Beiträge von John Deere Power1

    Hi Leute,
    ich hab versucht in meiner Map 2 mal Mais einzubauen der 1 soll grün sein und der 2 gelb (zum dreschen )

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    habe den Mais auch so weit 2mal in der Map kann den gelben nur nicht dreschen ?
    habe das :
    <FoliageSubLayer name="maize" densityMapTypeIndex="5"
    zu das geändert: <FoliageSubLayer name="1maize" densityMapTypeIndex="15"
    wenn ich nur den namen ändere gibt es eine Maissorte mit beiden texturen vermischt und wenn ich die5 zur 15 mache kann ich den gelben nicht dreschen(auch wenn der name maize ist)

    könnt ihr mir helfen wenn ja dann schon mal vielen dank :)
    MFG Niklas

    Spoiler anzeigen

    GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 8 2014)
    Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: AMD Athlon(tm) II X2 215 Processor
    Memory: 3071 MB
    OS: Windows NT 6.1 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: ATI Technologies Inc.
    Renderer: AMD Radeon HD 6500 Series
    Version: 3.2.10834 Compatibility Profile Context
    Shader Version: 4.10
    GL_NV_texture_compression_vtc not supported
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: High (forced)
    View Distance Factor: 1.100000
    Shadow Quality: 1.000000
    Skip Mipmaps: 0
    LOD Distance Factor: 1.100000
    Terrain LOD Distance Factor: 1.500000
    Foliage View Distance Factor: 1.400000
    Volume Mesh Tessellation Factor: 0.850000
    Tyre Tracks Segments Factor: 2.000000
    Farming Simulator 15
    Version: 1.2.0.0 1.2 RC6
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Niklas/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: JohnDeerePowerHawe20_BETA_0_7
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
    data/sky/sky_day_night.i3d (1215.73 ms)
    data/sky/rain.i3d (257.85 ms)
    data/sky/hail.i3d (72.64 ms)
    data/sky/dust.i3d (127.75 ms)
    data/maps/map01.i3d (125933.83 ms)
    data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (5923.08 ms)
    dataS2/character/player/player.i3d (4173.35 ms)
    data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (1871.99 ms)
    data/vehicles/steerable/huerlimann/huerlimannH488.i3d (6304.42 ms)
    data/vehicles/trailers/brantner/brantnerE8041.i3d (1335.61 ms)
    data/vehicles/steerable/deutz/deutzAgroStar661.i3d (5558.28 ms)
    data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (2479.76 ms)
    data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (862.12 ms)
    data/vehicles/tools/suer/suerSB1000.i3d (369.73 ms)
    data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (2933.76 ms)
    data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (84.24 ms)
    data/vehicles/tools/suer/suerSB700.i3d (46.76 ms)
    data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (2638.14 ms)
    data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (91.46 ms)
    dataS/character/player/playerCCT.i3d (55.94 ms)
    C:/Users/Niklas/Documents/My Games/FarmingSimulator2015/mods//JohnDeerePowerHawe20_BETA_0_7/HaweSilo.i3d (329.98 ms)
    Warning: 'C:/Users/Niklas/Documents/My Games/FarmingSimulator2015/mods//JohnDeerePowerHawe20_BETA_0_7/HaweSilo.xml' has invalid fillType ''.
    Warning: 'C:/Users/Niklas/Documents/My Games/FarmingSimulator2015/mods//JohnDeerePowerHawe20_BETA_0_7/HaweSilo.xml' has invalid fillType ''.

