Hallo und Frohne Weihnachten noch und vielen dank für das Tool.
Allerdings läuft es bei mir nicht
>> SplineToCoord: exporting spline
Warning (script): 'getWorldTranslation': Argument 1 has wrong type. Expected: Int. Actual: Nil
D:\auto_builder\cache\svn\ebac29df05e8259ab65b77112f6766d3\src\base\scripting\lua\LuaScriptSystem.cpp (903): expectedType == Value::VoidType expectedType == Value::ClassType
LUA call stack:
=C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_SplineToCoord.lua (125) : getWorldTranslation
=C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_SplineToCoord.lua (163) : getNearbyAnchorPos
Warning (script): 'getWorldRotation': Argument 1 has wrong type. Expected: Int. Actual: Nil
D:\auto_builder\cache\svn\ebac29df05e8259ab65b77112f6766d3\src\base\scripting\lua\LuaScriptSystem.cpp (903): expectedType == Value::VoidType expectedType == Value::ClassType
LUA call stack:
=C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_R5Utils.lua (151) : getWorldRotation
=C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_SplineToCoord.lua (131) : nodeRotationToVector
=C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_SplineToCoord.lua (164) : adjustAnchorVector
Error: C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_R5Utils.lua:134: attempt to compare nil with number
>> dirtRoadCreator: creating dirt-road from spline
Terrain-Painting completed.
[i]: loading Density-Maps
Warning (script): 'loadBitVectorMapFromFile': Argument 1 has wrong type. Expected: String. Actual: Nil
D:\auto_builder\cache\svn\ebac29df05e8259ab65b77112f6766d3\src\base\scripting\lua\LuaScriptSystem.cpp (903): expectedType == Value::VoidType expectedType == Value::ClassType
LUA call stack:
=C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_R5FoliageUtils.lua (55) : loadBitVectorMapFromFile
=C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_DirtRoadCreator.lua (88) : loadDensityMaps
[e]: Failed to load FruitDensity! - aborting!
[e]: DensityMaps not loaded. - aborting!
[e]: DensityMaps not loaded. - aborting!
[e]: DensityMaps not loaded. - aborting!
[e]: DensityMaps not loaded. - aborting!
Foliage-Painting completed.
>> dirtRoadCreator: done!
ich weiss nicht warum er die Density nicht laden kann, die Einträge in den Lua´s sehen wie folgt aus:
local pathFruitDensityPath = "C:/Users/spyte/Documents/My Games/FarmingSimulator2022/mods/FS22_TemplateMap/maps/mapFR/data/densityMap_fruits.gdm"
local pathGroundDensityPath = "C:/Users/spyte/Documents/My Games/FarmingSimulator2022/mods/FS22_TemplateMap/maps/mapFR/data/densityMap_ground.gdm"
vielleicht kann ja jemand helfen.
liebe grüße