Schaut schon ma net schlecht aus, bin gespannt wenn das alles fertig is.
Beiträge von Tr3n3rO
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Das Geld was nun am PC Spartst könnte man ggf. in Maus, Tasta, Lenkrad, Joystick und nen Monitor stecken sofern da was aktuelles benötigt wird.
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Hmm an sich brauchst du da nicht viel ändern fürs erste. Die GraKa sowie Prozesor sind ok so und vllt. nur ne SSD mit 128GB rein aus Start Festplatte und dann halt 1x komplett neue Windoof + Treiber drauf packen.
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Sieht aus wie nen AGO Mod das kann ja auch nix werden
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Thema Geschlossen da Problem behoben
[threadclosed][/threadclosed] -
Wo will der FL mit dem MB-Trac hin? Das passt ja vorn und hinten nich
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Du kannst nur im GE das teil von oben nach unten absuchen ob da ein "Rigid Body" eintrag vergessen wurde.
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Ja kannst mir ne Pn mit dem DL Link schicken dann schau ich ma was man draus machen kann
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Die Ausrede mit dem Englisch zählt nicht. Es gibt genug Anleitungen für Maya in Deutsch wo alles sehr gut erklärt wird und wenn man 1x die Grundfunktionen kennt ist das alles ganz Einfach.
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Ich würde selbst als Anfänger nicht SKP wählen sondern direkt Maya, Blender oder änlich gute Programme, damit ist es Einfacher gute Modelle für LS zu erstellen.
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Um da MR usw. auszubauen brauch man nicht nur die ModDesc und XML sondern die komplette Zip des Mods.
Durch MR Ausbau müssen auch noch 2 Einträge in der I3D gemacht werden und zudem kann man dann gleich die RDA abbauen. -
Wenn es der Deutz war der jetz schon wieder von MH verschwunden ist dann brauchst du die "More Realistic" Engine um diesen Mod nutzen zu können.
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Nein die Reifen am T8 stimmen so wie die sind
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Hier hast du die komplette Liste mit allen Specis
Spoiler anzeigen
<type name="waterTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="waterTrailer" />
</type><type name="cultivator_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="cultivator" />
<specialization name="foldable" />
</type><type name="selfPropelledPotatoHarvester" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="foldable" />
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="fruitPreparer" />
<specialization name="cutter" />
<specialization name="combine" />
<specialization name="hirable" />
<specialization name="aiCombine" />
<specialization name="crawler" />
<specialization name="honk" />
</type><type name="mower_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="mower" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="foldable" />
</type><type name="selfPropelledSprayer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="mouseControlsVehicle" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="foldable" />
<specialization name="fillable" />
<specialization name="sprayer" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="honk" />
</type><type name="baleLoader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="baleLoader" />
</type><type name="milktruck" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="pathVehicle" />
<specialization name="trafficVehicle" />
<specialization name="milktruck" />
</type><type name="sprayer_mouseControlled" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="mouseControlsVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="sprayer" />
<specialization name="foldable" />
</type><type name="baler" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="baler" />
</type><type name="dynamicMountAttacherImplement" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="dynamicMountAttacher" />
</type><type name="cart" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="nonTabbable" />
</type><type name="selfPropelledMixerWagon" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="mouseControlsVehicle" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="trailer" />
<specialization name="shovel" />
<specialization name="mixerWagon" />
<specialization name="honk" />
</type><type name="trailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="trailer" />
</type><type name="plough" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="plough" />
<specialization name="foldable" />
</type><type name="sowingMachine_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="sowingMachine" />
<specialization name="foldable" />
<specialization name="ridgeMarker" />
</type><type name="trafficVehicle" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="pathVehicle" />
<specialization name="trafficVehicle" />
</type><type name="implement_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
</type><type name="telehandler" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="mouseControlsVehicle" />
<specialization name="cylindered" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="bunkerSiloCompacter" />
<specialization name="honk" />
</type><type name="fuelTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="fuelTrailer" />
</type><type name="ridingMower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="mower" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="foldable" />
<specialization name="honk" />
<specialization name="fillable" />
<specialization name="trailer" />
</type><type name="attachableCombine" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="foldable" />
<specialization name="cutter" />
<specialization name="combine" />
</type><type name="wheelLoader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="mouseControlsVehicle" />
<specialization name="cylindered" />
<specialization name="articulatedAxis" />
<specialization name="bunkerSiloCompacter" />
<specialization name="fillable" />
<specialization name="shovel" />
<specialization name="honk" />
</type><type name="defoliator_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="fruitPreparer" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="foldable" />
</type><type name="implement" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
</type><type name="tractor_cylindered" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="cylindered" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="bunkerSiloCompacter" />
<specialization name="honk" />
</type><type name="dynamicMountAttacherTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="foldable" />
<specialization name="dynamicMountAttacher" />
</type><type name="windrower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="windrower" />
<specialization name="foldable" />
</type><type name="sprayer_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="sprayer" />
<specialization name="foldable" />
</type><type name="tractor" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="bunkerSiloCompacter" />
<specialization name="honk" />
</type><type name="forageWagon" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="trailer" />
<specialization name="forageWagon" />
</type><type name="mower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="mower" />
<specialization name="foldable" />
</type><type name="manureBarrel" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="sprayer" />
<specialization name="manureBarrel" />
<specialization name="foldable" />
</type><type name="sprayer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="fillable" />
<specialization name="sprayer" />
<specialization name="foldable" />
</type><type name="shovel_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="mouseControlsVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="shovel" />
</type><type name="manureSpreader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="sprayer" />
<specialization name="foldable" />
<specialization name="manureSpreader" />
</type><type name="cultivator" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="cultivator" />
<specialization name="foldable" />
</type><type name="selfPropelledMower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="mouseControlsVehicle" />
<specialization name="mower" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="foldable" />
<specialization name="bunkerSiloCompacter" />
<specialization name="honk" />
</type><type name="cutter_animated" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="cutter" />
<specialization name="mountable" />
<specialization name="foldable" />
</type><type name="tractor_articulatedAxis" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="cylindered" />
<specialization name="articulatedAxis" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="crawler" />
<specialization name="bunkerSiloCompacter" />
<specialization name="honk" />
</type><type name="cutter" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="cutter" />
<specialization name="mountable" />
</type><type name="mixerWagon" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="trailer" />
<specialization name="mixerWagon" />
</type><type name="combine_cylindered" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="cylindered" />
<specialization name="combine" />
<specialization name="hirable" />
<specialization name="aiCombine" />
<specialization name="bunkerSiloCompacter" />
<specialization name="honk" />
</type><type name="strawBlower" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="trailer" />
<specialization name="dynamicMountAttacher" />
<specialization name="strawBlower" />
</type><type name="sowingMachine" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="fillable" />
<specialization name="sowingMachine" />
<specialization name="foldable" />
</type><type name="combine" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="combine" />
<specialization name="hirable" />
<specialization name="aiCombine" />
<specialization name="honk" />
</type><type name="frontloader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="mouseControlsVehicle" />
<specialization name="cylindered" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="bunkerSiloCompacter" />
<specialization name="honk" />
</type><type name="tedder" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="foldable" />
<specialization name="Tedder" />
</type><type name="shovel" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="fillable" />
<specialization name="shovel" />
</type> -
Bei den Rundballen würde ich je nur 2 Gurt in der Mitte drüber machen sollte auch halten.
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Hmm ggf. als 1 Ballen mehr Eintragen bzw. so das die direkt mit dem Letzten Ballen einblenden aber ich denke das wirst schon schaffen.
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Jo und dann am Besten wenn alles drauf is gleich Spanngurte mit Einblenden xD
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Naja mind. das Doppelte was 100l so kosten
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Denke dabei an ne Funktion aller ETS, da kannst ja auch sowas wie nen Service rufen. Ob man das im LS umgesetzt bekommt das man wenn die Warnung kommt z.B Enter drücken muss um sagen wir ma 100l Sprit zu bekommen.