    Hi leute habe mir nen Hawe 20 konvertiert und habe jetzt das problem das der Helfer den Wagen nicht richtig erkennt (er färt nur kurz los und hält dann wieder an)
    außerdem fängt der wagen an nach vorne zu rutschen wenn ich mich daneben stelle
    moddesc

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    <?xml version="2.0" encoding="utf-8" standalone="no" ?>
    <modDesc descVersion="21">
    <author>John Deere Power</author>
    <version>BETA 0.7</version>
    <title>
    <en>Häcksel Transportwagen Hawe SLW 20 BETA 0.7 </en>
    <de>Häcksel Transportwagen Hawe SLW 20 BETA 0.7</de>
    </title>

    <description>
    <en>Hawe Silagewagen BETA 0.7</en>
    <de>Hawe Silagewagen BETA 0.7</de>
    </description>
    <iconFilename>Textur/store.dds</iconFilename>
    <multiplayer supported="true"/>

    <!--vehicleTypes>
    <type name="Trailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />

    </type>
    </vehicleTypes-->
    <storeItems>
    <storeItem>
    <en>
    <name>Häcksel Transportwagen Hawe SLW 20 BETA 0.7</name>
    <description>
    <![CDATA[Typ Gebrauchtmaschine
    Anbieter gewerblich
    Hersteller Hawe
    Maschinenart Häcksel Transportwagen
    Modell SLW 20
    Baujahr 1995]]>
    </description>
    </en>
    <de>
    <name>Häcksel Transportwagen Hawe SLW 20 BETA 0.7</name>
    <description>
    <![CDATA[Typ Gebrauchtmaschine
    Anbieter gewerblich
    Hersteller Hawe
    Maschinenart Häcksel Transportwagen
    Modell SLW 20
    Baujahr 1995]]>
    </description>
    </de>
    <rotation>0</rotation>
    <image active="Textur/store.dds" brand="brand_hawe.dds"/>
    <price>20000</price>
    <xmlFilename>HaweSilo.xml</xmlFilename>
    <dailyUpkeep>30</dailyUpkeep>
    <machineType>tippers</machineType>
    <brand>Hawe</brand>
    </storeItem>
    </storeItems>

    <!--l10n>

    </l10n-->

    </modDesc>


    xml

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    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="trailer">
    <annotation></annotation>
    <name>
    <en>Hawe Silagewagen</en>
    <de>Hawe Silagewagen</de>
    </name>
    <description></description>
    <filename>HaweSilo.i3d</filename>
    <size width="5.0" length="10" lengthOffset="2" />

    <wheels autoRotateBackSpeed="2.0">
    <wheel restLoad="0.9" repr="0>0" radius="0.58" initialCompression="20" suspTravel="0.05" spring="90" damper="50" mass="0.16" maxLatStiffness="72" maxLatStiffnessLoad="3" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
    <wheel restLoad="0.9" repr="0>1" radius="0.58" initialCompression="20" suspTravel="0.05" spring="90" damper="50" mass="0.16" maxLatStiffness="72" maxLatStiffnessLoad="3" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
    <wheel restLoad="1.4" repr="1>1" radius="0.58" initialCompression="20" suspTravel="0.05" spring="90" damper="50" mass="0.16" maxLatStiffness="72" maxLatStiffnessLoad="3" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
    <wheel restLoad="1.4" repr="1>2" radius="0.58" initialCompression="20" suspTravel="0.05" spring="90" damper="50" mass="0.16" maxLatStiffness="72" maxLatStiffnessLoad="3" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
    </wheels>

    <dynamicallyLoadedParts>

    <dynamicallyLoadedPart node="0" linkNode="0>12|0|0" filename="Unterlegkeile.i3d" />
    <dynamicallyLoadedPart node="0" linkNode="0>12|0|1" filename="Unterlegkeile.i3d" />
    <dynamicallyLoadedPart node="0" linkNode="0>12|1|0" filename="Unterlegkeile.i3d" />
    <dynamicallyLoadedPart node="0" linkNode="0>12|1|1" filename="Unterlegkeile.i3d" />
    </dynamicallyLoadedParts>

    <brakeForce>1</brakeForce>

    <lightCoronas>
    <lightCorona index="0>2|1" />
    </lightCoronas>

    <brakeLights>
    <brakeLight index="0>2|2" />
    </brakeLights>

    <turnSignals>
    <turnSignalLeft index="0>2|3|0" />
    <turnSignalRight index="0>2|3|1" />
    </turnSignals>

