Beiträge von LSGAMERZORRO

    Dank der sehr guten Hilfe funktioniert nun endlich alles so wie es sollte. :thumbup:

    In den nächsten Tage werde ich mich auf jeden Fall mit der Thematik beschäftigen, damit ich das auch fehlerfrei hinbekomme.

    Da das Problem soweit gelöst wurde, kann das Thema geschlossen werden.

    Schönes restliches Wochenende

    MfG
    LSGAMERZORRO

    da es immer noch nicht funktioniert zweifele ich langsam dran, das es noch was werden könnte :( .
    ich habe alles ersetzt was du geschrieben hast und trotzdem, ändert sich gar nichts  :( .

    Log:

    Spoiler anzeigen

    GIANTS Engine Runtime 5.0.1 (build date: Feb 3 2014)
    Copyright (c) 2008-2012, GIANTS Software GmbH (GIANTS Software | News), All Rights Reserved.
    Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2013
    Main System
    Cpu Name: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
    Cpu Core(s): 4 @ 3.2 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Xbox 360 Controller
    Number of Axes: 5
    Number of Buttons: 14
    Name: USB Joystick
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTS 450/PCIe/SSE2
    Version: 4.4.0
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: High (forced)
    View Distance Coeff: 1.100000
    Shadow Quality: 1.000000
    Skip Mipmaps: 0
    LOD Distance Coeff: 1.100000
    Terrain LOD Distance Coeff: 1.500000
    Foliage View Distance Coeff: 1.400000
    Farming Simulator 2013
    Version: 2.1.0.0 PublicBeta3 PublicBeta3
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods
    Load mod: Bankofhagenstedt
    Load mod: meine_mod_map
    Load mod: Multifruits_V1
    Error: Invalid mod name 'Neuer Ordner'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
    Load mod: ZZZ_seedCleaner
    Script loaded: Bankofhagenstedt Version 1.16 - Copyright (c) MX11
    register fruit type: sunflower
    register fruit type: kohlrabi
    register fruit type: erdbeere
    Error: Can't load resource: C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/Scripte/RegAnimal.lua
    Error: Can't load resource: C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/Scripte/SchweineZucht.lua
    register fruit type: Dinkel
    register fruit type: greenwheat
    register fruit type: Hafer
    register fruit type: Roggen
    register fruit type: triticale
    Warning (performance): Raw texture format (C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/scripte/hud/kohlrabiHUD.png)
    Warning (performance): Raw texture format (C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/scripte/hud/erdbeereHUD.png)
    Loading shader WAD 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 2290 hashes, 3859 shaders, 5025210 bytes compressed
    data/sky/sky_day_night.i3d (0.00mb in 7.74 ms)
    data/sky/rain.i3d (0.00mb in 0.41 ms)
    data/sky/hail.i3d (0.00mb in 0.47 ms)
    Register fill type: Schwein
    Error: TerrainDetail distance texture 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/textures/foliage/foliage_sunflower_distance_diffuse.png' not found.
    Error: TerrainDetail distance texture 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/textures/foliage/foliage_sunflower_diffuse.dds' incorrect format. Must be 8bit RGB format.
    Error: TerrainDetail distance texture 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/map01/infoLayer.png' not found.
    Error: TerrainDetail distance texture 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/map01/infoLayer.png' not found.
    Error: TerrainDetail distance texture 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/map01/infoLayer.png' not found.
    Error: TerrainDetail distance texture 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/map01/infoLayer.png' not found.
    Error: TerrainDetail distance texture 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/map01/infoLayer.png' not found.
    Error: TerrainDetail distance texture 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/map01/infoLayer.png' not found.
    Error: TerrainDetail distance texture 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/shaders/solidFoliageShader.xml' not found.
    C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/map.i3d (4.17mb in 7976.25 ms)
    Warning (performance): Raw texture format (C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/textures/foliage/foliage_kohlrabi_diffuse.png)
    Warning (performance): Raw texture format (C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/textures/foliage/foliage_kohlrabi_haulm_diffuse.png)
    Warning: 3D stereo sound files are not supported. Convert 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/models/buildings/Schweinemast/Textures/PigAmbi.wav' to mono
    dataS2/character/pedestrians/casual07.i3d (0.32mb in 20.17 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 31.52 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 20.16 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 20.15 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 15.97 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 27.10 ms)
    Warning: 3D stereo sound files are not supported. Convert 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map/map/models/buildings/Schweinemast/Textures/Pig.wav' to mono
    --- loading cleanSeeder mod V1.0--- (by upsidedown)
    data/vehicles/steerable/same/sameArgon3-75.i3d (0.02mb in 34.22 ms)
    data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.42 ms)
    data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.24 ms)
    data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 0.85 ms)
    data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 14.85 ms)
    data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 16.42 ms)
    data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 12.50 ms)
    data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 11.72 ms)
    data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 3.99 ms)
    data/vehicles/tools/amazone/amazoneD1.i3d (0.00mb in 3.43 ms)
    seedCleaner: 1 fruits removed that are not installed on current map
    data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 43.37 ms)
    data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 3.92 ms)
    data/vehicles/tools/extraWeight01.i3d (0.07mb in 1.59 ms)
    data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 1.64 ms)
    data/character/farmer/farmer_player.i3d (1.75mb in 24.05 ms)
    data/vehicles/trucks/milktruck.i3d (1.19mb in 87.55 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 12.75 ms)
    data/vehicles/cars/car1.i3d (0.43mb in 21.17 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 14.20 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 20.86 ms)
    data/vehicles/cars/car2.i3d (0.42mb in 16.27 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 15.83 ms)
    data/vehicles/cars/car6.i3d (0.38mb in 15.71 ms)


