Beiträge von Biogaslermichi

    So hab mal die Map ohne Mods in den Ordner getan, ein Haufen PhysikFehler, wie kann ich die beheben.

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    GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (GIANTS Software GmbH), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 2 @ 2.9 GHZ
    OS: Windows NT 6.1 32-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce G210/PCI/SSE2
    Version: 3.0.0
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Low
    View Distance Coeff: 0.75
    Shadow Quality: 0
    Skip Mipmaps: 1
    Terrain LOD Distance Coeff: 0.75
    Farming Simulator 2011
    Version: 1.022 (Patch 2.2) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Name/Documents/My Games/FarmingSimulator2011/mods
    Load mod: dlcPack1
    Load mod: dlcPack2
    Load mod: dlcPack3
    Load mod: ProFarm1
    Load mod: Mountain_River
    Register vehicle type: pdlc_dlcPack1.fuelTrailer
    Register vehicle type: pdlc_dlcPack1.poettingerTop1252
    Register vehicle type: pdlc_dlcPack1.kroneZX550GD
    Register vehicle type: pdlc_dlcPack1.poettingerHit130A
    Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
    Register vehicle type: pdlc_dlcPack2.silageFork
    Register vehicle type: pdlc_dlcPack2.garantVTL19500
    Register vehicle type: pdlc_dlcPack2.articulatedAxis
    Register vehicle type: pdlc_dlcPack3.bergmannHTW65
    Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL
    Register vehicle type: pdlc_dlcPack3.amazoneZGB8200
    Register vehicle type: pdlc_dlcPack3.waterTrailer
    Register vehicle type: pdlc_dlcPack3.dlcPlough
    Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine
    Register vehicle type: pdlc_dlcPack3.kroneZX450GD
    Register vehicle type: pdlc_ProFarm1.profarmASW
    Register vehicle type: pdlc_ProFarm1.profarmStreuwerk
    Register vehicle type: pdlc_ProFarm1.profarmUeberlader
    Register vehicle type: pdlc_ProFarm1.profarmDolly
    Register vehicle type: pdlc_ProFarm1.profarmTractor
    Register vehicle type: pdlc_ProFarm1.vaderstadSpirit600SXL
    Register vehicle type: pdlc_ProFarm1.newHollandCombine
    Register vehicle type: pdlc_ProFarm1.newHollandCutter
    Register vehicle type: pdlc_ProFarm1.greenTipper
    Register vehicle type: pdlc_ProFarm1.NewHollandTrailerAddon
    Register vehicle type: pdlc_ProFarm1.cutter_profarm
    data/sky/sky_day_night.i3d (0.00mb in 199.58 ms)
    data/sky/rain.i3d (0.00mb in 17.08 ms)
    data/sky/hail.i3d (0.00mb in 20.17 ms)
    Warning: converting 'C:/Users/Prams/Documents/My Games/FarmingSimulator2011/mods/Mountain_River/shaders/beetFoliageShader.xml' to utf8
    C:/Users/Name/Documents/My Games/FarmingSimulator2011/mods/Mountain_River/map01.i3d (33.24mb in 41916.70 ms)
    Physics: Add trigger callback failed, object manureShovelTrigger is not a physics trigger
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 64.17 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
    C:/Users/Name/Documents/My Games/FarmingSimulator2011/mods/Mountain_River/map01/paths/trafficPaths.i3d (0.04mb in 4.36 ms)
    C:/Users/Name/Documents/My Games/FarmingSimulator2011/mods/Mountain_River/map01/paths/pedestrianPaths.i3d (0.01mb in 2.57 ms)
    dataS2/character/pedestrians/casual07.i3d (0.33mb in 68.19 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 96.32 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 56.54 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 93.71 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 68.53 ms)
    data/maps/missions/CattleMeadow.i3d (0.64mb in 196.95 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 1114.79 ms)
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    data/character/farmer/farmer_player.i3d (2.40mb in 261.20 ms)
    data/vehicles/trucks/milktruck.i3d (2.11mb in 494.21 ms)
    data/vehicles/cars/car9.i3d (0.43mb in 143.46 ms)
    data/vehicles/cars/car2.i3d (0.41mb in 134.08 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 45.45 ms)
    data/vehicles/cars/car6.i3d (0.38mb in 51.22 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 77.53 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 77.01 ms)
    Warning: deleting object 'Trigger1' before all triggers are removed
    Warning: deleting object 'Trigger2' before all triggers are removed
    Warning: deleting object 'Trigger1' before all triggers are removed
    Warning: deleting object 'Trigger2' before all triggers are removed

    Hi Leute,

    so heute mal auf meiner Map gespielt und nach 1 1/2 h Spielzeit Bad allcation

    Darum hab ich mir mal die Log angesehen und hab gesehen, dass der Claas Lexion von SFM Call Stacks und noch weitere Dinge machen.

    Call Stack:
    D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(82) : printCallstack
    C:/Users/......./Documents/My Games/FarmingSimulator2011/mods/ClaasLexion770TT/Lanes.lua(49) : cutFruitArea
    D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1393) : updateTick
    C:/Users/......./Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/BunkerSiloTipTrigger.lua(183) : Vehicle_updateTick_old
    D:/code/lsim2011/build/finalbin/dataS/scripts/network/Server.lua(62) : updateTick
    D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(724) : update
    D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(850) : update
    D:/code/lsim2011/build/finalbin/dataS/missions/mission00.lua(208) : update
    C:/Users/........./Documents/My Games/FarmingSimulator2011/mods/Mountain_River/SampleModMap.lua(57) : update
    D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(744) : update
    Validity check failed in setDensityMaskParams: Lua: argument 2 has wrong type. Expected: Int. Actual: Bool
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp(1274): argument.m_type == Value::VoidType || argument.m_type == Value::BoolType

    Schön machst du das hier ein Video was dir vielleicht helfen könnte.

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