht.

    Kann mir das mal jemand erklären.

    mfg matamba :beer: