Beiträge von Xerion5000Fan

    Moin,hast du etwas mit dem classikpack gemacht?
    Weil diese fehlermeldung des öffteren vorhanden ist: meldung
    Error: Failed to open xml file C:/Users/Adi/Documents/My Games/FarmingSimulator2013/mods/FarmingSimulator2013ClassicsPack'

    Eines vorweg: Beherzige erstmal die Tipps und hinweise meiner Vorredner!
    Ich denke bevor du den Beta Patch draufgehauen hast war alles gut.
    Wenn ich mich nicht täusche hast ein treiberproblem mit der grafikkarte.Siehe............Error: RenderDevice Error: INVALID SHADER CODE
    Das heißt aktuallesiere mal deinen grafikartentreiber.
    Desweiteren würde ich mal den mods ordner abmisten,weil viele mods drin sind die unendlich fehler machen!
    Um dein Savegame zum laufen zu kriegen würde ich mir einen neuen mods ordner erstellen,die mods die in der VerhicleXML eingetragen sind einfügen .Map mit zubehör nicht vergessen.
    Testen!
    Könntest noch bevor du alles änderst die inputbindings löschen und den inhalt in der shader_cache datei ,wird beim neustart neu angelegt!!!

    Ich benutze ja die maus .im menue ist doch links und rechts diese zeichen < zum umblättern >


    Edit:
    Hallo Jaguar95,ich danke dir für deine bemühung.Ich habe noch eine neue version gezogen die funzt fehlerfrei!
    Das thema kannst du von mir aus schließen.Danke :)


    Edit Jaguar95:
    Doppelpost zusammengefasst. Bitte die Bearbeiten Funktion - unten rechts im Beitragsfenster zu finden - nutzen, wenn noch keine Antwort auf den letzten Beitrag erstellt wurde.


    Zum Verständnis, wo man diese findet hier ein Bild, die Buttons erscheinen wenn man mit der Maus in diesen Bereich fährt.


    Erstmal Danke für Ihre hilfe.Das Tut habe ich mir angesehen,goßes lob an den ersteller.
    Aber trotzdem besteht der fehler,schade.Hier noch mal die log ohne mods im ordner.

    Spoiler anzeigen

    GIANTS Engine Runtime 5.0.1 (build date: Oct 1 2013)
    Copyright (c) 2008-2012, GIANTS Software GmbH (GIANTS Software | News), All Rights Reserved.
    Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2013
    Main System
    Core(s): 8 @ 2.7 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTX 460/PCIe/SSE2
    Version: 4.3.0
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Low (forced)
    View Distance Coeff: 0.750000
    Shadow Quality: 0.000000
    Skip Mipmaps: 1
    LOD Distance Coeff: 0.750000
    Terrain LOD Distance Coeff: 0.750000
    Foliage View Distance Coeff: 1.000000
    Farming Simulator 2013
    Version: 2.0.0.9 RC6
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods
    Load dlc: pdlc_titaniumAddon
    Load mod: ZZZ_Courseplay
    Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
    Register vehicle type: pdlc_titaniumAddon.truck
    Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
    Register vehicle type: pdlc_titaniumAddon.augerWagon
    Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
    Register vehicle type: pdlc_titaniumAddon.combine_extended
    Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
    Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
    Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
    Register vehicle type: pdlc_titaniumAddon.swadro2000
    Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
    Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_Courseplay/img/signs/normal.i3d (0.00mb in 7.97 ms)
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_Courseplay/img/signs/stop.i3d (0.00mb in 11.23 ms)
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_Courseplay/img/signs/cross.i3d (0.00mb in 9.95 ms)
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_Courseplay/img/signs/start.i3d (0.00mb in 10.90 ms)
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_Courseplay/img/signs/wait.i3d (0.00mb in 11.32 ms)
    ### Courseplay: initialized 35/35 files (v3.41.0302)
    ### Courseplay: installed into 19 vehicles
    Loading shader WAD 'C:/Users/Wolfgang/Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 161 hashes, 266 shaders, 293080 bytes compressed
    data/sky/sky_day_night.i3d (0.00mb in 6.10 ms)
    data/sky/rain.i3d (0.00mb in 0.62 ms)
    data/sky/hail.i3d (0.00mb in 0.39 ms)
    data/maps/map01.i3d (3.36mb in 4420.49 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 32.50 ms)
    dataS2/character/pedestrians/casual07.i3d (0.32mb in 33.55 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 33.79 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 44.32 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 54.46 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 26.10 ms)
    data/vehicles/steerable/same/sameArgon3-75.i3d (0.02mb in 29.16 ms)
    data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.50 ms)
    data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.72 ms)
    data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.29 ms)
    data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 13.09 ms)
    data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 15.65 ms)
    data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 10.07 ms)
    data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 4.53 ms)
    data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 16.45 ms)
    data/vehicles/tools/amazone/amazoneD1.i3d (0.00mb in 3.77 ms)
    data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 65.20 ms)
    data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 4.07 ms)
    data/vehicles/tools/extraWeight01.i3d (0.07mb in 2.33 ms)
    data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 2.37 ms)
    data/character/farmer/farmer_player.i3d (1.75mb in 44.45 ms)
    data/vehicles/trucks/milktruck.i3d (1.19mb in 159.67 ms)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_Courseplay/settings.lua(221) : attempt to index field 'cp' (a nil value)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_Courseplay/settings.lua(221) : attempt to index field 'cp' (a nil value)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_Courseplay/settings.lua(221) : attempt to index field 'cp' (a nil value)

    Hallo LS Fans,habe die neuste coursplay version geladen,die haut mir die log voll.Wen ich im menue weiterschalte kommt dieser eintrag:Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/settings.lua(221) : attempt to index field 'cp' (a nil value)
    Vieleicht hat einer einen rat für mich.
    Danke schon mal im vorraus!

    Spoiler anzeigen

    GIANTS Engine Runtime 5.0.1 (build date: Oct 1 2013)
    Copyright (c) 2008-2012, GIANTS Software GmbH (GIANTS Software | News), All Rights Reserved.
    Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2013
    Main System
    Core(s): 8 @ 2.7 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTX 460/PCIe/SSE2
    Version: 4.3.0
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Low (forced)
    View Distance Coeff: 0.750000
    Shadow Quality: 0.000000
    Skip Mipmaps: 1
    LOD Distance Coeff: 0.750000
    Terrain LOD Distance Coeff: 0.750000
    Foliage View Distance Coeff: 1.000000
    Farming Simulator 2013
    Version: 2.0.0.9 RC6
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods
    Load dlc: pdlc_titaniumAddon
    Load mod: Fendt939
    Warning: Missing l10n for button BEL3LEFT in Fendt939
    Warning: Missing l10n for button BEL3WARN in Fendt939
    Warning: Missing l10n for button BEL3RIGHT in Fendt939
    Warning: Missing l10n for button startlight in Fendt939
    Load mod: FruechteparadiesV2
    Warning: Only zip mods are supported in multiplayer. You need to zip the mod FruechteparadiesV2 to use it in multiplayer.
    Load mod: FruitHudText
    Load mod: Goldhofer_Mammoet1
    Load mod: Lemken_Gigant_12_1200_byBullgore
    Load mod: MoneyModLS13
    Load mod: PDAfix
    Load mod: Ropa_BigBear_FSM_Modhoster
    Load mod: TebbeHS320
    Warning: Missing l10n for button TEBBE_flapanimation in TebbeHS320
    Warning: Missing l10n for button TEBBE_HUD_ONOFF in TebbeHS320
    Warning: Missing l10n for button TEBBE_LOCK_AXLES in TebbeHS320
    Warning: Missing l10n for button TEBBE_doorhighMore in TebbeHS320
    Warning: Missing l10n for button TEBBE_doorhighLess in TebbeHS320
    Warning: Missing l10n for button liftachse in TebbeHS320
    Load mod: ZZZ_courseplay_master
    Warning: Only zip mods are supported in multiplayer. You need to zip the mod ZZZ_courseplay_master to use it in multiplayer.
    Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
    Register vehicle type: pdlc_titaniumAddon.truck
    Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
    Register vehicle type: pdlc_titaniumAddon.augerWagon
    Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
    Register vehicle type: pdlc_titaniumAddon.combine_extended
    Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
    Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
    Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
    Register vehicle type: pdlc_titaniumAddon.swadro2000
    Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
    Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
    Register vehicle type: Fendt939.Fendt939
    register fruit type: Guelle
    register fruit type: Dinkel
    register fruit type: Sonnenblumen
    register fruit type: Hafer
    register fruit type: Hirse
    register fruit type: Roggen
    register fruit type: Roggen_Weizen
    register fruit type: Mohn
    register fruit type: Reis
    register fruit type: Sojabohnen
    register fruit type: Zuckerrohr
    register fruit type: Baumwolle
    register fruit type: Zwiebeln
    register fruit type: Moehren
    register fruit type: Gurke
    register fruit type: Tomate
    register fruit type: Honigmelone
    register fruit type: Weisskohl
    register fruit type: Rotkohl
    register fruit type: Pilze
    register fruit type: Trauben
    register fruit type: Aubergine
    register fruit type: Wirsingkohl
    register fruit type: Kaffee
    register fruit type: Apfel
    register fill type: Sand
    register fill type: Kies
    register fill type: Erde
    Registriertes Produkt: Milch
    Register vehicle type: Goldhofer_Mammoet1.Balee
    Register vehicle type: Lemken_Gigant_12_1200_byBullgore.Lemken_Gigant
