Du hast vergessen die benötigten Einträge in der ModDesc zu machen....
<vehicleTypes>
<type name="Super_1250VL_LS_Special" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="realisticVehicle" /> <!--an erster Stelle -->
......
......
<specialization name="realisticMotorized"/> <!-- kommen zum Schluss hin -->
<specialization name="realisticSteerable"/>
Zitat von FS-UK.com
2.0 rename the mod folder to "mrXXXXXX" so that the "mr engine" knows this is a "mr" mod
2. add the right specialization in the moddesc.xml of the mod
example for a tractor :
- add the "realisticVehicle" specialization first
- add the "realisticMotorized" and "realisticSteerable" after the base game specializations
Example :
<specialization name="realisticVehicle"/>
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="bunkerSiloCompacter" />
<specialization name="honk" />
<specialization name="realisticMotorized"/>
<specialization name="realisticSteerable"/>
You can retrieve all the different moreRealistic vehicle types in the moddesc.xml of the moreRealistic.zip archive.
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3.
open the i3d of the model and set to 0 all the shapes "linearDampig"
and "angularDamping" (in the attributes "rigidBody" section)