    <fillVolumes>
    <fillVolume index="0>5|0" scrollSpeedDischarge="0 0 0.4" />

    </fillVolumes>

    <fillVolumeHeights>
    <fillVolumeHeight fillVolumeId="1">
    <refNode index="0>15|0" />
    <refNode index="0>15|1" />
    <node index="0>11" baseScale="1.8 1 1" transAxis="0 0 0" scaleAxis="0 1 0" />
    <node index="0>21" baseScale="1.8 1 1" transAxis="0 0 0" scaleAxis="0 1 0" />
    <node index="0>22" baseScale="1.8 1 1" transAxis="0 0 0" scaleAxis="0 1 0" />
    </fillVolumeHeight>
    </fillVolumeHeights>

    <fillVolumeLoadInfo index="0>14" width="1.4" length="1.0" />

    <capacity>20000</capacity>

    <cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />

    <inputAttacherJoints>
    <inputAttacherJoint index="2>0" jointType="trailer" rootNode="2>" attacherHeight="0.7826" />
    </inputAttacherJoints>

    <attacherJoints>
    <attacherJoint index="0>10|0" jointType="trailer" maxRotLimit="10 80 80" minRotRotationOffset="0" allowsJointLimitMovement="false" />
    </attacherJoints>

    <fillRootNode index="0>" />
    <exactFillRootNode index="0>6" />
    <fillAutoAimTargetNode index="0>9" />
    <fillMassNode index="0>" />

    <tipReferencePoints>
    <tipReferencePoint index="0>16" width="2.5" />
    </tipReferencePoints>

    <tipAnimations>
    <tipAnimation speedScale="1" animationName="character1" dischargeStartTime="1.0" dischargeEndTime="25" >
    <tipEffect fillTypes=" maize ">
    <effectNode node="0|0|0" linkNode="0>11" materialType="unloading" materialTypeId="3" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/>
    <effectNode node="0|0|1" linkNode="0>11" materialType="smoke" materialTypeId="1" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/>
    </tipEffect>
    <dischargeParticleSystems>
    <dischargeParticleSystem type="chaff" node="0>11" psRootNode="0|0" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
    <dischargeParticleSystem type="woodChips" node="0>11" psRootNode="0|3" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
    <dischargeParticleSystem type="silage" node="0>11" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
    </dischargeParticleSystems>
    <fillVolumeDischargeInfo index="0>13" width="1.8" length="1.0" alsoUseLoadInfoForDischarge="true" loadInfoFillFactor="0.98" loadInfoSizeScale="3 4" />
    <fillVolumeHeight index="1"/>
    </tipAnimation>
    </tipAnimations>

    <fillTypes fruitTypes="maize chaff silage woodChips "/>

    <animations>

    <animation name="character1">
    <part node="0>8|0" startTime="0" endTime="4" startRot="0 0 0" endRot="60 0 0" />
    </animation>
    <animation name="moveSupport">
    <part node="0>12|0" startTime="0" endTime="0.05" visibility="false" />
    <part node="0>12|1" startTime="0" endTime="0.05" visibility="true" />
    <part node="0>12|0" startTime="0.05" endTime="0.1" visibility="true" />
    <part node="0>12|1" startTime="0.05" endTime="0.1" visibility="false" />

    </animation>
    <!--animation name="moveSupport">
    <part node="0>12|0|1" startTime="0" endTime="0.05" visibility="false" />
    <part node="0>12|0|0" startTime="0" endTime="0.05" visibility="true" />
    <part node="0>12|1|0" startTime="0.05" endTime="0.1" visibility="true" />
    <part node="0>12|1|1" startTime="0.05" endTime="0.1" visibility="false" />