    Register vehicle type: Ropa_BigBear_FSM_Modhoster.rBigBearFSM
    Register vehicle type: TebbeHS320.TebbeHS320
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/img/signs/normal.i3d (0.00mb in 8.03 ms)
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/img/signs/stop.i3d (0.00mb in 10.42 ms)
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/img/signs/cross.i3d (0.00mb in 9.19 ms)
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/img/signs/start.i3d (0.00mb in 10.26 ms)
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/img/signs/wait.i3d (0.00mb in 10.58 ms)
    ### Courseplay: initialized 35/35 files (v3.41.0298)
    ### Courseplay: installed into 20 vehicles
    Loading shader WAD 'C:/Users/Wolfgang/Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 97 hashes, 151 shaders, 169043 bytes compressed
    data/sky/sky_day_night.i3d (0.00mb in 6.19 ms)
    data/sky/rain.i3d (0.00mb in 0.56 ms)
    data/sky/hail.i3d (0.00mb in 0.35 ms)
    data/maps/map01.i3d (3.36mb in 4471.26 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 55.01 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 27.39 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 34.24 ms)
    dataS2/character/pedestrians/casual07.i3d (0.32mb in 34.07 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 33.10 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 44.91 ms)
    data/vehicles/steerable/same/sameArgon3-75.i3d (0.02mb in 30.80 ms)
    data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.58 ms)
    data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.83 ms)
    data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.32 ms)
    data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 13.62 ms)
    data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 16.33 ms)
    data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 10.72 ms)
    data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 4.54 ms)
    data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 16.99 ms)
    data/vehicles/tools/amazone/amazoneD1.i3d (0.00mb in 3.88 ms)
    data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 67.92 ms)
    data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 4.06 ms)
    data/vehicles/tools/extraWeight01.i3d (0.07mb in 2.49 ms)
    data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 2.42 ms)
    data/character/farmer/farmer_player.i3d (1.75mb in 50.34 ms)
    data/vehicles/trucks/milktruck.i3d (1.19mb in 160.61 ms)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/settings.lua(221) : attempt to index field 'cp' (a nil value)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/settings.lua(221) : attempt to index field 'cp' (a nil value)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/settings.lua(221) : attempt to index field 'cp' (a nil value)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/settings.lua(221) : attempt to index field 'cp' (a nil value)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/settings.lua(221) : attempt to index field 'cp' (a nil value)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/settings.lua(221) : attempt to index field 'cp' (a nil value)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/settings.lua(221) : attempt to index field 'cp' (a nil value)
    Error: LUA running function 'mouseEvent'
    C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods/ZZZ_courseplay_master/settings.lua(221) : attempt to index field 'cp' (a nil value)

    Hallo LS Fans.
    Ich habe mir die FruechteparadiesV2
    runtergeladen.Jedesmal wenn man ins menue geht um zu schauen wo welche
    frucht auf dem feld ist ,kommen diese errorsError:
    setting growth state color with invalid foliage transform group. All
    transform groups need to share the same density map.Wollte
    fragen ob man es mit Notepad++ beseitigen kann.Weil der GE und ich, sind
    nicht wirklich gute Freunde.Es hat was mit den vielen Früchten zu tun
    das habe ich schon raußgefunden.
    Danke schon mal wenn einer einen Tip hat.
    Mfg Xerion5000Fan

