Hallo zusammen
Ich habe vor kurzem einen Thread geöffnet, ob es möglich sei auf DLC Traktoren die xml zu bearbeiten.
Nun habe ich gehört das mit diesem Mod es möglich sei. - Kann mir da jemand weiterhelfen?
Modlink: Hay & Forage Pack Extension - lsfarming-mods.com
XML-Datei des Mods:
(Ich glaube das ist nur eine Verlinkung oder etwas, da die mir schon sehr klein vorkommt)
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="tractor" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
<annotation>Copyright (C) Bone2510@LSFM - lsfarming-mods.com, All Rights Reserved.</annotation>
<parentFile xmlFilename="$pdlcdir/hayAndForagePack/vehicles/reform/metracH75/metracH75.xml">
<attributes>
<set path="vehicle.base.filename" value="$pdlcdir/hayAndForagePack/vehicles/reform/metracH75/metracH75.i3d"/>
<set path="vehicle.storeData.image" value="$pdlcdir/hayAndForagePack/vehicles/reform/metracH75/store_metracH75.png"/>
<!-- BaseMaterialConfig-->
<set path="vehicle.baseMaterialConfigurations#price" value="1500"/>
<set path="vehicle.baseMaterialConfigurations#useDefaultColors" value="true"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(0)#name" value="Reform"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(0)#color" value="REFORM_RED1"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(1)#name" value="Reform"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(1)#color" value="REFORM_WHITE1"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(2)#name" value="Reform"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(2)#color" value="REFORM_GREY1"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(3)#name" value="Fendt Black Beauty"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(3)#color" value="0.03 0.03 0.03"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(4)#name" value="Fendt Black Beauty Satin"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(4)#color" value="0.03 0.03 0.03"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(4)#material" value="18"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(5)#name" value="Darkgray Satin"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(5)#color" value="0.0690 0.0690 0.0690"/>
<set path="vehicle.baseMaterialConfigurations.baseMaterialConfiguration(5)#material" value="18"/>
<set path="vehicle.baseMaterialConfigurations.material(0)#name" value="metracH75_mat"/>
<set path="vehicle.baseMaterialConfigurations.material(0)#shaderParameter" value="colorMat1"/>
<!-- DesignMaterialConfigurations -->
<set path="vehicle.designMaterialConfigurations#title" value="$l10n_configuration_roofColor"/>
<set path="vehicle.designMaterialConfigurations#price" value="800"/>
<set path="vehicle.designMaterialConfigurations#useDefaultColors" value="true"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(0)#name" value="Reform"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(0)#color" value="REFORM_WHITE1"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(1)#name" value="Reform"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(1)#color" value="REFORM_GREY1"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(2)#name" value="Reform"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(2)#color" value="REFORM_RED1"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(3)#name" value="Fendt Black Beauty"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(3)#color" value="0.03 0.03 0.03"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(4)#name" value="Fendt Black Beauty Satin"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(4)#color" value="0.03 0.03 0.03"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(4)#material" value="18"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(5)#name" value="Darkgray Satin"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(5)#color" value="0.0690 0.0690 0.0690"/>
<set path="vehicle.designMaterialConfigurations.designMaterialConfiguration(5)#material" value="18"/>
<set path="vehicle.designMaterialConfigurations.material(0)#name" value="metracH75_mat"/>
<set path="vehicle.designMaterialConfigurations.material(0)#shaderParameter" value="colorMat3"/>
<!-- Sounds Fix -->
<set path="vehicle.base.sounds#filename" value="$pdlcdir/hayAndForagePack/vehicles/reform/metracH75/sounds/metracH75.xml"/>
<!-- RimColorConfig-->
<set path="vehicle.rimColorConfigurations#price" value="500"/>
<set path="vehicle.rimColorConfigurations#useDefaultColors" value="true"/>
<set path="vehicle.rimColorConfigurations.rimColorConfiguration(0)#name" value="Pöttinger"/>
<set path="vehicle.rimColorConfigurations.rimColorConfiguration(0)#color" value="SHARED_WHITE1"/>
<set path="vehicle.rimColorConfigurations.rimColorConfiguration(0)#material" value="18"/>
<set path="vehicle.rimColorConfigurations.rimColorConfiguration(1)#name" value="Darkgray Satin"/>
<set path="vehicle.rimColorConfigurations.rimColorConfiguration(1)#color" value="0.0690 0.0690 0.0690"/>
<set path="vehicle.rimColorConfigurations.rimColorConfiguration(1)#material" value="18"/>
</attributes>
</parentFile>
</vehicle>
Habe das auf Instagram gesehen und leider lässt mich dieser Gedanke nicht mehr los.
Das ist für mich ein Grund den Reform gar nicht zu benutzen, vermisst ihr diese nicht?
Wäre cool wenn mir da jemand helfen könnte
Vielen Dank!