Beiträge von Mmike1984

    Hello,

    I edit the Fendt 924 gen 7 from Giants (private mod!!!!), i made it more realistic. When cruising on the road or field in the daytime the daytimelight (DRL) are working (like Vanilla Giants Fendt). I edit my mod, that when i switch to the normal light (Lightstatus 0), the DRL goes off and the normal lights go on (see picture). After that i can switch to worklights (lighttype 2 and 3), and al the lights including the DRL are switch on, so far so good.

    But then when, switching the lights off (with the key F) all lights go off. Including the DRL. The DRL only switch on again, after restarting the Fendt.

    What i actually want is that the DRL switch on, after the third light modus. In the XML is this the DRL lightnode trigger:

    <dashboard displayType="EMITTER" node="daytimeLight_static" idleValue="0" intensity="10" groups="MOTOR_ACTIVE" />

    I edit the defaultlight like this:

    <defaultLight shaderNode="defaultLight_static" lightTypes="0 3" />

    <defaultLight shaderNode="daytimeLight_static" lightTypes="2 3" />

    How can i fix that the DRL switch on, after the Lighttype 3?

    ?thumbnail=1

    Da Crosspostings gemäß Forenregeln Absatz 2, Punkt 7 nicht erlaubt sind ist hier zu.
    Crossposting: DRL Lights problem - "Suche" Thread - ..:: Forbidden Mods - einfach verboten gut ::..
    Beim nächsten Mal gibt es Punkte.

    [threadclosed][/threadclosed]

    Hello,

    Very nice map, i found some small bugs in the map. The old cow barn, when , you fill up the straw on the floor, this strawplane is to high. And the houdse of the milksale has a tree glitching trough. The stack of tires on the front of the big cow barn is floating. And i mis a repair trigger in the garage of the old cow barn.