Beiträge von Norwegian81
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Unbelievable enough it worked....lol!
Texture Layer Painting (GE): mountainRock01
Modded texture file: cliffRockDE01_diffuse.dds at mod map FS19_NorwegianDream > textures > terrain
DDS Data Format: BC3 RGBA 8 bpp interpolated alpha
Image Type: Color Map
MipMap Filter Type: Box
Gamma Correct: Unchecked
Premultiplied Alpha Blending (Alpha is...): Checked
I'm going to add some other colors to it and see if it doesn't or does disturb the weight map for the texture layer. The problems I had before was probably caused by incorrect settings in the exporter plugin causing a white texture layer that changed between different texture layers (glitched out). At least I'm over one heck of a big bottleneck for my project.
giantseditor-modifiedtexture_autoscaled.jpg -
Thanks a lot! I use Photoshop 2020 and Nvidia Exporter Plugin - Open Link I'll do some testing and get back to you shortly
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Does anyone know what DDS-file options Giants Software use for terrain painting textures like cliffRock01_diffuse ?
If I make any changes to this diffuse texture file in Photoshop, it just messes up things because I don't know the DDS-data for the Nvidia Texture Exporter. And...where these textures are painted on a map mod gets stored in a xxx_weight.png file too. -
Mit Google Translate vom Englischen ins Deutsche übersetzt...Bitte sag mir, ob ich meinen Thread auf Englisch schreiben kann, bitte. Ich hatte Deutsch in der alten Schule, aber ich erinnere mich nicht an viel : S.
Im Giants Editor (neueste Version) können Sie im Terrain Detail Texture Paint-Modus auf dem Gelände malen. Wie kann ich eine neue Ebene (new layer) hinzufügen?
terrainpaintinglayer.jpg