Na dann erleichtere ich dir mal die Arbeit.
<File fileId="3000" filename="map01/forestGrass_density.png" relativePath="true"/>
<File fileId="3001" filename="textures/foliage/forestGrass_diffuse.png" relativePath="true"/>
<Material name="foliage_forestGrass_mat" materialId="4000" ambientColor="1 1 1" customShaderId="Hier die FileID von solidFoliageShader eintragen">
<Texture fileId="3001"/>
<CustomParameter name="fadeStartEnd" value="55 60 0 0"/>
</Material>
<FoliageMultiLayer densityMapId="3000" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="forestGrass" numDensityMapChannels="1" materialId="4000" cellSize="8" viewDistance="60" objectMask="65520" atlasSize="2" atlasOffsets="0.5 0" numBlocksPerUnit="0.5" width="1" height="1" widthVariance="0.2" heightVariance="0.2" horizontalPositionVariance="0.75" blockShapeId="42"/>
</FoliageMultiLayer>