    Spoiler anzeigen

    GIANTS Engine Runtime 5.0.1 (build date: Oct 1 2013)
    Copyright (c) 2008-2012, GIANTS Software GmbH (GIANTS Software | News), All Rights Reserved.
    Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2013
    Main System
    Core(s): 8 @ 2.7 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTX 460/PCIe/SSE2
    Version: 4.3.0
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Low (forced)
    View Distance Coeff: 0.750000
    Shadow Quality: 0.000000
    Skip Mipmaps: 1
    LOD Distance Coeff: 0.750000
    Terrain LOD Distance Coeff: 0.750000
    Foliage View Distance Coeff: 1.000000
    Farming Simulator 2013
    Version: 2.0.0.9 RC6
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:\Users\Wolfgang\Documents\My Games\FarmingSimulator2013\mods
    Load dlc: pdlc_titaniumAddon
    Load mod: AA_Andockstation
    Load mod: AA_CAT966H
    Load mod: AA_Fendt936
    Load mod: Actros2048
    Load mod: Actros2048_joskin
    Load mod: Actros_3A_Sattel
    Load mod: Actros_Agrar_LS13
    Load mod: Actros_Bergmann_Schwerlast
    Load mod: Actros_MP3_Schwerlast
    Load mod: Agroliner40trailerQ1
    Load mod: Agroliner40_SB_MULTI
    Load mod: Agroliner40_SB_multifruit_v21
    Load mod: AgrolinerSMK34
    Load mod: Agroliner_3A
    Load mod: Agroliner_402_DS
    Load mod: Alu_Mulde_LS13
    Load mod: AmazoneCondor
    Load mod: AmazoneSeeder20M_2013
    Load mod: Amazone_Condor_15001
    Load mod: Amazone_EDX6000_2C
    Load mod: ArcusinAutostack2
    Load mod: atv
    Load mod: A_CAT966H
    Load mod: A_cat980H_AWS
    Load mod: A_CatShovel50000
    Load mod: A_ClaasXerion5000
    Load mod: A_Fendt724vario
    Load mod: A_FlieglgigantASW270_G
    Load mod: A_Goldhofer_Tieflader_by_modscheune
    Load mod: A_Kenworth_KT2000
    Load mod: A_KotteGARANTProfiVQ32000
    Load mod: A_PoettingerAlpha
    Load mod: A_PoettingerX8
    Load mod: A_TebbeHS180
    Load mod: BalePusher
    Load mod: baleTrailer
    Load mod: Ballentrailer
    Load mod: Bankofhagenstedt
    Load mod: BergmannHTW65_Sattel
    Load mod: Bergmann_HTW65_Annaburger
    Load mod: Bergmann_HTW65_V3
    Load mod: Bergmann_Tridem
    Load mod: BKD3_240
    Load mod: Brantner24
    Load mod: BrantnerTA11045XXL
    Load mod: BrentAvalanche1594_waschbar
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    Error: setting growth state color with invalid foliage transform group. All transform groups need to share the same density map
    PS.Log gekürzt

    Da haben wir uns missverstanden,wie mein vorredner schon sagte es sollte die inputbingings im farmingsimulator ordner dort wo der mod ordner ist, gelöscht werden.
    Diese "110n" Warnings sind vorhanden wenn im<l10n> text etwas nicht stimmt.

    Meines wissens ist das mit den warnings ,seit dem neuen patsch der zeigt die fehler jetzt in der log mit an.
    Jetzt zu der inputtbindings,hast du nur den inhalt gelöscht oder die gesammte Datei? Wenn du nur den inhalt gelöscht hattest dann lösche sie mal ganz.Sie wird neu angelegt.
    Falls es nichts bringt und die Utf8 warnung ist noch dort,dann öffnest du die inputtbindings mit notpad.Nun gehst du auf speichern unter,wählst dann im menue utf8 aus und Speichern.

    Wie mein vorredner schon geschrieben hat, mods mal rauß und dann nur die aktuelle map rein die gerade zockst.Weil es könnte sein das bei den ganzen maps die du drin hast, sich was beist.
    Wegen dieser fehlermeldung,,,,,,,,,Error: Same class name used multiple times BergtalV2.WaterMod übersetzung ..........Fehler: Same Klasse Name mehrfach verwendet BergtalV2.WaterMod.
    Wenn solche mods doppelt drin sind gibt es oft Probleme.