    Was ich auch nicht versteh weshalb ich GE Sonnenblumen sähen kann und ingame nicht.


    Ich hoffe das jemand noch eine Idee hat an was es liegen könnte

    Spoiler anzeigen

    -- Sonnenblumen

    print("register fruit type: Sonnenblumen");
    local sunflowerhudFile = Utils.getFilename("map/scripte/sunflowerHud.dds", getUserProfileAppPath());
    FruitUtil.registerFruitType("sunflower", g_i18n:getText("sunflower"), true, true, false, 0, 4, 6, 8, 0, 0.35, 2.5, 0.1, true, sunflowerhudFile, {0.8, 0.2, 0.6, 1});


    local origSowingMachineLoad = SowingMachine.load;
    local orig TrailerLoad = Trailer.load;

    SowingMachine.load = function (self, xmlFile)
    if origSowingMachineLoad ~= nil then
    origSowingMachineLoad(self, xmlFile);
    end;

    for k,v in pairs(self.seeds) do
    fruitTypeDesc = FruitUtil.fruitTypes["wheat"]; -- selectedSeedFruitType = "wheat" etc..
    if v == fruitTypeDesc.index then
    table.insert(self.seeds, FruitUtil.fruitTypes["sunflower"].index);
    end;
    end;

    end;

    -- 1 Kohlrabi
    print("register fruit type: kohlrabi");
    local kohlrabihudFile = Utils.getFilename("map/scripte/hud/kohlrabiHUD.png", g_currentModDirectory);
    FruitUtil.registerFruitType("kohlrabi", kohlrabi, true, true, false, 0, 4, 6, 8, 0, 0.9, 1.2, 0.1, true, kohlrabihudFile, {0.8,0.6,0.4, 1});

    local origSowingMachineLoad = SowingMachine.load;
    local orig TrailerLoad = Trailer.load;

    SowingMachine.load = function (self, xmlFile)
    if origSowingMachineLoad ~= nil then
    origSowingMachineLoad(self, xmlFile);
    end;

    for k,v in pairs(self.seeds) do
    fruitTypeDesc = FruitUtil.fruitTypes["wheat"];
    if v == fruitTypeDesc.index then
    table.insert(self.seeds, FruitUtil.fruitTypes["kohlrabi"].index);
    end;
    end
    end;

    -- 2 Erdbeere
    print("register fruit type: erdbeere");
    local erdbeerehudFile = Utils.getFilename("map/scripte/hud/erdbeereHUD.png", g_currentModDirectory);
    FruitUtil.registerFruitType("erdbeere", erdbeere, true, true, false, 0, 4, 6, 8, 0, 0.35, 2.5, 0.1, true, erdbeerehudFile, {0.8,0.4,0.2, 1});

    local origSowingMachineLoad = SowingMachine.load;
    local orig TrailerLoad = Trailer.load;

