Du musst die Luas aus den ModdingUtils in das Script-Verzeichnis vom GE verschieben.
Habe es jetzt gemacht, nun habe ich den Error:
Code
rror: getChildAt index 169 out of range for node 'terrainDetailHeight' (#children 169).
LUA call stack:
=C:/Program Files/GIANTS Software/GIANTS_Editor_9.0.6_64-bit/scripts/GES_R5Utils.lua (27) : getChildAt
=C:/Program Files/GIANTS Software/GIANTS_Editor_9.0.6_64-bit/scripts/GES_R5Utils.lua (27) : searchNodeByName
=C:/Program Files/GIANTS Software/GIANTS_Editor_9.0.6_64-bit/scripts/GES_R5Utils.lua (27) : searchNodeByName
=C:/Users/eloko/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_SplineToCoord.lua (77) : searchNodeByName
Warning (script): Unknown entity id 0 for 'object' in method 'getNumOfChildren'.
LUA call stack:
=C:/Program Files/GIANTS Software/GIANTS_Editor_9.0.6_64-bit/scripts/GES_R5Utils.lua (21) : getNumOfChildren
=C:/Program Files/GIANTS Software/GIANTS_Editor_9.0.6_64-bit/scripts/GES_R5Utils.lua (27) : searchNodeByName
=C:/Program Files/GIANTS Software/GIANTS_Editor_9.0.6_64-bit/scripts/GES_R5Utils.lua (27) : searchNodeByName
=C:/Program Files/GIANTS Software/GIANTS_Editor_9.0.6_64-bit/scripts/GES_R5Utils.lua (27) : searchNodeByName
=C:/Users/eloko/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_SplineToCoord.lua (77) : searchNodeByName
Error: C:/Program Files/GIANTS Software/GIANTS_Editor_9.0.6_64-bit/scripts/GES_R5Utils.lua:21: attempt to compare number with nil
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