If I have a node table (contains logs lying on sell trigger area).
How can I print values of commands/values/attributes to access all attributes of log? Example:
Local volume = getVolume(nodeid).
How can I access ALL log attributes?
If I have a node table (contains logs lying on sell trigger area).
How can I print values of commands/values/attributes to access all attributes of log? Example:
Local volume = getVolume(nodeid).
How can I access ALL log attributes?
I’m working on something similar, it’s not easy.
there are very few mods for Forestry. Uncharted territory
Hi Peter
Don’t know if there is better place to communicate with you. Anycase, I have solved first phase of my project HOW TO ADD NEW TREE SPECIES.
for second part, I need to design custom TRIGGER and icon. I can do that, but:
How do I link trigger action to LUA?
cant find examples
Can you help?
Many thanks, leaves us with headache
Hello Peter
Know you’re very busy. We have developed 20 new hardwood tree species not in game for new map.
We have learned that every specie must have unique SPLITTYPE number which appears in the i3d xml of the tree. Can this dynamic SPLITTYPE table be updated with script?
Secondly, when tree is felled, a script changes its filltype to WOOD. Can a script be written to change filltype to tree name? Example FILLTYPE=“IRONWOOD”. Meaning then we can sell trees by specie name.
Any comments appreciated.