    SowingMachine.load = function (self, xmlFile)
    if origSowingMachineLoad ~= nil then
    origSowingMachineLoad(self, xmlFile);
    end;

    for k,v in pairs(self.seeds) do
    fruitTypeDesc = FruitUtil.fruitTypes["wheat"];
    if v == fruitTypeDesc.index then
    table.insert(self.seeds, FruitUtil.fruitTypes["erdbeere"].index);
    end;
    end
    end;


    local origLoadStatsFromXML = loadStatsFromXML;

    Nunja es gibt eine gute und eine schlechte Nachricht.
    Die gute: Das Spiel lässt sich starten, wie auch immer
    Die schlechte: Die Frucht kann ingame nicht gesäht werden und das obwohl das im GE geht  :(


    Da ich langsam nicht mehr weiter weiß ( mache das ja erst zum zweiten mal  :whistling: ) habe ich mal die Map geladen, in der Hoffnung jemand findet den Fehler

    Spoiler anzeigen

    Vielen dank für die antwort,
    habe es nach dem Besipiel versucht, doch leider lässt sich die map ingame nicht starten

    Spoiler anzeigen

    GIANTS Engine Runtime 5.0.1 (build date: Feb 3 2014)
    Copyright (c) 2008-2012, GIANTS Software GmbH (GIANTS Software | News), All Rights Reserved.
    Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2013
    Main System
    Cpu Name: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
    Cpu Core(s): 4 @ 3.2 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Xbox 360 Controller
    Number of Axes: 5
    Number of Buttons: 14
    Name: USB Joystick
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTS 450/PCIe/SSE2
    Version: 4.4.0
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: High (forced)
    View Distance Coeff: 1.100000
    Shadow Quality: 1.000000
    Skip Mipmaps: 0
    LOD Distance Coeff: 1.100000
    Terrain LOD Distance Coeff: 1.500000
    Foliage View Distance Coeff: 1.400000
    Farming Simulator 2013
    Version: 2.1.0.0 PublicBeta3 PublicBeta3
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods
    Load mod: meine_mod_map2
    register fruit type: kohlrabi
    register fruit type: erdbeere
    Error: Can't load resource: C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map2/map/Scripte/RegAnimal.lua
    Error: Can't load resource: C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map2/map/Scripte/SchweineZucht.lua
    Warning (performance): Raw texture format (C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map2/map/scripte/hud/kohlrabiHUD.png)
    Warning (performance): Raw texture format (C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map2/map/scripte/hud/erdbeereHUD.png)
    Loading shader WAD 'C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 2290 hashes, 3859 shaders, 5025210 bytes compressed
    data/sky/sky_day_night.i3d (0.00mb in 9.04 ms)
    data/sky/rain.i3d (0.00mb in 0.64 ms)
    data/sky/hail.i3d (0.00mb in 0.76 ms)
    Register fill type: Schwein
    Error: Parse error in C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map2/map/map.i3d at line 1508:
    mismatched tag
    Error: failed to load map C:/Users/Gerhard/Documents/My Games/FarmingSimulator2013/mods/meine_mod_map2/map/map.i3d
    Error: LUA running function 'loadMapFinished'
    D:/Code/Giants/lsim2013_desktop/build/finalbin/dataS/scripts/economy/AuctionSpecs.lua(29) : attempt to index field 'fieldDefinitionBase' (a nil value)

    Ich hoffe jemand kann den Fehler erkennen
    Mfg LSGAMERZORRO

    Erstmal Guten Morgen,
    Da ich auf einigen Maps gesehen habe, wie dort Sorten wie Sonnenblumen verbaut sind frage ich mich natürlich ob ich diese auch auf der SampleModMap einbauen könnte.
    Sorten wie Dinkel, Triticale, greenwheat, Hafer und Roggen habe ich eingebaut bekommen, auch wenn ein wenig mit Hilfe von jemanden ( der einen Fehler entdeckt hatte).
    Natürlich habe ich das selbe dann auch mit Sonnenblumen versuchen wollen, doch das gelingt mir irgendwie nicht, da immer der Editor crasht


    Ich hoffe jemand kann mir weiterhelfen
    Mit freundlichen Grüßen
    LSGAMERZORRO