Beiträge von Tr3n3rO

    Um da MR usw. auszubauen brauch man nicht nur die ModDesc und XML sondern die komplette Zip des Mods.
    Durch MR Ausbau müssen auch noch 2 Einträge in der I3D gemacht werden und zudem kann man dann gleich die RDA abbauen.

    Hier hast du die komplette Liste mit allen Specis

    Spoiler anzeigen

    <type name="waterTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="waterTrailer" />
    </type>

    <type name="cultivator_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="cultivator" />
    <specialization name="foldable" />
    </type>

    <type name="selfPropelledPotatoHarvester" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="fruitPreparer" />
    <specialization name="cutter" />
    <specialization name="combine" />
    <specialization name="hirable" />
    <specialization name="aiCombine" />
    <specialization name="crawler" />
    <specialization name="honk" />
    </type>

    <type name="mower_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="mower" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    </type>

    <type name="selfPropelledSprayer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="honk" />
    </type>

    <type name="baleLoader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="baleLoader" />
    </type>

    <type name="milktruck" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="pathVehicle" />
    <specialization name="trafficVehicle" />
    <specialization name="milktruck" />
    </type>

    <type name="sprayer_mouseControlled" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="foldable" />
    </type>

    <type name="baler" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="baler" />
    </type>

    <type name="dynamicMountAttacherImplement" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="dynamicMountAttacher" />
    </type>

    <type name="cart" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="nonTabbable" />
    </type>

    <type name="selfPropelledMixerWagon" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    <specialization name="shovel" />
    <specialization name="mixerWagon" />
    <specialization name="honk" />
    </type>

    <type name="trailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    </type>

    <type name="plough" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="plough" />
    <specialization name="foldable" />
    </type>

    <type name="sowingMachine_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="sowingMachine" />
    <specialization name="foldable" />
    <specialization name="ridgeMarker" />
    </type>

    <type name="trafficVehicle" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="pathVehicle" />
    <specialization name="trafficVehicle" />
    </type>

    <type name="implement_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    </type>

    <type name="telehandler" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="fuelTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="fuelTrailer" />
    </type>

    <type name="ridingMower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mower" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="honk" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    </type>

    <type name="attachableCombine" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="cutter" />
    <specialization name="combine" />
    </type>

    <type name="wheelLoader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="articulatedAxis" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    <specialization name="honk" />
    </type>

    <type name="defoliator_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="fruitPreparer" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    </type>

    <type name="implement" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    </type>

    <type name="tractor_cylindered" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="cylindered" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="dynamicMountAttacherTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="dynamicMountAttacher" />
    </type>

    <type name="windrower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="windrower" />
    <specialization name="foldable" />
    </type>

    <type name="sprayer_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="foldable" />
    </type>

    <type name="tractor" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="forageWagon" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    <specialization name="forageWagon" />
    </type>

    <type name="mower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="mower" />
    <specialization name="foldable" />
    </type>

    <type name="manureBarrel" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="manureBarrel" />
    <specialization name="foldable" />
    </type>

    <type name="sprayer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="foldable" />
    </type>

    <type name="shovel_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    </type>

    <type name="manureSpreader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="sprayer" />
    <specialization name="foldable" />
    <specialization name="manureSpreader" />
    </type>

    <type name="cultivator" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="cultivator" />
    <specialization name="foldable" />
    </type>

    <type name="selfPropelledMower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="mower" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="cutter_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="cutter" />
    <specialization name="mountable" />
    <specialization name="foldable" />
    </type>

    <type name="tractor_articulatedAxis" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="cylindered" />
    <specialization name="articulatedAxis" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="crawler" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="cutter" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="cutter" />
    <specialization name="mountable" />
    </type>

    <type name="mixerWagon" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    <specialization name="mixerWagon" />
    </type>

    <type name="combine_cylindered" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="cylindered" />
    <specialization name="combine" />
    <specialization name="hirable" />
    <specialization name="aiCombine" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="strawBlower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    <specialization name="dynamicMountAttacher" />
    <specialization name="strawBlower" />
    </type>

    <type name="sowingMachine" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="fillable" />
    <specialization name="sowingMachine" />
    <specialization name="foldable" />
    </type>

    <type name="combine" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="combine" />
    <specialization name="hirable" />
    <specialization name="aiCombine" />
    <specialization name="honk" />
    </type>

    <type name="frontloader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    </type>

    <type name="tedder" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="foldable" />
    <specialization name="Tedder" />
    </type>

    <type name="shovel" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    </type>

    Denke dabei an ne Funktion aller ETS, da kannst ja auch sowas wie nen Service rufen. Ob man das im LS umgesetzt bekommt das man wenn die Warnung kommt z.B Enter drücken muss um sagen wir ma 100l Sprit zu bekommen.