    </animation-->
    </animations>

    <support animationName="moveSupport" />

    <tipScrollerNodes>
    <tipScrollerNode index="0>19|1" shaderParameterName="scrollPosition" scrollSpeed="0.63" scrollLength="7.877" shaderParameterComponent="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
    <tipScrollerNode index="0>19|0" shaderParameterName="offsetUV" scrollSpeed="0.4" shaderParameterComponent="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
    </tipScrollerNodes>

    <driveGroundParticleSystems>
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />

    </driveGroundParticleSystems>

    <washable dirtDuration="90" washDuration="1" workMultiplier="4" />

    <components count="3">
    <component1 centerOfMass="0 1.51 -1.1" solverIterationCount="20" />
    <component2 centerOfMass="0 0.3 0.6" solverIterationCount="20" />
    <component3 solverIterationCount="20" />
    <joint component1="0" component2="1" index="0>17" rotLimit="120 0 0" transLimit="0 0 0" />
    <joint component1="1" component2="2" index="1>3" rotLimit="8 0 0" transLimit="0 0 0" />
    </components>

    <!--components count="3">
    <component1 centerOfMass="0 0.55 -0.2" solverIterationCount="10" /> 0 1.51 -1.1 sv20
    <component2 centerOfMass="0 0.3 0.6" solverIterationCount="10" />20
    <component3 solverIterationCount="10" />20
    <joint component1="0" component2="1" index="1>3" rotLimit="0 120 0" transLimit="0 0 0" />120 0 0
    <joint component1="1" component2="2" index="2>1" rotLimit="20 0 0" transLimit="0 0 0" />8 0 0
    </components-->

    <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0">
    <attacherJoint position="0.5 0" rotation="0" invertX="false" />
    </schemaOverlay>

    </vehicle>

    (und so neben bei ich suche außerdem noch jemanden der lust hat mir ne dirttextur zurerstellen und der Fahrzeuge un maya neu eintexturieren kann)

    vielen dank schonmal im vorraus
    MFG Niklas :)

    Hi Leute ,
    ich wollte gerne bevor ich anfange meine map zu bauen vorher Maisstroh hinzufügen
    habe auch soweit alles vom Weitzen für Mais kopiert aber im Spiel wird immernoch angezeigt : Strohablage ist für diesen Fruchttüp nicht möglich.
    hier mal die dinge die ich eingefügt habe

    Spoiler anzeigen

    <Material name="maizeWindrow_mat" materialId="127" ambientColor="1 1 1" customShaderId="48">
    <Texture fileId="74"/>
    <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
    </Material>

    <File fileId="74" filename="textures/foliage/foliage_maize_windrow_diffuse.png" relativePath="true"/>
    <File fileId="73" filename="textures/foliage/foliage_maize_distance8_diffuse.png" relativePath="true"/>

    <FoliageSubLayer name="maize_windrow" densityMapTypeIndex="1" densityMapChannelOffset="8" numDensityMapChannels="4" materialId="127" cellSize="8" viewDistance="80" objectMask="65520" distanceMapIds="73" distanceMapUnitSizes="128" repeatLastDistanceMap="true" atlasSize="1" atlasOffsets="1 0" numBlocksPerUnit="1.2" width="1.3" height="0.4;0.44;0.48;0.52;0.56;0.6;0.64;0.68;0.72;0.76;0.8;0.84;0.88;0.92;0.96" widthVariance="0" heightVariance="0.01" horizontalPositionVariance="0.1" numStates="15" blockShapeId="7"/>


    vielen Dank schon mal im vorraus
    Niklas

    Hi ich würde gerne die änderung meines Namens hier beantragen ,einfach aus dem Grund das ich mich hier früher ersmal nur angemeldet hatte weil ich Hilfe beim Modden brauchte .
    Aber nun würde ich gerne meinen Namen in John Deere Power geändert haben da sich nur John Deere auch etwas komisch anhört .
    Vielen Dank schon mal im vorraus,

    Niklas