Ok, an was kann das so liegen.
Beiträge von Biogaslermichi
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Ist der dann Fehlerfrei, denn bei mir macht der Lexion haufen Callstack.
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Sehr schln gemacht, ich finde du sollst dich in acht geben, nicht dass die Fleder alle Quadtratisch werden.
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Sehr schön gemacht, mach weiter so, freu mich schon.
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Schönes Video, mach weiter so.
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Laut Mod Hoster Beiträge hatte die am Start schon Physikfehler, (TheBlueBalu) schaut selbst:
LS 2011: Map zum weiterbauen v 1.0 Maps Mod für Landwirtschafts Simulator 2011
| modhoster.de -
Keine Ahnung, weiß ich nicht mehr, soll ich das mal testen.
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So hab mal die Map ohne Mods in den Ordner getan, ein Haufen PhysikFehler, wie kann ich die beheben.
Spoiler anzeigen
GIANTS Engine Runtime (build date: Feb 2 2011)
(C) 2003-2011, GIANTS Software GmbH (GIANTS Software GmbH), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 2.9 GHZ
OS: Windows NT 6.1 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce G210/PCI/SSE2
Version: 3.0.0
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.022 (Patch 2.2) RC5
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Name/Documents/My Games/FarmingSimulator2011/mods
Load mod: dlcPack1
Load mod: dlcPack2
Load mod: dlcPack3
Load mod: ProFarm1
Load mod: Mountain_River
Register vehicle type: pdlc_dlcPack1.fuelTrailer
Register vehicle type: pdlc_dlcPack1.poettingerTop1252
Register vehicle type: pdlc_dlcPack1.kroneZX550GD
Register vehicle type: pdlc_dlcPack1.poettingerHit130A
Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
Register vehicle type: pdlc_dlcPack2.silageFork
Register vehicle type: pdlc_dlcPack2.garantVTL19500
Register vehicle type: pdlc_dlcPack2.articulatedAxis
Register vehicle type: pdlc_dlcPack3.bergmannHTW65
Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL
Register vehicle type: pdlc_dlcPack3.amazoneZGB8200
Register vehicle type: pdlc_dlcPack3.waterTrailer
Register vehicle type: pdlc_dlcPack3.dlcPlough
Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine
Register vehicle type: pdlc_dlcPack3.kroneZX450GD
Register vehicle type: pdlc_ProFarm1.profarmASW
Register vehicle type: pdlc_ProFarm1.profarmStreuwerk
Register vehicle type: pdlc_ProFarm1.profarmUeberlader
Register vehicle type: pdlc_ProFarm1.profarmDolly
Register vehicle type: pdlc_ProFarm1.profarmTractor
Register vehicle type: pdlc_ProFarm1.vaderstadSpirit600SXL
Register vehicle type: pdlc_ProFarm1.newHollandCombine
Register vehicle type: pdlc_ProFarm1.newHollandCutter
Register vehicle type: pdlc_ProFarm1.greenTipper
Register vehicle type: pdlc_ProFarm1.NewHollandTrailerAddon
Register vehicle type: pdlc_ProFarm1.cutter_profarm
data/sky/sky_day_night.i3d (0.00mb in 199.58 ms)
data/sky/rain.i3d (0.00mb in 17.08 ms)
data/sky/hail.i3d (0.00mb in 20.17 ms)
Warning: converting 'C:/Users/Prams/Documents/My Games/FarmingSimulator2011/mods/Mountain_River/shaders/beetFoliageShader.xml' to utf8
C:/Users/Name/Documents/My Games/FarmingSimulator2011/mods/Mountain_River/map01.i3d (33.24mb in 41916.70 ms)
Physics: Add trigger callback failed, object manureShovelTrigger is not a physics trigger
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 64.17 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
C:/Users/Name/Documents/My Games/FarmingSimulator2011/mods/Mountain_River/map01/paths/trafficPaths.i3d (0.04mb in 4.36 ms)
C:/Users/Name/Documents/My Games/FarmingSimulator2011/mods/Mountain_River/map01/paths/pedestrianPaths.i3d (0.01mb in 2.57 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 68.19 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 96.32 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 56.54 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 93.71 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 68.53 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 196.95 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1114.79 ms)
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
data/character/farmer/farmer_player.i3d (2.40mb in 261.20 ms)
data/vehicles/trucks/milktruck.i3d (2.11mb in 494.21 ms)
data/vehicles/cars/car9.i3d (0.43mb in 143.46 ms)
data/vehicles/cars/car2.i3d (0.41mb in 134.08 ms)
data/vehicles/cars/car4.i3d (0.33mb in 45.45 ms)
data/vehicles/cars/car6.i3d (0.38mb in 51.22 ms)
data/vehicles/cars/car3.i3d (0.39mb in 77.53 ms)
data/vehicles/cars/car7.i3d (0.47mb in 77.01 ms)
Warning: deleting object 'Trigger1' before all triggers are removed
Warning: deleting object 'Trigger2' before all triggers are removed
Warning: deleting object 'Trigger1' before all triggers are removed
Warning: deleting object 'Trigger2' before all triggers are removed -
Hi Leute,
so heute mal auf meiner Map gespielt und nach 1 1/2 h Spielzeit Bad allcation
Darum hab ich mir mal die Log angesehen und hab gesehen, dass der Claas Lexion von SFM Call Stacks und noch weitere Dinge machen.
Call Stack:
D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(82) : printCallstack
C:/Users/......./Documents/My Games/FarmingSimulator2011/mods/ClaasLexion770TT/Lanes.lua(49) : cutFruitArea
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1393) : updateTick
C:/Users/......./Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/BunkerSiloTipTrigger.lua(183) : Vehicle_updateTick_old
D:/code/lsim2011/build/finalbin/dataS/scripts/network/Server.lua(62) : updateTick
D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(724) : update
D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(850) : update
D:/code/lsim2011/build/finalbin/dataS/missions/mission00.lua(208) : update
C:/Users/........./Documents/My Games/FarmingSimulator2011/mods/Mountain_River/SampleModMap.lua(57) : update
D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(744) : update
Validity check failed in setDensityMaskParams: Lua: argument 2 has wrong type. Expected: Int. Actual: Bool
..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp(1274): argument.m_type == Value::VoidTypeargument.m_type == Value::BoolType
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So, da kannst du sie Downloaden, ich hoffe, dass ist die mit der DLC-BGA:
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Sehr schöne Bilder, sorry dass ich noch nicht früher geantwortet hab.
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So hab die Idee ähnlich wie im Wunsch umgesetzt.
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Das schwierige daran ist wenn ich eine zweite gescalte Waterplan einbau, dann steht meine Map unter Hochwasser, ich komm nicht weiter.
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Es ist schwierig, den das ist das Gelände deutlich höher und der Fluss fließt in die andere Richtung.
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Bei mir wars genauso deshalb musste ich den See trocken legen, mir würde die Lösung auch weiterhelfen.
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Ok, habs ja nur gut gemeint
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Wo meinst du, könntest du mal in das Bild einzeichnen
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Schöne Bilder.
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Schön machst du das hier ein Video was dir vielleicht helfen könnte.
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Sehr schön gemacht.