Hello, thank you for the mod! Only small questions:
- why is not saved filling state? after reloading, the crusher is always empty.
- why it asks me about access to land when trying to create a box?
cheers!
Hello, thank you for the mod! Only small questions:
- why is not saved filling state? after reloading, the crusher is always empty.
- why it asks me about access to land when trying to create a box?
cheers!
Could you tell me, which mod generates these new fillTypes?
Adjustment is not the problem, but I need to know the exact name defined.
Hi, thank you for the reaction. SemiDry filltypes is generated by the combination of Seasons - which generate SemiDry Grass
and MaizePlus - which add new types as Clover etc:
Hope it helps.
Meantime walkaround found, by comment STRAW row in .lua file... But it's not a solution
In MP the error appears again...
Regards, Ticho
One small test: happens every time, when touching a semidry heap of any type.
Semidry Clover generate error above.
Today tested on Semidry Grass:
2021-07-14 16:35 Warning (script): 'setScale': Argument 1 has wrong type. Expected: Int. Actual: Nil
2021-07-14 16:35 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType || expectedType == Value::ClassType
2021-07-14 16:35 LUA call stack:
2021-07-14 16:35 =D:/DataTata/FarmMods19/FS19_ClaasJaguar800_Straw_Edition/scripts/threshingFlowIndicator.lua (240) : setScale
2021-07-14 16:35 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2021-07-14 16:35 dataS/scripts/vehicles/Vehicle.lua (1306) : raiseEvent
2021-07-14 16:35 dataS/scripts/network/NetworkNode.lua (98) : update
2021-07-14 16:35 dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-07-14 16:35 dataS/scripts/BaseMission.lua (1500) : update
2021-07-14 16:35 dataS/scripts/FSBaseMission.lua (1979) : update
2021-07-14 16:35 dataS/scripts/missions/mission00.lua (469) : update
2021-07-14 16:35 dataS/scripts/main.lua (1944) : update
2021-07-14 16:35 Warning (script): 'setScale': Argument 1 has wrong type. Expected: Int. Actual: Nil
2021-07-14 16:35 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType || expectedType == Value::ClassType
2021-07-14 16:35 LUA call stack:
2021-07-14 16:35 =D:/DataTata/FarmMods19/FS19_ClaasJaguar800_Straw_Edition/scripts/threshingFlowIndicator.lua (657) : setScale
2021-07-14 16:35 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2021-07-14 16:35 dataS/scripts/vehicles/Vehicle.lua (1306) : raiseEvent
2021-07-14 16:35 dataS/scripts/network/NetworkNode.lua (98) : update
2021-07-14 16:35 dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-07-14 16:35 dataS/scripts/BaseMission.lua (1500) : update
2021-07-14 16:35 dataS/scripts/FSBaseMission.lua (1979) : update
2021-07-14 16:35 dataS/scripts/missions/mission00.lua (469) : update
2021-07-14 16:35 dataS/scripts/main.lua (1944) : update
Alles anzeigen
Hope it helps.
Maybe is solution add definition for each Semidry types into .lua ? If yes, I can try, please confirm.
Cheers
Hello da-hoffi,
first of all, big thank you for your mod!
When we try to use it with the Claas Jaguar pack from here, the issue is when pickup hit the "CloverSemiDry" heap, which is situated between "Clover" heaps.
Log included. The error starts at 2021-07-13 18:08 Error: Running LUA method 'update'.
Please is there any way how to fix it?
Thank you in advance.
Ticho